malcolm_n
Adventurer
Why do half-elves get to have all the fun, you ask? Well, they really don't have to. With this option, you can be a half-dragonborn dwarf, or a half-genasi eladrin.
[sblock=Racial Progeny Feats] [FONT="]CONSTRUCT PROGENY [warforged Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Con 13[/FONT]
[FONT="] Benefit: You gain training in the Endurance skill.[/FONT]
[FONT="]You[/FONT][FONT="] are considered a construct creature for effects[/FONT]
[FONT="]that relate to the construct keyword.[/FONT]
[FONT="] You can use items specifically created for construct creatures. You also gain a +1 racial bonus to saves against ongoing damage and do not need to eat, drink, or breathe, but this doesn’t render you immune to any effect.[/FONT]
[FONT="]DARK PROGENY [Drow Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Intimidate or Stealth.[/FONT]
[FONT="] You have darkvision and are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="]
[/FONT]
[FONT="]DIVINE PROGENY [Deva Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Int 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in History or Religion.[/FONT]
[FONT="] You are considered an immortal creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] You have a +1 bonus to all defenses against attacks made by bloodied creatures.[/FONT]
[FONT="]DRACONIC PROGENY [Dragonborn Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in History or Intimidate.[/FONT]
[FONT="] When you use your second wind, you regain extra hit points equal to your Constitution modifier.[/FONT]
ELEMENTAL LEGACY [Genasi Progeny]
Prerequisites: 11th-level, Elemental Progeny, an elemental-born racial paragon path
Benefit: Choose one racial power an elemental-born character can have. You can that power as written.
If you gain a feat which allows you to change your elemental-born racial power, you can only change the power as defined by that feat. You gain no other racial traits as a result of the feat.
[FONT="]ELEMENTAL PROGENY [Genasi Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Endurance or Nature and a +2 racial bonus to the same skill.[/FONT]
[FONT="] You are considered an elemental creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="]FEY PROGENY [Eladrin Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Arcana or History.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="] You get a +2 bonus to saving throws against charm effects.[/FONT]
[FONT="]FIRE PROGENY [Tiefling Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Bluff or Stealth.[/FONT]
[FONT="] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT]
[FONT="]
[/FONT]
[FONT="]FOREST PROGENY [Elf Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in Nature or Perception.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="] For one round per encounter, you can ignore difficult terrain when you shift.[/FONT]
HEROIC LEGACY [Human Progeny]
Prerequisites: 11th-level, Human Progeny, a human racial paragon path
Benefit: You gain the Bonus At-Will Power human racial trait.
HEROIC PROGENY [Human Progeny]
Prerequisites: Any non-human race
Benefit: You gain training in and a +2 feat bonus to one skill from your class skill list.
MOUNTAIN LEGACY [Dwarf Progeny]
Prerequisites: 11th-level, Dwarf Progeny, a dwarven racial paragon path
Benefit: You gain the Dwarven Resilience racial trait.
[FONT="]MOUNTAIN PROGENY [Dwarf Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Con 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in Dungeoneering or Endurance.[/FONT]
[FONT="] Once per encounter, if you would be subject to a push, pull, or slide, you can reduce that movement by 1 square. You can also roll an immediate save to avoid being knocked prone once per encounter.[/FONT]
RACIAL LEGACY [Racial Progeny]
Prerequisites: Any racial progeny feat, a racial paragon path with your second race as a requirement
Benefit: Choose one racial power of your second race. You gain that power and no other benefit of the racial trait which provides it.
Special: Dwarf, elemental-born, human, and vedros progeny have their own legacy feats for which they qualify.
[FONT="]SHADOW PROGENY [Shadar'kai Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Acrobatics or Stealth.[/FONT]
[FONT="] You are considered a shadow creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] You get a +1 racial bonus to death saving throws and saving throws against the unconscious condition.[/FONT]
[FONT="]STRONG PROGENY [Half-Orc Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Dex 13[/FONT]
[FONT="] Benefit: You gain training in Endurance or Intimidate.[/FONT]
[FONT="] You get a +1 bonus to speed when charging[/FONT]
[FONT="]THIEF’S PROGENY [Halfling Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Acrobatics or Thievery.[/FONT]
[FONT="] You get a +1 bonus to AC against opportunity attacks and a +2 bonus to saving throws against fear.[/FONT]
[FONT="]TIGER PROGENY [Shifter Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Wis 13[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You gain training in Acrobatics or Stealth.[/FONT]
[FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT]
[FONT="]TRICKSTER’S PROGENY [Gnome Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Int 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Arcana or Stealth.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] Once per day, if you have cover or concealment when you make an initiative check, you can make a Stealth check.[/FONT]
[FONT="]WOLF PROGENY [Shifter Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Wis 13[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You gain training in Athletics or Endurance.[/FONT]
[FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT][/sblock]
[sblock=Racial Progeny Feats] [FONT="]CONSTRUCT PROGENY [warforged Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Con 13[/FONT]
[FONT="] Benefit: You gain training in the Endurance skill.[/FONT]
[FONT="]You[/FONT][FONT="] are considered a construct creature for effects[/FONT]
[FONT="]that relate to the construct keyword.[/FONT]
[FONT="] You can use items specifically created for construct creatures. You also gain a +1 racial bonus to saves against ongoing damage and do not need to eat, drink, or breathe, but this doesn’t render you immune to any effect.[/FONT]
[FONT="]DARK PROGENY [Drow Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Intimidate or Stealth.[/FONT]
[FONT="] You have darkvision and are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="]
[/FONT]
[FONT="]DIVINE PROGENY [Deva Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Int 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in History or Religion.[/FONT]
[FONT="] You are considered an immortal creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] You have a +1 bonus to all defenses against attacks made by bloodied creatures.[/FONT]
[FONT="]DRACONIC PROGENY [Dragonborn Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in History or Intimidate.[/FONT]
[FONT="] When you use your second wind, you regain extra hit points equal to your Constitution modifier.[/FONT]
ELEMENTAL LEGACY [Genasi Progeny]
Prerequisites: 11th-level, Elemental Progeny, an elemental-born racial paragon path
Benefit: Choose one racial power an elemental-born character can have. You can that power as written.
If you gain a feat which allows you to change your elemental-born racial power, you can only change the power as defined by that feat. You gain no other racial traits as a result of the feat.
[FONT="]ELEMENTAL PROGENY [Genasi Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Endurance or Nature and a +2 racial bonus to the same skill.[/FONT]
[FONT="] You are considered an elemental creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="]FEY PROGENY [Eladrin Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Arcana or History.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="] You get a +2 bonus to saving throws against charm effects.[/FONT]
[FONT="]FIRE PROGENY [Tiefling Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Bluff or Stealth.[/FONT]
[FONT="] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT]
[FONT="]
[/FONT]
[FONT="]FOREST PROGENY [Elf Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in Nature or Perception.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]
[FONT="] For one round per encounter, you can ignore difficult terrain when you shift.[/FONT]
HEROIC LEGACY [Human Progeny]
Prerequisites: 11th-level, Human Progeny, a human racial paragon path
Benefit: You gain the Bonus At-Will Power human racial trait.
HEROIC PROGENY [Human Progeny]
Prerequisites: Any non-human race
Benefit: You gain training in and a +2 feat bonus to one skill from your class skill list.
MOUNTAIN LEGACY [Dwarf Progeny]
Prerequisites: 11th-level, Dwarf Progeny, a dwarven racial paragon path
Benefit: You gain the Dwarven Resilience racial trait.
[FONT="]MOUNTAIN PROGENY [Dwarf Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Con 13 or Wis 13[/FONT]
[FONT="] Benefit: You gain training in Dungeoneering or Endurance.[/FONT]
[FONT="] Once per encounter, if you would be subject to a push, pull, or slide, you can reduce that movement by 1 square. You can also roll an immediate save to avoid being knocked prone once per encounter.[/FONT]
RACIAL LEGACY [Racial Progeny]
Prerequisites: Any racial progeny feat, a racial paragon path with your second race as a requirement
Benefit: Choose one racial power of your second race. You gain that power and no other benefit of the racial trait which provides it.
Special: Dwarf, elemental-born, human, and vedros progeny have their own legacy feats for which they qualify.
[FONT="]SHADOW PROGENY [Shadar'kai Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Int 13[/FONT]
[FONT="] Benefit: You gain training in Acrobatics or Stealth.[/FONT]
[FONT="] You are considered a shadow creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] You get a +1 racial bonus to death saving throws and saving throws against the unconscious condition.[/FONT]
[FONT="]STRONG PROGENY [Half-Orc Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Dex 13[/FONT]
[FONT="] Benefit: You gain training in Endurance or Intimidate.[/FONT]
[FONT="] You get a +1 bonus to speed when charging[/FONT]
[FONT="]THIEF’S PROGENY [Halfling Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Acrobatics or Thievery.[/FONT]
[FONT="] You get a +1 bonus to AC against opportunity attacks and a +2 bonus to saving throws against fear.[/FONT]
[FONT="]TIGER PROGENY [Shifter Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Dex 13 or Wis 13[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You gain training in Acrobatics or Stealth.[/FONT]
[FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT]
[FONT="]TRICKSTER’S PROGENY [Gnome Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Int 13 or Cha 13[/FONT]
[FONT="] Benefit: You gain training in Arcana or Stealth.[/FONT]
[FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin.[/FONT]
[FONT="] Once per day, if you have cover or concealment when you make an initiative check, you can make a Stealth check.[/FONT]
[FONT="]WOLF PROGENY [Shifter Progeny][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] Str 13 or Wis 13[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You gain training in Athletics or Endurance.[/FONT]
[FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT][/sblock]
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