Tequila Sunrise
Adventurer
This thread is to discuss my Manual of Monster Creation that quite a few folks have shown interest in recently. So if you're into monster creation, give it a read and tell me what you think!
TS
TS
Thanks for the kind words!Ryan Stoughton4 said:Solid, solid work here. I'm Ryan Stoughton, and I approve this pdf.
My assumption when writing this pdf was that the PCs would be created with "casual optimization." By that I mean that their players would generally follow the character build guidelines in the PHB and use basic strategy during combat, but wouldn't comb the PHB looking for every last +1 bonus or demonstrate tactical genius. Hence, I assumed that a PC would get the following bonuses per tier:Ryan Stoughton4 said:One thing perplexed me, though. It seems to me that following your suggestions makes high-end monsters kind of ridiculously easy to hit. The Tarrasque with an AC of 37? (That would be Orcus with an AC of 42.)
It's very easy to make a 30th level human fighter with just the Player's Handbook who, totally unbuffed and "all the time" has a +36 to hit. So, I have to roll a 2 or higher to hit the Tarrasque? Or a 6 to hit Orcus or an Ancient Red Dragon? With the plethora of easily available temporary or situation bonuses, I'd probably be hitting Orcus on a 2 or higher most of the time, as well. That seems way too easy to me.
Do these numbers take into account a monsters Strength and Dexterity modifiers for attack rolls or is that supposed to be added in after you do the formula?
I only take ability modifiers into account for skills. For combat stats, they're completely irrelevant. That may seem strange, but if you take a close look at MM stats you'll find that the monster designers themselves didn't take ability modifiers into account.