JoeNotCharles
First Post
I've converted the Soul Eater from module X4 - Master of the Desert Nomads. This is my first monster, and I won't get a chance to test it in a game for a few weeks, so please critique.
A soul eater is a being from another dimension summoned or granted to high level clerics. It is used to slay beings as ordered by the cleric who summoned or received it. A soul eater appears as a cloud of glowing darkness and can assume any shape desired. Once given a victim to kill, it will not quit until the victim or itself is defeated. A soul eater is highly intelligent and will accomplish its mission by any means it can.
Characters slain by a soul eater cannot be raised or reincarnated. If slain, it will dissolve into a formless cloud and drift away. It will not return. If the soul eater's victim is slain by another or if the soul eater is defeated, it will return to the cleric who summoned it and attack him. Because of its rage, it will have double normal hit points and do double damage with all attacks. If defeated a second time, it will disappear forever.
Tactics: On revealing the soul eater immediately uses unearthly presence to soften up all enemies present. Then it closes with its target, generates a shroud of darkness to conceal them and repel ranged attacks, and attempts to grab it with a double attack (if necessary using an action point to do both in one round). Once the target is immobilized and then hold it and soul drain as much as possible. It concentrates attacks on its target unless another enemy is causing enough damage or protecting the target well enough to be a threat to its mission.Code:[B]Soul Eater Level 4 Solo Lurker[/B] [B]Medium shadow magical beast (shapeshifter) XP 875[/B] [B]Initiative[/B] +7 [B]Senses[/B] Perception +12; darkvision [B]HP[/B] 150; [B]Bloodied[/B] 125; see also [I]bloodied vortex[/I] [B]AC[/B] 22; [B]Fortitude[/B] 18; [B]Reflex[/B] 17; [B]Will[/B] 20 [B]Resist[/B] 10 Psychic; insubstantial [B]Saving Throws[/B] +5 [B]Speed[/B] 7 [B]Action Points[/B] 2 m [B]Ghostly Claw[/B] (standard; at-will) +9 vs AC; 1d6+4 damage and the target takes a -1 penalty to Will which lasts until the next extended rest. Attacking with a ghostly claw causes the soul eater to lose any concealment due to lack of light until the beginning of its next turn as the glowing claw becomes visible. m [B]Soul Drain[/B] (standard; at-will) [B]+ Psychic[/B] +7 vs Will; 2d8+4 psychic damage and target is weakened (save ends) r [B]Soul Suck[/B] (standard; at-will) [B]+ Psychic[/B] Ranged 5; +7 vs Will; 1d6+4 psychic damage and target is weakened and takes 5 ongoing psychic damage (save ends both) M [B]Double Attack[/B] (standard; at-will) The soul eater makes two [I]ghostly claw[/I] attacks. If both hit the same target, it is restrained. (Treat this as a successful grab attack which causes the target to become restrained instead of immobile.) The soul eater loses any concealment due to lighting until the beginning of its next turn after the target is no longer restrained, as the ghostly claws are still visible. M [B]Unearthly Rebuke[/B] (immediate reaction, when a melee attack is made on the soul eater; at-will) [B]+ Psychic[/B] The soul eater's evil will lashes out at the enemy that attacked it; +7 vs Will; 1d6+4 psychic damage and the target is dazed until the end of its next turn and weakened (save ends) C [B]Soul Vortex[/B] (standard; recharge 5 6) [B]+ Psychic[/B] Close blast 5; +7 vs Will; 3d6+4 psychic damage and the target takes 5 ongoing psychic damage and is weakened (save ends both) C [B]Bloodied Vortex[/B] (free; when first bloodied; encounter) [B]+ Psychic[/B] The [I]soul vortex[/I] power recharges, and the soul eater uses it immediately. C [B]Shroud of Darkness[/B] (standard; sustain minor; recharge 4 5 6) [B]+ Zone[/B] Close burst 1; this power creates a zone of darkness that moves with the soul eater. Any light source that comes within the zone is immediately extinguished (light sources which are normally permanent will reignite immediately after leaving the zone). C [B]Unearthly Presence[/B] (standard; encounter) [B]+ Fear[/B] Close burst 5; +5 vs. Will; the target is stunned until the end of the soul eater's next turn. [I]Aftereffect:[/I] the target is unable to move closer to the soul eater (save ends). [B]Body of Shadow[/B] The soul eater gains full concealment when in dim light or darkness, even against creatures with low-light vision or darkvision. [B]Alignment[/B] Evil [B]Languages[/B] Common, Abyssal [B]Skills[/B] Religion +12, Stealth +8 [B]Str[/B] 16 (+5) [B]Dex[/B] 12 (+3) [B]Wis[/B] 20 (+7) [B]Con[/B] 16 (+5) [B]Int[/B] 15 (+4) [B]Cha[/B] 10 (+2)