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Old 5th June 2008, 06:46 AM   #1 (permalink)
Puggalo
 
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Okay, What 1st-Level Monsters Should I Convert? NOW WITH SQUIRRELS!!!

Edit: This thread is what spawned the Monster Project.

...now that we know what's in the 4e MM, we know that there aren't a ton of 1st-level monsters. My understanding is that we get:

*A halfling
*A gnome
*Many kobolds (all? of which we see in KotS)
*A goblin or two
*Decrepit skeletons
*Dire Rats
*Fire beetles
*Stirges
*Some kinda drake (pseudodragon?)
*"Stormclaw scorpion"

(Am I missing anything?)

Ok, so I know there are also cool level 2-3 monsters that would fit fine in a 4e encounter with level 1 pcs. But I hunger for some more variety, especially since there are a wealth of old edition monsters ripe for converting as 1st level monsters. In another thread someone mentioned xvarts. What about blood hawks? Norkers? Giant centipedes? The infamous krenshar? Kaorti? A small spider (like, halfling-sized)? The possibilities are endless!

I've already done the blood hawk and will post it below.

So tell me some more. I am going to do some 1st level monster conversions; what monsters aren't in the 4e MM that beg for conversion?


Edit: Okay, here's my list of low-level monsters to convert so far, based on feedback in this thread and my own brainstorming. Some of these I think will end up shifting up a couple of levels- prolly the ankheg, at least.

Aarakockra
Al-mi'raj
Ant, Giant
Badger
Blood Hawk
Bullywug
Centipedes, Giant
Corollax
Darkmantle
Another Darkmantle
Death Dog
Dust Devil
Kaorti
Kaorti (more)
Kercpa
Krenshar
Lizard, Giant
Mudman
Myconid
Ratling
Scorpion, Giant
Squirrel, Dire
Spider, Small
Stone Spike
Twig Blight
Vegepygmie
Weasel, Dire
Xvart
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Old 5th June 2008, 06:48 AM   #2 (permalink)
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The Blood Hawk (Level 1 Skirmisher)

BLOOD HAWK--- Level 1 Skirmisher
Small natural beast--- XP 100
---
Initiative +4; Senses Perception +7, low-light vision
HP 27; Bloodied 13
AC 15; Fortitude 11; Reflex 15; Will 13
Speed 2, fly 10 (average)
---
[Melee Basic] Claw (standard; at will): +5 vs. AC; 1d8+3 plus ongoing 2 (save ends)
[Melee] Flyby Attack (standard; at will) : The blood hawk moves up to 10 squares. At any point during its move it may make a claw attack. The blood hawk does not provoke opportunity attacks from the target of this attack.
---
Alignment unaligned; Languages -
Skills Perception +7
Str 13; Dex 19; Wis 15
Con 11; Int 2; Cha 7
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Old 5th June 2008, 08:24 AM   #3 (permalink)
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Quote:
Originally Posted by the Jester
My understanding is that we get:

*A halfling
*A gnome
*Many kobolds (all? of which we see in KotS)
*A goblin or two
*Decrepit skeletons
*Dire Rats
*Fire beetles
*Stirges
*Some kinda drake (pseudodragon?)
*"Stormclaw scorpion"

(Am I missing anything?)
Not much, there are three 1st-level kobolds (slinger, minion, skirmisher) and three goblins (blackblade, cutter, warrior), and both dire rats and giants rats. The drake is a "spiretop drake" (first seen in Sharn: City of Towers).

Oh, and you left out that most ferocious of 1st-level opponents, the riding horse.
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Old 5th June 2008, 09:22 AM   #4 (permalink)
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How about some small elementals and darkmantles?
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Old 5th June 2008, 09:30 AM   #5 (permalink)
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What about some animals? Animals are good for low level PCs - don't forget the dreaded house-cat or the terrifying dire gerbil!
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Old 5th June 2008, 09:32 AM   #6 (permalink)
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I'd love a version of the kaorti. They are going to be my campaigns "orcs", I think.
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Old 5th June 2008, 03:33 PM   #7 (permalink)
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After giving it a bunch of thought, I kept coming up with monsters that start with the letter "A"...

Ants (giant- did these ones last night)
Al-mi'raj
Aaracokra (sp?)

...there will be more, of course.

I think I'll convert my homebrewed 3.5 Mosquito Swarm; that was a good'un that everyone can hate without qualm!

Some animals aren't a bad idea- maybe a warthog and some dogs?

I should be getting my books today, so I'll know for sure what made it in (for instance, is the al-mi'raj now a 10th-level skirmisher, and I just didn't realize it?). Then I'll be playing KotS. Then I'll go crazy with a combination of reading 4e and writing up/converting monsters!
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Old 5th June 2008, 05:01 PM   #8 (permalink)
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http://en.wikipedia.org/wiki/List_of...agons_monsters
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Old 5th June 2008, 06:02 PM   #9 (permalink)
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I personally could use revised stats for the Ankheg.

Since we don't have any good miniatures to represent adult kruthiks, I'm going to remove them from KotS and replace them with Ankhegs.

Should make for some nice low level brutes.
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Old 6th June 2008, 09:18 AM   #10 (permalink)
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Quote:
Originally Posted by Ashrem Bayle
I personally could use revised stats for the Ankheg.

Since we don't have any good miniatures to represent adult kruthiks, I'm going to remove them from KotS and replace them with Ankhegs.

Should make for some nice low level brutes.
Hmm, I'd prolly make it a 4th level lurker or thereabouts. That ol' ankheg bursts up from below thing, you know.

I'll definitely put it on my list, since I know that it isn't in the MM now.
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Old 6th June 2008, 01:55 PM   #11 (permalink)
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Quote:
Originally Posted by the Jester
Hmm, I'd prolly make it a 4th level lurker or thereabouts. That ol' ankheg bursts up from below thing, you know.
Nothin' stopping you from making different kinds of ankhegs.

The earthburster Ankheg, the Bite'n'Chew ankheg brute, the squirt'n'burn ankheg artillery, etc.
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Old 6th June 2008, 02:01 PM   #12 (permalink)
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Anyone done a darkmantle yet?
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Old 6th June 2008, 03:22 PM   #13 (permalink)
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I like the Ankheg and the Darkmantle. These are classic D&D low-level monsters.

Are there listings of various humans of low level? Thugs, rogues, warriors, city guards, experts, etc?
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Old 6th June 2008, 03:44 PM   #14 (permalink)
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Quote:
Originally Posted by catsclaw227
Are there listings of various humans of low level? Thugs, rogues, warriors, city guards, experts, etc?
Human bandit (level 2 skirmisher), human rabble (lvl 2 minion), human guard (lvl 3 soldier) human berzerker (level 3 or 4 brute), human mage (lvl 4 artillery).
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Old 6th June 2008, 05:12 PM   #15 (permalink)
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GIANT WORKER ANT--- Level 1 Minion
Small natural beast--- XP 25
---
Initiative +1; Senses Perception +2, tremorsense 4
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 13; Reflex 10; Will 14
Speed 8
---
[Melee Basic] Bite (standard; at will): +5 vs. AC; 3 damage (plus see Grasping Bite).

Grasping Bite
(minor; on target the giant ant has bitten this round): +4 vs. Reflex; target is grabbed (until escape)

Swarming Ants: A giant ant may share its space with up to 3 other giant ants.
---
Alignment unaligned; Languages -
Skills Endurance +6
Str 13; Dex 10; Wis 14
Con 13; Int 1; Cha 1


GIANT SOLDIER ANT--- Level 1 Soldier

Small natural beast--- XP 100
---
Initiative +4; Senses Perception +2, tremorsense 4
HP 29; Bloodied 14
AC 17; Fortitude 15; Reflex 13; Will 14
Speed 8
---
[Melee Basic] Bite (standard; at will); +8 vs. AC; 1d10+3 damage (plus see Grasping Bite).

Grasping Bite (minor; on target the giant ant has bitten this round): +6 vs. Reflex; target is grabbed (until escape)

Swarming Ants: A giant ant may share its space with up to 3 other giant ants.
---
Alignment unaligned; Languages -
Skills Endurance +6
Str 17; Dex 14; Wis 14
Con 13; Int 1; Cha 1
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Old 6th June 2008, 05:29 PM   #16 (permalink)
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Darkmantle, bullywug, myconid.
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Old 6th June 2008, 05:32 PM   #17 (permalink)
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Quote:
Originally Posted by Rechan
Human bandit (level 2 skirmisher), human rabble (lvl 2 minion), human guard (lvl 3 soldier) human berzerker (level 3 or 4 brute), human mage (lvl 4 artillery).

Hey Rechan... you're in Chatta-vegas TN too?

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Old 6th June 2008, 05:36 PM   #18 (permalink)
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Quote:
Originally Posted by the Jester
Some animals aren't a bad idea- maybe a warthog and some dogs?
Probably unnecessary, you can use boar and hyena stats for those, maybe with a level or two taken off.

In the proud D&D tradition you might want to stat a domestic cat that can really f--k people up.
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Old 6th June 2008, 05:56 PM   #19 (permalink)
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DARKMANTLE--- Level 1 Lurker
Medium fey beast--- XP 100
---
Initiative +4; Senses Perception +5, blindsight 10
HP 25; Bloodied 12
AC 15; Fortitude 15; Reflex 12; Will 12
Speed 3, fly 5
---
[Melee Basic] Smashing Blow (standard; at will): The darkmantle rams its body into its foe. +6 vs. AC; 1d10+3 damage.

[Melee] Death From Above (standard; recharge 6): Only when the darkmantle begins its turn above the target; +6 vs. AC; 2d6+3, the target is grabbed (until escape). If the darkmantle has combat advantage, it deals an additional 1d6 points of damage with this attack.

[Melee] Squeeze (standard; only against grabbed target; at will): +4 vs. Fort; 2d6+3 damage.

Curtain of Darkness (minor; encounter): Burst 2 within 6. Creates a zone of darkness that remains in place until the end of the darkmantle’s next turn. The zone blocks line of sight and all creatures within it are blind until they exit the area.

Stalactite Disguise: A darkmantle looks like a normal stalactite. It requires a Perception check, DC 25, to notice one before it acts.
---
Alignment unaligned; Languages -
Skills Perception +5, Stealth +5
Str 16; Dex 10; Wis 10
Con 13; Int 2; Cha 10



LESSER DARKMANTLE--- Level 1 Minion
Medium fey beast--- XP 25
---
Initiative +4; Senses Perception +5, blindsight 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 14; Reflex 12; Will 12
Speed 3, fly 5
---
[Melee Basic] Smashing Blow (standard; at will): The darkmantle rams its body into its foe. +5 vs. AC; 4 damage.

[Melee] Death From Above
(standard; encounter): Only when the darkmantle begins its turn above the target; +5 vs. AC; 6 damage and the target is grabbed (until escape).

[Melee] Squeeze (standard; only against grabbed target; at will): +4 vs. Fort; 5 damage.

Stalactite Disguise: A darkmantle looks like a normal stalactite. It requires a Perception check, DC 25, to notice one before it acts.
---
Alignment unaligned; Languages -
Skills Perception +5, Stealth +5
Str 14; Dex 10; Wis 10
Con 13; Int 2; Cha 10
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Now in The Fall of Civilzation- The Sword Saint! Updated on 11/24!
Now in Adventures in the Eastern Provinces- Sometimes you just need reinforcements! Updated 11/22!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!

Last edited by the Jester; 6th June 2008 at 06:15 PM..
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Old 6th June 2008, 07:08 PM   #20 (permalink)
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Wow. I always thought the 3e darkmantle was a joke (seriously, can't hit crap). Those look, well, dangerous.

I get a mental image of one or two dropping on PCs, then everyone looks up and the six or seven minions start to stir. The entire ceiling drops on their head.
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