Nytmare
David Jose
I have noticed, among a significant portion of the 4E players I know, that Flaming Sphere is seen as the only level one daily power for a wizard to take. Based entirely off the supposition that "if one option is reliably taken over any other, then it might be too good" what would you do to Flaming Sphere to make the other dailies more likely choices?
What if it lost the "standard action to make a 2nd attack" option, relegating it to a small movable wall that ony damaged creatures at the beginning of their turn?
What if it lost the "standard action to make a 2nd attack" option, relegating it to a small movable wall that ony damaged creatures at the beginning of their turn?