A throng is like a swarm, but made of Small-sized or larger creatures. Here are some basic steps to turn any creature into a throng of them. It's sort of like a template, but more like the steps for creating a new elite or solo creature.
Please let me know what you think.
-- 77IM
1. Level: For each additional creature, increase the monster's level by 1. For example, to get the stats of a throng of 9 human guards, start with the stats if a level 3 human guard and increase by 8 levels (for the additional 8 guards) to level 11. Increase all of the creature's stats normally (attack, damage, defenses, hit points, skill checks, ability checks, XP value, etc.) as though you were advancing a single creature.
2. Attacks: For every 5 levels the creature gains, increase the damage of all attacks by one die size, using the rules for large weapons (PHB p.220) as a guideline. If the creature has conditional bonus damage, increase it by one die per 5 levels gained. For example, if a creature deals +2d6 damage when it has combat advantage, it instead deals +3d6 damage
Area attacks have their burst radius increased by 1 (so area burst 2 becomes area burst 3), and add "Miss: half damage" to the attack. Ranged attacks become area burst 1 within short range, and add "Miss: half damage" to the attack.
For a throng of minions, increase their damage by 1 for every 5 levels (in addition to the normal damage increase for gaining levels).
Finally, add an aura attack (if the throng's melee reach is greater than 1, the radius of the aura is equal to the melee reach):
Throng Attack aura 1; the throng makes a melee basic attack against any creature that starts its turn in the aura.
3. Size: The throng is treated as a larger-sized creature, according to the table below. This assumes that the constituent creatures are Small or Medium sized; for Large constituent creatures, increase the throng by an additional size.
Throng Size Table
# : Size
2-4 : Large
5-9 : Huge
10-16 : Gargantuan
4. Resistances and Vulnerability: For every 10 levels the creature gains, increase all of its existing resistances and vulnerabilities by 5. Then, add the following traits (throngs higher than level 5 have increased vulnerability, as shown on the table).
Immune forced movement from melee and ranged attacks; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks.
Throng Vulnerability
Level : Vulnerability
1-5 : Vulnerable 5
6-15 : Vulnerable 10
16-25 : Vulnerable 15
26+ : Vulnerable 20
A minion throng gains resistance to all damage equal to 10 + 1/2 its level, and doesn't gain any vulnerability to close or area attacks.
5. Throng Traits: All throngs have the following traits and powers:
Throng Movement
A throng can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a throng, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the throng. A throng can squeeze through any space large enough to hold even one of its constituent creatures.
Multiple Creatures
The throng counts as multiple separate creatures for the purpose of attacks that target or affect multiple separate creatures. Such an attack can target or affect the throng up to one time per constituent creature.
Walking Wounded
The first time the throng becomes bloodied, it becomes smaller by one size category, and takes a -2 penalty to all defenses for the rest of the encounter.
Please let me know what you think.
-- 77IM
1. Level: For each additional creature, increase the monster's level by 1. For example, to get the stats of a throng of 9 human guards, start with the stats if a level 3 human guard and increase by 8 levels (for the additional 8 guards) to level 11. Increase all of the creature's stats normally (attack, damage, defenses, hit points, skill checks, ability checks, XP value, etc.) as though you were advancing a single creature.
2. Attacks: For every 5 levels the creature gains, increase the damage of all attacks by one die size, using the rules for large weapons (PHB p.220) as a guideline. If the creature has conditional bonus damage, increase it by one die per 5 levels gained. For example, if a creature deals +2d6 damage when it has combat advantage, it instead deals +3d6 damage
Area attacks have their burst radius increased by 1 (so area burst 2 becomes area burst 3), and add "Miss: half damage" to the attack. Ranged attacks become area burst 1 within short range, and add "Miss: half damage" to the attack.
For a throng of minions, increase their damage by 1 for every 5 levels (in addition to the normal damage increase for gaining levels).
Finally, add an aura attack (if the throng's melee reach is greater than 1, the radius of the aura is equal to the melee reach):
Throng Attack aura 1; the throng makes a melee basic attack against any creature that starts its turn in the aura.
3. Size: The throng is treated as a larger-sized creature, according to the table below. This assumes that the constituent creatures are Small or Medium sized; for Large constituent creatures, increase the throng by an additional size.
Throng Size Table
# : Size
2-4 : Large
5-9 : Huge
10-16 : Gargantuan
4. Resistances and Vulnerability: For every 10 levels the creature gains, increase all of its existing resistances and vulnerabilities by 5. Then, add the following traits (throngs higher than level 5 have increased vulnerability, as shown on the table).
Immune forced movement from melee and ranged attacks; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks.
Throng Vulnerability
Level : Vulnerability
1-5 : Vulnerable 5
6-15 : Vulnerable 10
16-25 : Vulnerable 15
26+ : Vulnerable 20
A minion throng gains resistance to all damage equal to 10 + 1/2 its level, and doesn't gain any vulnerability to close or area attacks.
5. Throng Traits: All throngs have the following traits and powers:
Throng Movement
A throng can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a throng, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the throng. A throng can squeeze through any space large enough to hold even one of its constituent creatures.
Multiple Creatures
The throng counts as multiple separate creatures for the purpose of attacks that target or affect multiple separate creatures. Such an attack can target or affect the throng up to one time per constituent creature.
Walking Wounded
The first time the throng becomes bloodied, it becomes smaller by one size category, and takes a -2 penalty to all defenses for the rest of the encounter.
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