Tequila Sunrise
Adventurer
Bind Familiar
Level: 1
Category: Binding
Time: 1 hour
Duration: See below
Component Cost: See below
Market Price: 50 gp
Key Skill: Arcana, Nature or Religion
This ritual binds a familiar to your service. This familiar is permanent until destroyed. You can only bind one familiar at a time. Binding a familiar costs an amount equal to the sale price of a magical item equivalent to the familiar’s level. To increase a familiar’s level, an amount must be spent equal to the difference between the familiar’s old level and its new level. A familiar’s level cannot exceed its master’s level.
A familiar can be any creature that its master wishes, but all familiars have the same basic statistics:
Abilities: Str 6, Con 10, Dex 14, Int 10, Wis 10, Cha 10.
Size: Tiny. As Tiny creatures, familiars have a reach of 0 squares.
Speed: 4 squares.
Hit Points: 1. A missed attack never deals damage to a familiar.
AC: 12 + level + ability modifier.
Other Defenses: 10 + (4/5 level, round up) + ability modifier.
Basic Attack
At-Will
Standard Action Melee
Target: One creature
Attack: Dexterity + (4/5 level, round up) vs. AC
Hit: 1d4 + Dexterity modifier damage. Increase damage to 2d4 + Dexterity modifier damage at 21st level.
In addition, each familiar has two of the following qualities, chosen by its master:
Flight: The familiar has a fly speed of 8 squares.
Swim: The familiar has a swim speed of 4 squares.
Skill Training: The familiar is trained in any two skills. This ability can be taken twice.
Others: The familiar has any other ability which the DMs approves.
Comments welcome,
TS
Level: 1
Category: Binding
Time: 1 hour
Duration: See below
Component Cost: See below
Market Price: 50 gp
Key Skill: Arcana, Nature or Religion
This ritual binds a familiar to your service. This familiar is permanent until destroyed. You can only bind one familiar at a time. Binding a familiar costs an amount equal to the sale price of a magical item equivalent to the familiar’s level. To increase a familiar’s level, an amount must be spent equal to the difference between the familiar’s old level and its new level. A familiar’s level cannot exceed its master’s level.
A familiar can be any creature that its master wishes, but all familiars have the same basic statistics:
Abilities: Str 6, Con 10, Dex 14, Int 10, Wis 10, Cha 10.
Size: Tiny. As Tiny creatures, familiars have a reach of 0 squares.
Speed: 4 squares.
Hit Points: 1. A missed attack never deals damage to a familiar.
AC: 12 + level + ability modifier.
Other Defenses: 10 + (4/5 level, round up) + ability modifier.
Basic Attack
At-Will
Standard Action Melee
Target: One creature
Attack: Dexterity + (4/5 level, round up) vs. AC
Hit: 1d4 + Dexterity modifier damage. Increase damage to 2d4 + Dexterity modifier damage at 21st level.
In addition, each familiar has two of the following qualities, chosen by its master:
Flight: The familiar has a fly speed of 8 squares.
Swim: The familiar has a swim speed of 4 squares.
Skill Training: The familiar is trained in any two skills. This ability can be taken twice.
Others: The familiar has any other ability which the DMs approves.
Comments welcome,
TS