Smeelbo
First Post
From a story telling perspective, I am disatisfied with the standard method of distributing magic items to player characters, through drops and item creation rituals. I propose a minor addendum in the spirit of the existing rules, but with more roleplaying favor.
The DM, at their discretion, may award Base Items as treasure.
A Displacer Beast's hide might have a Residuum value of 1,000 GP, and serve as the base for a Displacer Cloak, Cloak of Distortion, or similar item.
A Goblin Hexer's rod might have a Residuum value of 250 GP, and serve as the base for a magic rod.
A well made antique bastard sword found in a tomb might have a Residuum value of 5,000 GP, serve as the base for a magic bastard sword, and function as an ordinary bastard sword.
The intent here to allow me to reward players with progress towards desired magic items without handing out the item itself, and to provide storytelling reasons why one item is practical to make, while another is not.
Smeelbo
The DM, at their discretion, may award Base Items as treasure.
Base Item: A Base Item has two functions. First, for purposes of the rituals Enchant Item and Transfer Enchantment, they count their full value as Residuum. In addition, the referee may agree that the item can serve as a "base" for the creation of a specific magic item, allowing the referee to control what items may be created. Base Items sell for 20% of their Residuum value. Unless specificly allowed by the referee, a Base Item's Residuum value may not be used for Rituals, or any other purpose. A Base Item is never a functional magic item, but may function as a mundane item.
Examples:
A Displacer Beast's hide might have a Residuum value of 1,000 GP, and serve as the base for a Displacer Cloak, Cloak of Distortion, or similar item.
A Goblin Hexer's rod might have a Residuum value of 250 GP, and serve as the base for a magic rod.
A well made antique bastard sword found in a tomb might have a Residuum value of 5,000 GP, serve as the base for a magic bastard sword, and function as an ordinary bastard sword.
The intent here to allow me to reward players with progress towards desired magic items without handing out the item itself, and to provide storytelling reasons why one item is practical to make, while another is not.
Smeelbo