Hi!
I'm working on a 4e Scarred Lands campaign, and I just finished putting together two antagonist races that will be playing the parts of the main antagonists.
The Diseased and Red Witch ratmen
Please let me know what you think: the original material can be found in Creature Collection I, pages 152 and 154.
Diseased, Ratmen
Average Height: 4'2'' - 5'4''
Average Weight: 100 - 120lb
Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Ledean (common), Chern Tongue
Skill Bonuses: +2 Endurance, +2 Stealth
Disease Infested: All Diseased are carriers to multiple infectious diseases, so combat, spending a lot of time with them or eating their food always runs the risk of catching a disease. See DMG page 49 for details on diseases.
Disease Carrier: While carrying multiple diseases in their bodies, the Diseased are not subject to any debilitating effects from any of the illnesses that inhabit them.
Red Witch, Ratmen
Average Height: 3'10'' - 4'2''
Average Weight: 80 - 100lb
Ability Scores: +2 Intelligence, +2 Dexterity
Size: Small
Speed: 6 squares
Vision: Low-light
Languages: Ledean (common), Mormo Tongue
Skill bonuses: +2 Arcane, +2 Insight
Necrotic Blast; Red Witch racial ability
You summon Mormo's deadly sorceries to wither away your enemies
At-Will Necrotic
Standard Action; Ranged 10
Target: One Creature
Attack: Intelligence Vs. Fortitude
Hit: 2d4 + Intelligence modifier of necrotic energy
Handcraft Illusion; Red Witch racial ability
With a simple wave of your hand over the stick you are holding, you are now armed with a deadly looking longsword
At-will Illusion
Minor Action; Picked up inaminate object
Effect: Any inanimate object that you can pick up and hold in your hands is veiled with a smooth motion of your hand. The object doesn't gain any tactile, auditory or olfactory traits of the object the veil shows nor does the veil provide any abilities or utilities. A veiled stick, even if it now looks like a sword, still performs , feels, sounds and smells like a stick. The veil can make objects seem half again as small as they really are, or twice as big. The illusion lasts as long as the Red Witch holds the item in his hands, and dissipates immediately when contact is broken. A Red Witch can only veil a single object at a time.
I'm working on a 4e Scarred Lands campaign, and I just finished putting together two antagonist races that will be playing the parts of the main antagonists.
The Diseased and Red Witch ratmen

Please let me know what you think: the original material can be found in Creature Collection I, pages 152 and 154.
Diseased, Ratmen
Average Height: 4'2'' - 5'4''
Average Weight: 100 - 120lb
Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Ledean (common), Chern Tongue
Skill Bonuses: +2 Endurance, +2 Stealth
Disease Infested: All Diseased are carriers to multiple infectious diseases, so combat, spending a lot of time with them or eating their food always runs the risk of catching a disease. See DMG page 49 for details on diseases.
Disease Carrier: While carrying multiple diseases in their bodies, the Diseased are not subject to any debilitating effects from any of the illnesses that inhabit them.
Red Witch, Ratmen
Average Height: 3'10'' - 4'2''
Average Weight: 80 - 100lb
Ability Scores: +2 Intelligence, +2 Dexterity
Size: Small
Speed: 6 squares
Vision: Low-light
Languages: Ledean (common), Mormo Tongue
Skill bonuses: +2 Arcane, +2 Insight
Necrotic Blast; Red Witch racial ability
You summon Mormo's deadly sorceries to wither away your enemies
At-Will Necrotic
Standard Action; Ranged 10
Target: One Creature
Attack: Intelligence Vs. Fortitude
Hit: 2d4 + Intelligence modifier of necrotic energy
Handcraft Illusion; Red Witch racial ability
With a simple wave of your hand over the stick you are holding, you are now armed with a deadly looking longsword
At-will Illusion
Minor Action; Picked up inaminate object
Effect: Any inanimate object that you can pick up and hold in your hands is veiled with a smooth motion of your hand. The object doesn't gain any tactile, auditory or olfactory traits of the object the veil shows nor does the veil provide any abilities or utilities. A veiled stick, even if it now looks like a sword, still performs , feels, sounds and smells like a stick. The veil can make objects seem half again as small as they really are, or twice as big. The illusion lasts as long as the Red Witch holds the item in his hands, and dissipates immediately when contact is broken. A Red Witch can only veil a single object at a time.
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