Poison Dusk Lizardfolk

stonegod

Spawn of Khyber/LEB Judge
Are the Poison Dusk in the MM? I don't have it yet, so I was tinkering (see here for the example I made).

Looking at the Monster Manual 3, their big things are +2 Con, +2 Dex, poison use, small size, some bonus to athletic-like skills due to their tails, and their chameleon skin when not armored. All but the last is easy to port; for poison use, I just game them poison resistance similar to the Tiefling fire resistance. For their chameleon skin, I played around with various sorts of mechanics (invisibility like the gnome, automatic or large bonus to distraction checks, etc.) before settling on the final racial power.

Poison Dusk Lizardfolk
Ability Scores +2 Dexterity, +2 Constitution
Size Small
Speed 6 squares
Vision Low-light

Languages Common, Draconic
Skill Bonuses +2 Athletics, +2 Stealth
Poison Resistance 5 + 1/2 character level
Chameleon Skin Use chameleon skin as a racial power.

Chameleon Skin (move; encounter)
If adjacent to a terrain feature, conjuration, or zone that could provide cover or concealment, you gain concealment and may make an immediate Stealth check to hide. This concealment lasts until then end of your next turn.

Thoughts?
 
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I like it. It's not overpowered, and it's interesting.

You might want to have Chameleon Skin require that the PC be adjacent to any object or terrain feature that could provide cover or concealment (even if it's not currently providing him with either), instead of requiring that he be out of arm's reach. That way it works better with map features, and it works as a way of escaping from melee, which Rogues and Warlocks will appreciate.

Cheers, -- N
 

Nifft said:
You might want to have Chameleon Skin require that the PC be adjacent to any object or terrain feature that could provide cover or concealment (even if it's not currently providing him with either), instead of requiring that he be out of arm's reach. That way it works better with map features, and it works as a way of escaping from melee, which Rogues and Warlocks will appreciate.
That works, and works well with the implied Ranger favored class in their MMIII write-up. I'd add conjurations and zones as well, methinks: A wall of fog should work as well as an actual bit of fog.
 

stonegod said:
That works, and works well with the implied Ranger favored class in their MMIII write-up. I'd add conjurations and zones as well, methinks: A wall of fog should work as well as an actual bit of fog.
Good catch. Effects should work too.

Cheers, -- N
 

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