malcolm_n
Adventurer
I've been working this last week to finalize a profession system that can be used within D&D 4e. I've finally hit on one that I like enough to post.
The full file is a pdf which can be found below. To tempt you into looking at the other 11 professions, I've posted 3 samples here. Keep in mind that not all professions are created identically, but they are still balanced amongst one another.
[sblock=Cooking] [FONT="]Cooking, First Aid, and Fishing are not really profession feats. They do, however, provide you with an option to improve yourself and your allies for short periods of time.[/FONT] [FONT="] Cooking pairs up very well with fishing, since the latter improves your skill as a chef.[/FONT]
[FONT="]COOKING[/FONT]
[FONT="]Benefit:[/FONT][FONT="] At the beginning of each day, you can choose one of the following benefits for you and each of your allies until you take an extended rest.[/FONT]
[FONT="] Grilled Skillions: Gain a +1 feat bonus to a skill of your choice.[/FONT]
[FONT="] Red Snapper: Gain a +1 feat bonus to damage rolls.[/FONT]
[FONT="] Red Herring: Gain a +1 feat bonus to the defense of your choice.[/FONT]
[FONT="] Red Lobster: Gain a +1 feat bonus to attack rolls made against the defense of your choice.[/FONT][/sblock][sblock=Mining] [FONT="]Mining is a great profession for anybody considering the blacksmithing, engineering, or jewelcrafing feat as a secondary profession. On its own, mining still gives you training in a skill and a higher healing surge total.[/FONT]
[FONT="]MINING [Profession][/FONT]
[FONT="]Benefit:[/FONT][FONT="] You gain training in Athletics, Dungeoneering, or Thievery and 1 extra healing surge each day. You also gain the following benefits if you have another profession feat.[/FONT]
[FONT="] Blacksmithing: When you sell an item that a blacksmith can craft, you receive two-fifths of the purchase price.[/FONT]
[FONT="] Engineering:[/FONT][FONT="] When you sell an item that an engineer can craft, you receive two-fifths of the purchase price.[/FONT]
[FONT="] Jewelcrafting:[/FONT][FONT="] When you sell an item that a jeweler can craft, you receive two-fifths of the purchase price.[/FONT][/sblock][sblock=Jewelcrafting] [FONT="]Jewelcrafting is a profession which allows you to make jewelcrafting items, like neck slot items and totems, and gems for magic items.[/FONT] [FONT="] It's worth noting that, unlike enchantments, you cannot socket gems to any weapon or piece of armor. Only certain items have specific gems. Blacksmiths, however, can add gems of any type to their own arm and hand slot items, and to waist slot items for anybody.[/FONT]
[FONT="] Mining helps with jewelcrafting, since it allows you to train in thievery while also granting you another healing surge per day. With mining, you can also sell your jewelcrafting items for a better price.[/FONT]
[FONT="] When you buy items at character creation, you can choose to add gems to those items. Gems are costed so that 5 gems equal one magic item of the same level. You can only have one of any particular gem in an item unless you meet either of the following requirements.[/FONT]
* [FONT="]Blacksmiths can add one of any gem to their arm, hand, and waist slot items, so that gem doesn’t count against the limit of one.[/FONT]
* [FONT="]Transmutation masters (alchemy) can change a magical gem or gem-like wondrous item into a different gem or gem-like wondrous item of the original item’s level or lower. Once changed, the gem doesn’t count against the limit of one.[/FONT]
[FONT="]JEWELCRAFTING [Profession][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] 4th level, trained in Thievery[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You know and have mastered the enchant magic item ritual, but only to create magical rings, necklaces, some head slot items and gems.[/FONT]
[FONT="] Any item you buy, find, or create can have up to 3 gems in it. Blacksmiths can also add one of any gem to waist slot items for other characters, and to their own arm and hand slot items. You can add specific gems to your arm, hand, or waist slot items, but you can still only have up to 3. No other character can have an arm, a hand, or a waist slot item with a gem in it, unless it is the one gem granted by a blacksmith.[/FONT]
[FONT="] The item in which a gem is placed can be up to one level lower than the gem itself, but it does need to be magical. Gems can be removed from items with the disenchant magic item ritual.[/FONT]
--
[FONT="]JEWELCRAFTING[/FONT]
[FONT="]Item bonuses and temporary hit points granted by gems stack with each other. Powers granted by gems can only be used once per encounter or day, even if you have more than one copy of a particular gem.[/FONT]
[FONT="]Smooth Topaz [/FONT][FONT="]Level 8+[/FONT]
[FONT="]This yellow gem grants its bearer more agile reflexes.[/FONT]
[FONT="]Lvl 8 - 3,400 gp[/FONT]
[FONT="]Lvl 18 - 85,000 gp[/FONT]
[FONT="]Lvl 28 - 2,125,000 gp[/FONT]
[FONT="]Item Slot:[/FONT][FONT="] Feet (Gem)[/FONT]
[FONT="]Property:[/FONT][FONT="] You gain a +1 item bonus to Acrobatics checks. When you are knocked prone, you can stand up as a minor action or stand up and shift 1 square as a move action.[/FONT]
[FONT="]Special:[/FONT][FONT="] At level 18, you no longer gain any bonus from a level 8 gem. At level 28, you no longer gain any bonus from a level 8 or a level 18 gem.[/FONT]
[/sblock]You can download the PDF for Profession Feats here.
As always, thank you for taking time to look over my contributions. Any suggestions/critiques are appreciated.
The full file is a pdf which can be found below. To tempt you into looking at the other 11 professions, I've posted 3 samples here. Keep in mind that not all professions are created identically, but they are still balanced amongst one another.
[sblock=Cooking] [FONT="]Cooking, First Aid, and Fishing are not really profession feats. They do, however, provide you with an option to improve yourself and your allies for short periods of time.[/FONT] [FONT="] Cooking pairs up very well with fishing, since the latter improves your skill as a chef.[/FONT]
[FONT="]COOKING[/FONT]
[FONT="]Benefit:[/FONT][FONT="] At the beginning of each day, you can choose one of the following benefits for you and each of your allies until you take an extended rest.[/FONT]
[FONT="] Grilled Skillions: Gain a +1 feat bonus to a skill of your choice.[/FONT]
[FONT="] Red Snapper: Gain a +1 feat bonus to damage rolls.[/FONT]
[FONT="] Red Herring: Gain a +1 feat bonus to the defense of your choice.[/FONT]
[FONT="] Red Lobster: Gain a +1 feat bonus to attack rolls made against the defense of your choice.[/FONT][/sblock][sblock=Mining] [FONT="]Mining is a great profession for anybody considering the blacksmithing, engineering, or jewelcrafing feat as a secondary profession. On its own, mining still gives you training in a skill and a higher healing surge total.[/FONT]
[FONT="]MINING [Profession][/FONT]
[FONT="]Benefit:[/FONT][FONT="] You gain training in Athletics, Dungeoneering, or Thievery and 1 extra healing surge each day. You also gain the following benefits if you have another profession feat.[/FONT]
[FONT="] Blacksmithing: When you sell an item that a blacksmith can craft, you receive two-fifths of the purchase price.[/FONT]
[FONT="] Engineering:[/FONT][FONT="] When you sell an item that an engineer can craft, you receive two-fifths of the purchase price.[/FONT]
[FONT="] Jewelcrafting:[/FONT][FONT="] When you sell an item that a jeweler can craft, you receive two-fifths of the purchase price.[/FONT][/sblock][sblock=Jewelcrafting] [FONT="]Jewelcrafting is a profession which allows you to make jewelcrafting items, like neck slot items and totems, and gems for magic items.[/FONT] [FONT="] It's worth noting that, unlike enchantments, you cannot socket gems to any weapon or piece of armor. Only certain items have specific gems. Blacksmiths, however, can add gems of any type to their own arm and hand slot items, and to waist slot items for anybody.[/FONT]
[FONT="] Mining helps with jewelcrafting, since it allows you to train in thievery while also granting you another healing surge per day. With mining, you can also sell your jewelcrafting items for a better price.[/FONT]
[FONT="] When you buy items at character creation, you can choose to add gems to those items. Gems are costed so that 5 gems equal one magic item of the same level. You can only have one of any particular gem in an item unless you meet either of the following requirements.[/FONT]
* [FONT="]Blacksmiths can add one of any gem to their arm, hand, and waist slot items, so that gem doesn’t count against the limit of one.[/FONT]
* [FONT="]Transmutation masters (alchemy) can change a magical gem or gem-like wondrous item into a different gem or gem-like wondrous item of the original item’s level or lower. Once changed, the gem doesn’t count against the limit of one.[/FONT]
[FONT="]JEWELCRAFTING [Profession][/FONT]
[FONT="] Prerequisites:[/FONT][FONT="] 4th level, trained in Thievery[/FONT]
[FONT="] Benefit:[/FONT][FONT="] You know and have mastered the enchant magic item ritual, but only to create magical rings, necklaces, some head slot items and gems.[/FONT]
[FONT="] Any item you buy, find, or create can have up to 3 gems in it. Blacksmiths can also add one of any gem to waist slot items for other characters, and to their own arm and hand slot items. You can add specific gems to your arm, hand, or waist slot items, but you can still only have up to 3. No other character can have an arm, a hand, or a waist slot item with a gem in it, unless it is the one gem granted by a blacksmith.[/FONT]
[FONT="] The item in which a gem is placed can be up to one level lower than the gem itself, but it does need to be magical. Gems can be removed from items with the disenchant magic item ritual.[/FONT]
--
[FONT="]JEWELCRAFTING[/FONT]
[FONT="]Item bonuses and temporary hit points granted by gems stack with each other. Powers granted by gems can only be used once per encounter or day, even if you have more than one copy of a particular gem.[/FONT]
[FONT="]Smooth Topaz [/FONT][FONT="]Level 8+[/FONT]
[FONT="]This yellow gem grants its bearer more agile reflexes.[/FONT]
[FONT="]Lvl 8 - 3,400 gp[/FONT]
[FONT="]Lvl 18 - 85,000 gp[/FONT]
[FONT="]Lvl 28 - 2,125,000 gp[/FONT]
[FONT="]Item Slot:[/FONT][FONT="] Feet (Gem)[/FONT]
[FONT="]Property:[/FONT][FONT="] You gain a +1 item bonus to Acrobatics checks. When you are knocked prone, you can stand up as a minor action or stand up and shift 1 square as a move action.[/FONT]
[FONT="]Special:[/FONT][FONT="] At level 18, you no longer gain any bonus from a level 8 gem. At level 28, you no longer gain any bonus from a level 8 or a level 18 gem.[/FONT]
[/sblock]You can download the PDF for Profession Feats here.
As always, thank you for taking time to look over my contributions. Any suggestions/critiques are appreciated.
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