Multiclassing as a Paragon Path

Starfox

Hero
I'm dissatisfied with Multiclassing and feels it really doesn't work. Even basic multiclassing is too costly at one feat per power-swap, but paragon multiclassing is outrageous. I wrote a paragon path for multiclassing to sort this out.

Paragon Multi-Classing

Prerequisites: One class-specific multiclass feat. Novice Power, Acolyte Power, and Adept Power.

You walk not one path, but two. You start with but one class, but over time you grow into the power of two. This is a gradual shift, something you began as soon as you took your first multiclass feat and that cumulates in this paragon path.

These rules replace the rules for paragon multiclassing in the PH1. Paragon multiclassing works the same as any other paragon path, but with different prerequisites and slightly different benefit structure. It is more powerful and more similar to dual-classing than normal paragon multiclassing. Considering the feat cost, the slight edge it has on dualclassing is not inappropriate.

Multiclass Assurance (11th level): When you miss when using an attack power from one of your two classes, you can spend an action point to use a daily attack power from your other class; you can use this power even if it has already been used today and this use does not count against the limit of uses of the power.

Multiclass Ties (11th level): Once you start walking this paragon path, there is no turning back. You cannot retrain your Novice Power, Acolyte Power, and Adept Power feats. You can no longer change which power is tied to each of these feats except by using Multiclass Power Swapping, described below. You must always keep one class-specific multiclass feat, even if you can retrain what exact class-specific multiclass feat you're using.

Multiclass At-Will Power (11th level): You gain an additional 1st level at-will attack power from your multiclass.

Multiclass Encounter Power (11th level): In place of the paragon path encounter power gained at 11th level, you can select any encounter power of 7th level or lower from your second class.

Multiclass Utility Power (12th level): In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from your second class.

Multiclass Power-Swapping (13th level): When you swap one class encounter attack power for another at 13th, 17th, 23rd, and 27th levels you can select a power from either your first or second class to give up. You gain an encounter power of the same class as the power you are swapping out. When you swap one class daily attack power for another at 15th, 19th, 25th, and 29th levels the same applies to them.

Paragon Multiclassing Hybridization (16th level): You gain the class features of a hybrid character of your multiclass, as described in Dragon #375.

Multiclass Daily Power (20th level): In place of the paragon path daily power gained at 20th level, you can select any daily power of 19th level or lower from your second class.
 

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So far

I dont like multiclass assurance (you shouldnt be more reliable than somebody with a focused background).
and
I do really like getting another at-will in my other class.
 

I agree multiclass assurance is probably over the top. I wanted to make a feature where you use one class to compensate fro frailties in the other, but it came out too strong.

The extra at-will seems like the whole idea to me - you get 2 at wills in your primary class and one in your secondary class, which seems like a minimum for a viable multiclass character.

I am wondering of the respecification special rules are needed? The Adroit Explorer uses a different mechanic I should probably use as a model.
 

I agree multiclass assurance is probably over the top. I wanted to make a feature where you use one class to compensate fro frailties in the other, but it came out too strong.
You could just have the other attack be a free at-will or encounter attack of that class. Two variants you might want to consider
1) You get that extra attack and the extra action from spending an action point.
2) You can use an encounter power from the other class.

But I think the biggest problem might be that it just doesn't work well for all classes and powers. If a daily power has an effect or miss line, getting something extra is probably too good, and getting nothing will make the ability useless.

You could consider doing it the opposite way - missing with an at-will allows you to spend an action point to use an encounter or daily powers? At-Will powers are a little easier to predict and usually lack miss or effect lines.
 

How about, rather than having the second class compensate for the first, make them complement each other.

Multiclass Followup: (11th level) When you hit with an Encounter or Daily attack -from either your main or multi-class - used as the extra action gained from spending an Action Point, you may use any one Encounter or At-Will power of the other class as a Move action. This ability must be done before the end of your next turn.

I hope it's clear enough. Use another attack as a move action. Extra text to indicate it can be done only once per action point and powers not gained from your classes (racial for example) do not apply.

EDIT: this is meant as a replacement for Multiclass Assurance.

Hof.
 


Spruced it up based on comments here:

* Removed the respecification rules and replaced them with something similar to what the Adrioit Explore has, also looking ad the damage upgrade of weapon paths for ideas.
*Rewrote and renamed Multiclass Assurance feature.
* Added Multiclass Resilience


PARAGON MULTICLASSING

Paragon Multiclassing is a paragon path for 4th edition Dungeons & Dragons.

I walk two paths to their final conclusion!


Paragon Multiclassing Path Features [edit]

Prerequisites: One class-specific multiclass feat. Novice Power, Acolyte Power, and Adept Power.

You walk not one path, but two. You start with but one class, but over time you grow into the power of two. This is a gradual shift, something you began as soon as you took your first multiclass feat and that cumulates in this paragon path.

These rules replace the rules for paragon multiclassing in the PH1. Paragon multiclassing works the same as any other paragon path, but with different prerequisites and slightly different benefit structure. It is more powerful and more similar to dual-classing than normal paragon multiclassing. Considering the feat cost, the slight edge it has on dualclassing is not inappropriate.

Multiclass Combination (11th level): After using an at-will or encounter attack power from one of your two classes, you can spend an action point to use an encounter attack power from your other class; you can use this power even if it has already been used today and this use does not count against the limit of uses of the power.

Multiclass At-Will Power (11th level): You gain an additional 1st level at-will attack power from your multiclass.

Multiclass Resilience (11th level): You gain an additional healing surge. If your multiclass gains hit points per level than your first class, increase the number of hit points you get each level by one.

Multiclass Encounter Power (11th level): Choose an encounter attack power of 7th level or lower from your multiclass. You gain that power. At 21st level, you can replace this power with an encounter attack power of 13th level or lower from your multiclass.

Multiclass Utility Power (12th level): In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from your second class.

Paragon Multiclassing Hybridization (16th level): You gain the class features of a hybrid character of your multiclass, as described in Dragon #375.

Multiclass Daily Power (20th level): Choose a daily attack power of 15th level or lower from your multiclass. At 25st level, you can replace this power with a daily attack power of 25th level or lower from your multiclass.
 

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