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Faun

Quickleaf

Legend
I've been reworking the faun PC race for my homebrew, but I think it's generally suitable for any DMs wanting to include this lyrical fey in their campaigns. Please critique!

While the full write-up is in the .pdf, here are just the rules:

Faun

RACIAL TRAITS
Average Height: 4’8” – 5’6”
Average Weight: 90-140 lbs.

Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6
Vision: Low-light

Languages: Common, Elven
Skill Bonuses: +2 Bluff, +2 Nature

Enticing Trickery: You can use either lure
or goad as an encounter power.
Faun’s Cunning: You gain +5 on Insight
checks to recognize an effect as illusory.
Fey Origin: You are considered a fey
creature for effects relating to creature origin.
Revelry’s Muse: Once per turn, an ally of
your choice can take your minor or move
action on your initiative. If they do, that ally
loses an equivalent action to you on their
next turn.

FAUN RACIAL POWERS

Lure
You lure an enemy into a dangerous situation.
Encounter ♦ Charm
Minor Action, Ranged 10
Target: One creature within range
Effect: Pull target 1 + Charisma modifier squares; save ends.
Sustain Minor: You can sustain this power until the creature makes its save.

Goad
You goad an enemy into overexerting themselves.
Encounter ♦ Charm
Minor Action, Ranged 10
Target: One creature within range
Effect: Target cannot recharge their powers; save ends.
 
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I've been reworking the faun PC race for my homebrew, but I think it's generally suitable for any DMs wanting to include this lyrical fey in their campaigns. Please critique!

While the full write-up is in the .pdf, here are just the rules:

Faun

RACIAL TRAITS
Average Height: 4’8” – 5’6”
Average Weight: 90-140 lbs.

Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6
Vision: Low-light

Languages: Common, Elven
Skill Bonuses: +2 Bluff, +2 Nature

Enticing Trickery: You can use either lure
or goad as an encounter power.
Faun’s Cunning: You gain +5 on Insight
checks to recognize an effect as illusory.
Fey Origin: You are considered a fey
creature for effects relating to creature origin.
Revelry’s Muse: Once per turn, an ally of
your choice can take your minor or move
action on your initiative. If they do, that ally
loses an equivalent action to you on their
next turn.

FAUN RACIAL POWERS

Lure
You lure an enemy into a dangerous situation.
Encounter ♦ Charm
Minor Action, Ranged 10
Target: One creature within range
Effect: Pull target 1 + Charisma modifier squares; save ends.
Sustain Minor: You can sustain this power until the creature makes its save.

Goad
You goad an enemy into overexerting themselves.
Encounter ♦ Charm
Minor Action, Ranged 10
Target: One creature within range
Effect: Target cannot recharge their powers; save ends.

The rework looks great. I'm glad you decided on that for revelry's muse. It's very useful. I'll be using this race for certain.
 


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