Kreaf
First Post
Hi everybody,
I posted that also at the Wizards boards. But in hope to get a broader response I also want to post it here.
I am trying to make my first own 4 Ed class for my homebrew campaign world.
Because I really love the flavour off the Swordmage class and since I had a Order of Duskblades back in the 3.5 days I started to play arround with a class that brings the channeling back and functions as a melee arcane striker.
(The order should be able to bring out a complete party with a simular style)
So please help me and evaluate my class honestly. If you think something isn't good/to good etc. please say why.
At the moment it is all under construction and by far not complete but I would really appreciate if you would have a look.
The class is in a pdf on my webspace: http://www.diesiebenengel.rpghost.de/images/Bilder/ASCARDIAN.pdf
Thanks
PS: I am completly open for new powers, spelling correction etc.
EDIT:
10.30.2008 06:29 am:
*Swapped power names (english names in the power description)
*Changed Force Armor to 5 points
*Travels of Mind is now a immediate interrupt. Trigger: Faild insight check
10.30.2008 10:00 am
*Changed fire bolt to immobilize instead of stun
10.30.2008 02:50 pm
*Lightning hits the Unwary got rewriten
*Deaths Dances teleport only before the attack
*Change channel magic changed from standard to minor action
10.30.2008 07:55 pm
*Added Level 3 Encounter Spells
10.30.2008 09:45 pm
*Added Level 5 Daily Spells
*Added Level 6 Utility Spells
11.01.2008 06:18 pm
*Added new Ritual
*Added new Weapons
*Added new Feats
11.02.2008 00:20 pm
*Changed Channel Magic to Overcharge
11.05.2008 09:50 pm
*Added Level 7 Encounter Spells
*Added Level 9 Daily Spells
*Added one Level 15 Daily Spell as a Outlook
11.14.2008 09:00 pm
*Added Level 10 Utility Spells
*Added Level 13 Encounter Spells
*Changed Thinblade/Courtblade
*Changed Lightning hits the Unwary
*Changed Crystal Armor (Level and Power)
*Added Mindtrick as a Level 6 Utility
*Added Hide prof.
I posted that also at the Wizards boards. But in hope to get a broader response I also want to post it here.
I am trying to make my first own 4 Ed class for my homebrew campaign world.
Because I really love the flavour off the Swordmage class and since I had a Order of Duskblades back in the 3.5 days I started to play arround with a class that brings the channeling back and functions as a melee arcane striker.
(The order should be able to bring out a complete party with a simular style)
So please help me and evaluate my class honestly. If you think something isn't good/to good etc. please say why.
At the moment it is all under construction and by far not complete but I would really appreciate if you would have a look.
The class is in a pdf on my webspace: http://www.diesiebenengel.rpghost.de/images/Bilder/ASCARDIAN.pdf
Thanks
PS: I am completly open for new powers, spelling correction etc.
EDIT:
10.30.2008 06:29 am:
*Swapped power names (english names in the power description)
*Changed Force Armor to 5 points
*Travels of Mind is now a immediate interrupt. Trigger: Faild insight check
10.30.2008 10:00 am
*Changed fire bolt to immobilize instead of stun
10.30.2008 02:50 pm
*Lightning hits the Unwary got rewriten
*Deaths Dances teleport only before the attack
*Change channel magic changed from standard to minor action
10.30.2008 07:55 pm
*Added Level 3 Encounter Spells
10.30.2008 09:45 pm
*Added Level 5 Daily Spells
*Added Level 6 Utility Spells
11.01.2008 06:18 pm
*Added new Ritual
*Added new Weapons
*Added new Feats
11.02.2008 00:20 pm
*Changed Channel Magic to Overcharge
11.05.2008 09:50 pm
*Added Level 7 Encounter Spells
*Added Level 9 Daily Spells
*Added one Level 15 Daily Spell as a Outlook
11.14.2008 09:00 pm
*Added Level 10 Utility Spells
*Added Level 13 Encounter Spells
*Changed Thinblade/Courtblade
*Changed Lightning hits the Unwary
*Changed Crystal Armor (Level and Power)
*Added Mindtrick as a Level 6 Utility
*Added Hide prof.
Last edited: