Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4e Fan Creations and House Rules

4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

Gamers Online Now: 1,101
203 members and 898 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
Twitter Updates
Follow Morrus on Twitter

Follow us on Twitter!
Please Visit Our Sponsors
Latest Reviews
The Plane Below: Secrets of the Elemtnal Chaos
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
101 Magical Weapon Properties
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table... [Read More]
In the Company of Gaints
First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first.
... [Read More]
The Slumbering Tsar
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review a adventure with out spoiling to much, while still giving you enough information to purchase it if you... [Read More]
Ordo Draconis Review
The fantasy role-playing game Dragon Warriors has a healthy following and the Lands of Legend have been around for many years; as such there are a lot of stories to tell from around this vast... [Read More]
The world's premier fan community for Dungeons & Dragons news and more!
Older News | Newsletter | Subscribers Content | Subscribe | War of the Burning Sky™ |  SPACE FIGHT!™ Send me a scoop!
Guidelines
 
Share LinkBack Thread Tools Display Modes
Old 1st April 2009, 11:49 PM   #1 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Balanced Ability Rolling

Some people like to roll ability scores because they appreciate the challenge of building a character on a random set of scores. The drawback to random rolling is that characters can wind up with wildly different power levels. This subsystem attempts to fix that. (There are also people who like rolling ability scores because they just want higher scores. This system is not for them. I suggest they check out one of the many "8d6, drop the lowest 5; twice for each score"-type systems.)

This system is called "balanced" because any two players using it will get the same modifiers. However, it produces PCs slightly stronger than the PHB point-buy methods. This is theoretically balanced by the lack of flexibility (you are stuck with the scores you got). If this bothers you, have players roll fewer dice in step 3.

dA: The Ability Die
When the rules say to roll "1dA," roll a d6 and consult the table below.
Result = Ability
1 = Strength
2 = Constitution
3 = Dexterity
4 = Intelligence
5 = Wisdom
6 = Charisma

The System
1. All ability scores start at 10.
2. Roll 1dA and subtract 2 from that ability score.
3. Roll 10dA and add 2 to each ability score. This can't raise an ability score above 18 -- if you get a result for an ability that is already 18, reroll.
4. Decide what race you would like to be. Apply racial modifiers.

Example
I am using the dice roller at Dungeons & Dragons Dice Roller
1. All abilities start at 10.
2. I roll a 1d6 and get a 4 = Intelligence, so Int drops to 8.
3. I roll 10d6 and get 4 = Int, 2 = Con, 4 = Int, 5 = Wis, 4 = Int, 1 = Str, 3 = Dex, 5 = Wis, 5 = Wis, 6 = Cha. This gives me Str 12, Con 12, Dex 12, Int 14, Wis 16, Cha 12.
4. Since Wisdom is my high score, I'm thinking of some sort of divine class. With a decent Int and other abilities relatively balanced, deva invoker seems like an obvious choice. But I don't really like invokers, and I've been wanting to try an elf avenger, and these scores seem like they should work for that. So I apply elf racial bonuses, for a final result of Str 12, Con 12, Dex 14, Int 14, Wis 18, Cha 12.

(Optional) Ability Swap
If you want to give players more control over their scores, you can allow a player to swap two scores (for example, switch Str and Con). If you allow free swapping, the player can create almost any character they want; the actual scores rolled on the 1dA don't matter because you can swap them. Alternatively, maybe you allow only one swap, or say that each swap costs a point (from an ability of your choice) or something. Note that the ability scores produced by this system are higher than those produced by the PHB point-buy systems; this is balanced by the lack of flexibility. So if you allow free (or easy) swapping you may wish to reduce the number of dice rolled in step 3 to 9dA or 8dA.

Personally, I feel that allowing ability swapping kind of defeats the purpose of having your abilities randomly assigned. I think a better alternative, is that if a player is really unsatisfied with his final scores, let him roll a second set, or even a third, and pick the one that appeals most. If the player is still unsatisfied, maybe random-rolling isn't for them.


-- 77IM
77IM is offline   Reply With Quote
Old 2nd April 2009, 12:09 AM   #2 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
Alternative

If you roll 10dA and increase the scores by 2 each time, you get a very normally distributed ability score array. If you prefer a bit more randomness, try this set of alternate steps:

3a. Roll 2dA and increase both scores by 4.
3b. Roll 2dA and increase both scores by 3.
3c. Roll 2dA and increase both scores by 2.
3d. Roll 2dA and increase both scores by 1.
3e. If any score is above 18, roll 1dA and shift the excess points to the resulting score, setting the original score down to 18. Repeat this step until no scores are above 18.

Example
(This uses the same rolls as the original example.)
2. I roll a 1d6 and get a 4 = Intelligence, so Int drops to 8. Str 10, Con 10, Dex 10, Int 8, Wis 10, Cha 10.
3a. I roll 2d6 and get 4 = Int, 2 = Con. Str 10, Con 14, Dex 10, Int 12, Wis 10, Cha 10.
3b. I roll 2d6 and get 4 = Int, 5 = Wis. Str 10, Con 14, Dex 10, Int 15, Wis 13, Cha 10.
3c. I roll 2d6 and get 4 = Int, 1 = Str. Str 12, Con 14, Dex 10, Int 17, Wis 13, Cha 10.
3d. I roll 2d6 and get 3 = Dex, 5 = Wis. Str 12, Con 14, Dex 11, Int 17, Wis 14, Cha 10.
3e. No score is over 18, so I don't need to roll to shift points around.
4. With that much Int, I'm either a wizard or a swordmage. With Con and Wis, a staff wizard is sounding really good. I think I'll try a tiefling pyromaniac: Str 12, Con 14, Dex 11, Int 19, Wis 14, Cha 12.

This system is more complicated than the simple "10dA, +2 to each," but I think it produces more varied and "natural looking" ability score arrays.

-- 77IM
77IM is offline   Reply With Quote
Old 3rd April 2009, 04:22 PM   #3 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
A couple more examples

(These all use the alternative method.)

9d6 = 5 (Wis -2), 3 (Dex +4), 6 (Cha +4), 4 (Int +3), 2 (Con +3), 3 (Dex +2), 2 (Con +2), 2 (Con +1), 3 (Dex +1)
Str 10, Dex 17, Con 14, Int 13, Wis 8, Cha 14
Looks like an unusually healthy rogue (I think archer ranger is ruled out by the crappy Wis). Some might see it as a weakness of the system that this produces such "unoptimized" arrays but that's kind of the point. Few players would willingly put that much Con on a rogue so this gives the group an "excuse" to play a quirky character.

9d6 = 1 (Str -2), 2 (Con +4), 3 (Dex +4), 6 (Cha +3), 1 (Str +3), 6 (Cha +2), 3 (Dex +2), 3 (Dex +1), 4 (Int +1)
Str 11, Dex 17, Con 14, Int 11, Wis 10, Cha 15
Huh, it wound up remarkably similar to the previous one. (I'm taking these rolls as they come...) This guy is a better-balanced rogue, or with the right race, he could pull off archer-ranger, MAD-warlock or slightly-sub-optimized chaos sorcerer.

9d6 = 6 (Cha -2), 2 (Con +4), 4 (Int +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 4 (Int +2), 2 (Con +1), 1 (Str +1)
Str 11, Con 20, Dex 10, Int 16, Wis 13, Cha 8. Since Con can't be 20, we shift those points somewhere else. (Con -2), 1d6 = 5 (Wis +2)
Str 11, Con 18, Dex 10, Int 16, Wis 15, Cha 8
Now that's an interesting array. With that much Con and Int it just shouts hell-lock, which is ironic since his Cha is 8 -- clearly not going for the MAD build! As an alternative, this would make a great staff-wizard or swordmage on a race that gives +2 Int.

9d6 = 3 (Dex -2), 6 (Cha +4), 2 (Con +4), 1 (Str +3), 2 (Con +3), 4 (Int +2), 4 (Int +2), 3 (Dex +1), 5 (Wis +1)
Str 13, Con 17, Dex 9, Int 14, Wis 11, Cha 14
Again with the warlocks -- only this time he could try for a MAD build. This could also be used as the basis for a wizard or bard or something (if you don't mind having a secondary stat start higher than a primary stat!).

OK one more, and let's hope not to get another Con or Dex build...
9d6 = 1 (Str -2), 2 (Con +4), 5 (Wis +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 2 (Con +2), 6 (Cha +1), 1 (Str +1)
Str 9, Con 21, Dex 10, Int 10, Wis 17, Cha 11. Argh, more Con! It's over 18 so we shift the excess points: (Con -3) 1d6 = 6 (Cha +3)
Str 9, Con 18, Dex 10, Int 10, Wis 17, Cha 14
Well, the whole point of random rolling is that you don't get any control over it. This is again a high-Con build, but this time, due to the low Int, it's actually not very attractive for a warlock. But with that Wis, and the right racial bonuses, it could make a pretty good invoker or shaman or druid, or even a good laser cleric.


-- 77IM
77IM is offline   Reply With Quote
Old 4th April 2009, 02:29 AM   #4 (permalink)
Registered User
 
fissionessence's Avatar
 
Join Date: Mar 2008
Location: Winter Springs, FL
Posts: 652
fissionessence Goblin Sharpshooter (Lvl 2)
I really like this method. Good job working it up.

My favorite 'balanced random' method has been using poker cards: Shuffle the 4-9 of two suits into a stack (this should be 12 cards). Draw them two at a time and add those two together. You can rearrange them, or decide that they apply in the order they're drawn (ie Strength, then Con, etc.) Since you're playing with same cards, you'll always end up with the same combined bonuses. I heard this somewhere on these boards a while ago, but I forget whose idea it was.

Anyway, now I can't decide which method I like better. In the future, I'll probably allow players to use any method they prefer. (22 point buy; playing cards; dA method; or 4d6, drop the lowest, then reroll 1s.)

~ fissionessence
__________________

Click above to see S7S's FREE Rune Soldier Heroic Tier Playtest
also check out Silent7Seven.com for information on The Lunar Scrolls,
and the Advanced Class line including "Druid — Favored Forms"
and "Sorcerer — Aberrant Blood"
fissionessence is offline   Reply With Quote
Old 9th April 2009, 10:31 PM   #5 (permalink)
Registered User
 
77IM's Avatar
 
Join Date: Jun 2003
Posts: 462
77IM Goblin Sharpshooter (Lvl 2)
I'm glad you like it! I doubt that I came up with this on my own, since it seems like such a simple idea that I've probably seen it somewhere before and forgotten where. Also, a google search shows that you can actually by dAs: 16mm Custom Plus Stats Die (1)

It occurs to me now that, for the alternate method, the tension might be greater if you roll in increasing order: 9dA = -2, +1, +1, +2, +2, +3, +3, +4, +4. Or, you could roll in a saddle pattern: 9dA = +4, +3, +2, +1, -2, +1, +2, +3, +4. This way the very last roll can still have a huge impact (since it is a +4 roll). In the order I suggest above, the last few rolls are kind of boring because they are only +1.

That method with the cards is interesting. Scores should cluster a little more around 13, and it guarantees that you will get at most one 8 and at most one 18. But you could achieve more widely distributed scores by building a deck of 4, 4, 4, 5, 5, 5, 8, 8, 8, 9, 9, 9. Or maybe 4, 4, 4, 4, 5, 6, 7, 8, 9, 9, 9, 9.

-- 77IM
77IM is offline   Reply With Quote


Bookmarks

Tags
ability, balanced, rolling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Community Supporter Subscriptions

LATEST EXCLUSIVE CONTENT FOR SUBSCRIBERS



Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 04:16 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2010, Cracked Egg Studios.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes