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Old 5th June 2008, 04:07 PM   #1 (permalink)
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More Divinity Feats

I've done feats for the Channel Divinity class feature - for the evil gods.

Now, I've revised it a bit, added a feat for Tharizdun... and put it into a snazzy PDF.

Also: If you have helpful criticism... I dig it!

Have fun, LT.
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File Type: pdf Channeling_the_Divine_v1.2.pdf (60.1 KB, 393 views)
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Last edited by Lord Tirian; 23rd June 2008 at 12:11 PM.. Reason: Updated with v1.2
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Old 22nd June 2008, 02:42 PM   #2 (permalink)
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Small bump... for the revision and PDF-ified version. Landscape, for the ease of reading!

Cheers, LT.
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Old 22nd June 2008, 02:50 PM   #3 (permalink)
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Over all, very nice work. The only one that I don't quite like is ASMODEUS’ COMMAND
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Old 22nd June 2008, 03:06 PM   #4 (permalink)
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Quote:
Originally Posted by generalhenry
Over all, very nice work. The only one that I don't quite like is ASMODEUS’ COMMAND
Yeah, Asmodeus' Command should be an Immediate Interrupt, not a Minor action.

It's terrible to have to guess when you'll be almost missed.

- - -

Tharizdun's Throes: You could make it a Daily or an At-Will and nobody would ever notice the difference.

- - -

Tiamat's Vengence, Vecna's Whispers and Zehir's Venom seem stronger than the other feats.

Cheers, -- N
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Old 22nd June 2008, 03:15 PM   #5 (permalink)
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LOL. Tharizdun's Throes FTW!

Might as well bump up the area and damage on this one...
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Old 22nd June 2008, 06:34 PM   #6 (permalink)
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If you actually wanted Tharizdun's Throes to be useful to a PC, I'd change the Special entry to:

Special: After you use this power, you fall unconscious and immediately gain a 'death counter'.

But maybe you don't want that.
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Old 22nd June 2008, 06:35 PM   #7 (permalink)
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Quote:
Originally Posted by Nifft
Yeah, Asmodeus' Command should be an Immediate Interrupt, not a Minor action.

It's terrible to have to guess when you'll be almost missed.
Probably yes - it started off as disincentive to attack you - it mirrors the "marked" condition, just in reverse (hence it's a penalty). I didn't make it an interrupt, because I didn't want to steal Shield's thunder. But I had a hard time on that - it's not very inspired. I'll think about that more and redo it from scratch, if I get a better idea.
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Tharizdun's Throes: You could make it a Daily or an At-Will and nobody would ever notice the difference.
It's only to fit into the overall structure of the Channel Divinity feats, because you can only use one channelling per encounter, another type would break the mold and cause confusion.

Quote:
Originally Posted by Nifft
Tiamat's Vengence, Vecna's Whispers and Zehir's Venom seem stronger than the other feats.
In general or when you think of a Paladin using them?

On Tiamat's Vengeance: I'll perhaps change it to straight extra damage - when I made the feat, I haven't really seen, how much stuff triggers off criticals - that makes it pretty powerful in tandem with stuff like Epic Resurgence.

On Vecna's Whisper: I dunno, it's pretty situational. I'd reckon it's about as strong as Pelor's Radiance - which was also one of my benchmarks for the other effects.

On Zehir's Venom: Really? On average, you'll get the damage once or twice, and you can only use it once per encounter. Since several poison damages don't stack, I can only see it's power when you hit several targets in one round. Oh wait, that's actually bad, would it be better with "first melee attack until the end of your next turn"?

Cheers, LT.
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Old 22nd June 2008, 06:44 PM   #8 (permalink)
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Quote:
Originally Posted by Lord Tirian
On Vecna's Whisper: I dunno, it's pretty situational. I'd reckon it's about as strong as Pelor's Radiance - which was also one of my benchmarks for the other effects.
It's the automatic damage that seems strong.

For Tiamat's Vengeance, I see it as a great way for a BBEG with Reach to abuse minions... but maybe that's the point.

Quote:
Originally Posted by Lord Tirian
On Zehir's Venom: Really? On average, you'll get the damage once or twice, and you can only use it once per encounter. Since several poison damages don't stack, I can only see it's power when you hit several targets in one round. Oh wait, that's actually bad, would it be better with "first melee attack until the end of your next turn"?
Exactly, imagine a dude with an area melee attack -- they're hardly rare. Also, I kinda like the idea of a poison laser cleric. Maybe something like: "as a Minor action, choose one target you just hit; that target suffers ongoing 4 / 8 / 12 poison damage (save ends)".

Cheers, -- N
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Old 23rd June 2008, 12:35 PM   #9 (permalink)
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Well, new version is up...
Quote:
Originally Posted by Nifft
It's the automatic damage that seems strong.
Sure, that's why I'm decreasing it now!
Right now, I'm erring on the lower end, which is probably too low. I guess I'll do a staggered progression as with most feats, probably with dice as well - rolling dice is more fun! I have to muse a bit about that - and when you get hit and can chuck dice to retribute... it's cool.
Quote:
Originally Posted by Nifft
For Tiamat's Vengeance, I see it as a great way for a BBEG with Reach to abuse minions... but maybe that's the point.
It's a fun side-effect! But yeah, auto-crit is too good, the more I think about it. A normal attack is already pretty good.
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Originally Posted by Nifft
"as a Minor action, choose one target you just hit; that target suffers ongoing 4 / 8 / 12 poison damage (save ends)".
That's nice and I used it, however I kept the lower damage. Comparing it with the poisons from the DMG, it is good because it's an auto-hit on range now. Keeping it lower is probably better. Though think I like to increase it, otherwise it stacks up pretty bad to something basic like Weapon Focus (right now, it's about as good as a weapon focus, if you hit two to three times with your weapon in an encounter - AND you burn your Channel Divinity, which could be used for other things). Well, I guess there's something for the next revision... I'm messing with the layout right now.

Cheers, LT.
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Old 29th June 2008, 12:23 AM   #10 (permalink)
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I like the changes, and think they're mostly great.

Tharizdun's gimmick seems kinda lame, but it's only "situational" for PCs, since damn near every NPC who takes it is likely to meet the triggering condition within his debut encounter. The range may be too low.

Cheers, -- N
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Old 29th June 2008, 02:58 AM   #11 (permalink)
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Excellent work, I like them.

Now if I could get someone to do most of Greyhawks deities Divine Feats ( Hint, hint!) so I dont have to.

I think 'Tiamat's revenge' it too situational. Why not just make it 'whenever an attack hits an ally'?

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Old 29th June 2008, 03:08 AM   #12 (permalink)
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Although I love the work, my sleep fogged mind read this as "New Cleric Feats". That's what I'd like to see. Clerics are very limited in feat selection.

The problem with Channel Divinity feats is that you can only use one of them per encounter. So you might very well have a host of awesome options, but once you use any of them, that's it.

Hmm... maybe a feat that allows you to use Channel Divinity once more per encounter?
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Old 30th June 2008, 03:42 PM   #13 (permalink)
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Now if I could get someone to do most of Greyhawks deities Divine Feats ( Hint, hint!) so I dont have to.
Well, I've been meaning to make some more Channel Divinity feats anyway, so I suppose I could volunteer my services for this.
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Old 30th June 2008, 09:31 PM   #14 (permalink)
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Excellent work, I like them.

Now if I could get someone to do most of Greyhawks deities Divine Feats ( Hint, hint!) so I dont have to.

I think 'Tiamat's revenge' it too situational. Why not just make it 'whenever an attack hits an ally'?

Nah, it makes sense, especially considering Bahamut's Channel Divnity ALSO triggers off a critical hit. (Which I think just makes the two differences between the gods more appealing vis a via these powers).

Overall, nice job.
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Old 1st July 2008, 01:15 AM   #15 (permalink)
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When a new edition comes out, I usually play it by the RAW for the first 6-12 months, kinda getting a feel for it before I try to make and modifications.

I was realizing that the fact that my pantheon is not the default dnd pantheon requires a little modifying- in the form of homebrewed channel divinity feats- and I'm glad to see someone else has already done a few new ones up.

Your work is great and very appropriate. I had Tiamat as a deity in my old campaign world, and there were 2 pc clerics of her over the years. Tiamat's Revenge would have totally fit either of them.

And don't even get me started on Tharizdun's Throes- it's beautiful. Simply beautiful.
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