stonegod
Spawn of Khyber/LEB Judge
Are the Poison Dusk in the MM? I don't have it yet, so I was tinkering (see here for the example I made).
Looking at the Monster Manual 3, their big things are +2 Con, +2 Dex, poison use, small size, some bonus to athletic-like skills due to their tails, and their chameleon skin when not armored. All but the last is easy to port; for poison use, I just game them poison resistance similar to the Tiefling fire resistance. For their chameleon skin, I played around with various sorts of mechanics (invisibility like the gnome, automatic or large bonus to distraction checks, etc.) before settling on the final racial power.
Thoughts?
Looking at the Monster Manual 3, their big things are +2 Con, +2 Dex, poison use, small size, some bonus to athletic-like skills due to their tails, and their chameleon skin when not armored. All but the last is easy to port; for poison use, I just game them poison resistance similar to the Tiefling fire resistance. For their chameleon skin, I played around with various sorts of mechanics (invisibility like the gnome, automatic or large bonus to distraction checks, etc.) before settling on the final racial power.
Poison Dusk Lizardfolk
Ability Scores +2 Dexterity, +2 Constitution
Size Small
Speed 6 squares
Vision Low-light
Languages Common, Draconic
Skill Bonuses +2 Athletics, +2 Stealth
Poison Resistance 5 + 1/2 character level
Chameleon Skin Use chameleon skin as a racial power.
Chameleon Skin (move; encounter)
If adjacent to a terrain feature, conjuration, or zone that could provide cover or concealment, you gain concealment and may make an immediate Stealth check to hide. This concealment lasts until then end of your next turn.
Thoughts?
Last edited: