malcolm_n
Adventurer
Design Goal: Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.
Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.
Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.
BARBARIAN, PSIONIC
You have trained in the high mountains with aesthetics and martial artists. They have taught you how to harness the rage within you and turn it to greater means.
[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Barbarian Class Traits in the PH2 with the following.
Power Source: Psionic. Because of your strong physical and mental training, you are able to tap into parts of your mind in which others could only imagine.
Implements: Staffs
Bonus to Defenses: +1 Fortitude, +1 Will
Hit Points at 1st level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Available Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int)
Class Features: Barbarian Agility, channeled rage, Feral Might, Indomitable Will[/sblock]
[sblock=PSIONIC BARBARIAN CLASS FEATURES][FONT="]As a psionic barbarian, you sacrifice the higher hit point total and Rampage class features of your brethren for the more defensive Indomitable Will class feature. You also trade out Rage Strike for the channeled rage power.[/FONT]
[FONT="]Channeled Rage[/FONT]
You have the Channeled Rage psionic barbarian feature, which replaces Rage Strike.
[FONT="]Indomitable Will[/FONT]
While you are raging, you are immune to charm effects and you gain a +2 bonus to saving throws against ongoing damage.
Once per round, when you score a critical hit with a barbarian attack power, you gain temporary hit points equal to your Strength score.[/sblock]
[sblock=PSIONIC BARBARIAN POWERS]The psionic barbarian has access to all barbarian powers. You can also choose the following powers which give him a more distinct identity as a psionic class.
As a psionic barbarian, you may want to try using a staff for your powers to better represent yourself as a psionic class. Also consider attacks and utilities that feel appropriately flavored.
Channeled Rage Psionic Barbarian Feature
[FONT="]You are able to focus your rage into a disciplined force.[/FONT]
[FONT="]Encounter [/FONT][FONT="]* Full Discipline, Psionic, Implement [/FONT] [FONT="]or Weapon[/FONT]
[FONT="]Requirement:[/FONT] [FONT="] You must expend an unused barbarian rage power when you use this power.[/FONT]
[FONT="]Special:[/FONT] [FONT="] You can only use this power once per encounter.[/FONT]
[FONT="]Attack Technique[/FONT]
[FONT="] --Standard Action Close [/FONT] [FONT="]burst 1[/FONT]
[FONT="] --Target: Each enemy you can see in burst[/FONT]
[FONT="] --Attack:[/FONT] [FONT="] Strength vs. Reflex (implement) or Strength vs. AC (weapon)[/FONT]
[FONT="] --Hit:[/FONT] [FONT="] Strength modifier + Charisma modifier damage (implement) or Strength modifier + --Constitution modifier damage (weapon). The target also takes damage equal to the level of the --rage power you expend.[/FONT]
[FONT="]Movement Technique[/FONT]
[FONT="] --Move Action Personal[/FONT]
[FONT="] --Effect:[/FONT] [FONT="] You move your speed +2 while ignoring difficult terrain and conditions which would slow or prevent this movement. Those conditions still apply after the move is complete.[/FONT]
[FONT="]Minor Technique[/FONT]
[FONT="] --Minor Action Personal[/FONT]
[FONT="] --Effect:[/FONT] [FONT="] You regain hit points equal to twice the level of the rage power you expend.[/FONT]
Mind Strike Psionic Barbarian Attack 1
[FONT="]Your overwhelming power is too much for the enemy to handle.[/FONT]
[FONT="]At-will [/FONT][FONT="]*[/FONT][FONT="] Psionic, Implement[/FONT][FONT="] or Weapon[/FONT]
[FONT="]Standard Action Melee [/FONT][FONT="]1[/FONT]
[FONT="]Target:[/FONT][FONT="] One creature[/FONT]
[FONT="]Attack: [/FONT][FONT="]Strength vs. Will (implement) or Strength - 2 vs. Will (weapon)[/FONT]
[FONT="]Hit:[/FONT][FONT="] 1[W] + Strength modifier damage and push the target up to 2 squares. You can shift into the squares the target leaves.[/FONT]
[FONT="] Level 21: 2[W] + Strength modifier damage[/FONT]
[/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, so I'll finish out barbarians first, unless I get a request for something else sooner.
Here is The Arcane Barbarian, The Martial Barbarian and The Divine Barbarian, more alternate power source options.
Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.
Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.
BARBARIAN, PSIONIC
You have trained in the high mountains with aesthetics and martial artists. They have taught you how to harness the rage within you and turn it to greater means.
[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Barbarian Class Traits in the PH2 with the following.
Power Source: Psionic. Because of your strong physical and mental training, you are able to tap into parts of your mind in which others could only imagine.
Implements: Staffs
Bonus to Defenses: +1 Fortitude, +1 Will
Hit Points at 1st level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Available Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int)
Class Features: Barbarian Agility, channeled rage, Feral Might, Indomitable Will[/sblock]
[sblock=PSIONIC BARBARIAN CLASS FEATURES][FONT="]As a psionic barbarian, you sacrifice the higher hit point total and Rampage class features of your brethren for the more defensive Indomitable Will class feature. You also trade out Rage Strike for the channeled rage power.[/FONT]
[FONT="]Channeled Rage[/FONT]
You have the Channeled Rage psionic barbarian feature, which replaces Rage Strike.
[FONT="]Indomitable Will[/FONT]
While you are raging, you are immune to charm effects and you gain a +2 bonus to saving throws against ongoing damage.
Once per round, when you score a critical hit with a barbarian attack power, you gain temporary hit points equal to your Strength score.[/sblock]
[sblock=PSIONIC BARBARIAN POWERS]The psionic barbarian has access to all barbarian powers. You can also choose the following powers which give him a more distinct identity as a psionic class.
As a psionic barbarian, you may want to try using a staff for your powers to better represent yourself as a psionic class. Also consider attacks and utilities that feel appropriately flavored.
Channeled Rage Psionic Barbarian Feature
[FONT="]You are able to focus your rage into a disciplined force.[/FONT]
[FONT="]Encounter [/FONT][FONT="]* Full Discipline, Psionic, Implement [/FONT] [FONT="]or Weapon[/FONT]
[FONT="]Requirement:[/FONT] [FONT="] You must expend an unused barbarian rage power when you use this power.[/FONT]
[FONT="]Special:[/FONT] [FONT="] You can only use this power once per encounter.[/FONT]
[FONT="]Attack Technique[/FONT]
[FONT="] --Standard Action Close [/FONT] [FONT="]burst 1[/FONT]
[FONT="] --Target: Each enemy you can see in burst[/FONT]
[FONT="] --Attack:[/FONT] [FONT="] Strength vs. Reflex (implement) or Strength vs. AC (weapon)[/FONT]
[FONT="] --Hit:[/FONT] [FONT="] Strength modifier + Charisma modifier damage (implement) or Strength modifier + --Constitution modifier damage (weapon). The target also takes damage equal to the level of the --rage power you expend.[/FONT]
[FONT="]Movement Technique[/FONT]
[FONT="] --Move Action Personal[/FONT]
[FONT="] --Effect:[/FONT] [FONT="] You move your speed +2 while ignoring difficult terrain and conditions which would slow or prevent this movement. Those conditions still apply after the move is complete.[/FONT]
[FONT="]Minor Technique[/FONT]
[FONT="] --Minor Action Personal[/FONT]
[FONT="] --Effect:[/FONT] [FONT="] You regain hit points equal to twice the level of the rage power you expend.[/FONT]
Mind Strike Psionic Barbarian Attack 1
[FONT="]Your overwhelming power is too much for the enemy to handle.[/FONT]
[FONT="]At-will [/FONT][FONT="]*[/FONT][FONT="] Psionic, Implement[/FONT][FONT="] or Weapon[/FONT]
[FONT="]Standard Action Melee [/FONT][FONT="]1[/FONT]
[FONT="]Target:[/FONT][FONT="] One creature[/FONT]
[FONT="]Attack: [/FONT][FONT="]Strength vs. Will (implement) or Strength - 2 vs. Will (weapon)[/FONT]
[FONT="]Hit:[/FONT][FONT="] 1[W] + Strength modifier damage and push the target up to 2 squares. You can shift into the squares the target leaves.[/FONT]
[FONT="] Level 21: 2[W] + Strength modifier damage[/FONT]
[/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, so I'll finish out barbarians first, unless I get a request for something else sooner.
Here is The Arcane Barbarian, The Martial Barbarian and The Divine Barbarian, more alternate power source options.
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