This is new idea I had, gaining power by taking on self imposed negative conditions.
Here's the example:
Power Attack
Benefit: As a free action right before making an attack, you can increase the damage die on your melee weapon by 2 steps. After the attack is made, you are weakened until the end of your next turn.
So let's say I'm a two hander wanting to do a big brute strike. Normally my weapon does 2d6, with this it does 2d10...or 6d10 for brute strike. After the attack, I am weakened until the end of my next turn.
Basically its allows the fighter to go "all out" for an attack, but suffer a momentary fatigue from the powerful blow.
Here's the example:
Power Attack
Benefit: As a free action right before making an attack, you can increase the damage die on your melee weapon by 2 steps. After the attack is made, you are weakened until the end of your next turn.
So let's say I'm a two hander wanting to do a big brute strike. Normally my weapon does 2d6, with this it does 2d10...or 6d10 for brute strike. After the attack, I am weakened until the end of my next turn.
Basically its allows the fighter to go "all out" for an attack, but suffer a momentary fatigue from the powerful blow.