James McMurray
First Post
I'm looking at running the parts of the Bloodstone series we never finished in our 3.x campaign, and parts of it deal with mass combat. Rather than do what I did with that game (update Battlesystem to 3.5) I thought about simplifying, and handling it with templates. Here's what I came up with (in brief because I haven't had a chance to really crunch any numbers): templates.
Mob template: take enough creatures of one size to fill the space of a larger creature. Give them X levels per size jump and apply the "standard" swarm rules: resistance to targeted stuff and some sort of aura where they hit you when you're nearby.
Squad template: applies to a mob. Makes it Elite and adds some sort of reach mechanic. I'm thinking it can choose one square of itself to increase reach from by one. A unit would be able to make one attack per turn person side of it's square, and one of those would be members darting in and out of formation to get +1 reach.
Platoon template: Makes a squad a solo, increases it's size by another step, increases level more, and adds some other abilities such as making ranged attacks without provoking (because the outer wall protects the archers), make both ranged and melee attacks out of each side, or something along those lines.
Sorry I can't give more details, but it's just in the thought phase right now. The goal is to make a mob a scary thing, and an army really scary. But a high level character would still be able to tackle a mob of normal humans, and higher level groups could even take on an army (several platoons with a leader to guide them).
Comments, ideas, flames?
Mob template: take enough creatures of one size to fill the space of a larger creature. Give them X levels per size jump and apply the "standard" swarm rules: resistance to targeted stuff and some sort of aura where they hit you when you're nearby.
Squad template: applies to a mob. Makes it Elite and adds some sort of reach mechanic. I'm thinking it can choose one square of itself to increase reach from by one. A unit would be able to make one attack per turn person side of it's square, and one of those would be members darting in and out of formation to get +1 reach.
Platoon template: Makes a squad a solo, increases it's size by another step, increases level more, and adds some other abilities such as making ranged attacks without provoking (because the outer wall protects the archers), make both ranged and melee attacks out of each side, or something along those lines.
Sorry I can't give more details, but it's just in the thought phase right now. The goal is to make a mob a scary thing, and an army really scary. But a high level character would still be able to tackle a mob of normal humans, and higher level groups could even take on an army (several platoons with a leader to guide them).
Comments, ideas, flames?