avin
First Post
Hello guys.
My first GURPS campaign, looong ago, had some undead shadow-like monsters created by necromancers using the skull of an assassin and a coin: copper, silver or gold.
Now I'm trying to create this monsters (level 10) on D&D4E, but its hit and run tactics are tricky to balance and I need some advice/help.
Monster will be level 10, skirmisher. Mostof it I know how to do, my problem is that I need an at-will attack which simulates:
1 - Monster runs to player;
2 - It passes trough player (attack vs AC) dealing some damage;
3 - Heal itself: 5hp it's fine;
4 - Keep running (it will have to deal with some opportunity attacks, maybe a small AC bonus against its target?);
5 - Turn in and do it again, until destroy the enemy or be destroyed.
Any suggestions?
I saw something close to it on Thick Fungi article. Maybe some Quickling-like abilities would fit.
My first GURPS campaign, looong ago, had some undead shadow-like monsters created by necromancers using the skull of an assassin and a coin: copper, silver or gold.
Now I'm trying to create this monsters (level 10) on D&D4E, but its hit and run tactics are tricky to balance and I need some advice/help.
Monster will be level 10, skirmisher. Mostof it I know how to do, my problem is that I need an at-will attack which simulates:
1 - Monster runs to player;
2 - It passes trough player (attack vs AC) dealing some damage;
3 - Heal itself: 5hp it's fine;
4 - Keep running (it will have to deal with some opportunity attacks, maybe a small AC bonus against its target?);
5 - Turn in and do it again, until destroy the enemy or be destroyed.
Any suggestions?
I saw something close to it on Thick Fungi article. Maybe some Quickling-like abilities would fit.