4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
Hello again people. The idea of the thread is simple. You give me the idea for a monster (powers, role, habitat, campagain niche or even just a name.) I create said monster and post it's stat block on this thread. Anybody else can try to create a monster and post it if they want.
Any feedback on any of my creations is appreciated
How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.
How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.
Have you seen my Far Realms monster manual? I have rules for Mental Disorders and a few example creatures that inflict mental conditions. (link in sig)
Okay... I went to sleep and I already have 4 suggestions. I am organizing a master table in the first post to sort these. I should have that and all of the monsters done tomorrow.
Brown Mold Level 1 Minion Small Natural Plant XP 25 Initiative +1 Senses Perception +6 Poisonous emissions (Poison) aura 1; all creatures in the aura take a -1 to fortitude defense. Brown mold is immune to this aura. Multiple poison emissions auras stack. HP 1; a missed attack never damages a minion. AC 15; Fortitude 14, Reflex 14, Will 13 Speed 2
Spore Slam (Standard; at-will) +4 vs fortitude, 4 damage and the target takes ongoing 2 poison damage (save ends)
Alignment Unaligned Languages None Skills Stealth +8 Str 15 (+2) Dex 16 (+3) Wis 13 (+1) Con 13 (+1) Int 13 (+1) Cha 13 (+1) Equipment None
Sorry Sporemine I can't resist monster creation threads.
This is what the D&D wiki says on Brown Mold (3.5e)
Quote:
Brown Mold (CR2)
Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.
This is my interpretation of that, creature wise, though it might be more logical to have it as a hazard (but wheres the fun in that! )
Brown Mold Level 2 Controller Small Natural Beast (plant) XP 125
Initiative -1 Senses Perception +5, tremorsense 10 Heat Sink (cold) aura 6; The temperature inside the aura gets progressively colder; all non Brown Mold creatures starting their turn inside the arua take damage depending on their distance from the Mold: 1 to 2 squares - 1d6 cold damage 3 to 4 squares - 1d4 cold damage 5 to 6 squares - 1d2 cold damage HP 40; Bloodied 20; see Heat Sensitive AC 17; Fortitude 15, Reflex 10, Will 11 Immune disease, poison, charm, gaze; Resist fire, see Heat Sensitive; Vulnerable 10 cold Speed 2 (4), climb 2 (spider climb); also see All Fired Up
Spore Filled Slam (Standard; at-will) Attack +7 vs. AC; 1d6+2 damage; on hit secondary attack +6 vs. Fortitude; on hit target is immobilised (save ends)
Spore Shot (Standard; at-will) ♦ poison Range 5/10; attack +6 vs. Reflex; 1d4+3 poison damage; on hit target is immobilised (save ends), aftereffect target is slowed (save ends)
Heat Sensitive (Immediate Reaction) ♦ when takes Fire damage If Brown Mold is hit by a Fire based attack it instead gains HPs equal to the damage inflicted, this may take it above its original max HPs
All Fired Up If Brown Mold has a current HP total greater than its max HPs it gain a +2 bonus to its speed and deals an additional 1d6 damage with its Spore Filled Slam attack
Alignment Unaligned Skills Stealth +4 Str 12 (+2) Dex 6 (-1) Wis 8 (+0) Con 16 (+4) Int 3 (-3) Cha 6 (-1)
You would certainly be wanting PCs to make Nature rolls:
Nature check DC 10: Molds are usually found in dark damp places and are sensitive to extremes of temperature. DC 15: Brown Mold feeds on heat and draws in any ambiant heat from its surrounding area, rapid increases in heat can excite and energise the Mold into a more dangerous state. DC 20: Brown Mold is particularly vulnerable to cold and will quickly perish if the ambiant temperature in its location drops dramatically.
I pegged them at Paragon or higher, just because of the Unicorns being similar (Ki-Rin is like a japanese unicorn, but usually has more spells or abilities devoted to good)
Good job mesh, although, if you look at how a good encounter for these guys would be set up (for me), it usually would involve 16 of them falling off of the celing and landing on the party, stacking auras and causing mayhem.
Kudos on the other suggestion and feel free to take a shot at any of the others.
1st level giant snakes. I really need plain old snakes and all the ones in the MM are fancy higher level.
A constrictor snake would be nice.
I made this by copying a rat swarm...thoughts?
Snake Swarm Level 1 Soldier
Size origin type (keyword) XP 100
Initiative +6 Senses Perception +6
Swarm Attack Aura aura 1; the snake swarm makes a basic attack as a free action against each enemy that begins its turn in it's aura.
HP 30; Bloodied 15
AC 17; Fortitude 14; Reflex 16; Will 13
Immune fear; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 7
Action Points #
[M] Swarm of Fangs (standard, at-will)
+7 vs Armor Class: 1d10+3 damage, or 2d10+3 damage against a
prone target
M Pull Down (standard, at-will)
+6 vs Fortitude; the target is knocked prone
Alignment Unaligned Languages --
Str 15 (+2) Dex 18 (+4) Wis 12 (+1)
Con 14 (+2) Int 2 (-4) Cha 10 (+0)
Equipment; --
"If you die first, we're splitting up your gear" - SkidAce
"Just because you don't like it, don't understand it, and can't explain it, doesn't mean that it doesn't work. "- Celebrim
I've had an interesting creature concept kicking around my head:
A lurker that doesn't have it's own pnysical body, but instead jumps rapidly from bystander to bystander, posessing them for a round before moving on. This kind of creature would be great for a crowded market place, and could pose a re-occuring threat that the PC's have to hunt down and isolate in order to kill.
It may sound boring, but I was looking for average npc's. People similar to the dwarf bolter or hammerer(er). I've seen a few, like polearm guy, guard 3rd level, and mid-level necromancer. Maybe a list of cool powers to give people along with some recharge ideas. Tks
I'm probably going to do a creation bonanza for about 3 hours on the weekend but anybody else can go ahead.
A couple of things:
Cwheeler, cool idea but are you thinking incorpreal or no existence outside of a living body. I can see some sort of ghost doing this but anything that has no physical body and can switch at will is going to be invincible.
Fanboy, I can do pixies but i'm going to need just a bit more information to make what you want.
Skidace, kewl snake swarm. Do you want another swarm or a snake?
FunkBGR, What level range and monster role do you want?
Chronoplasm, do you still want me to make that mental disease thingy?
Rechan, I lent all of my 3.5 books to a friend, so, I need to know if yellow mold is the slippery one or something else.
Well, as long your taking suggestions, I wouldn't mind seeing some of the Quori (living nightmares from Eberron) brought into 4e. I thought there would be at least one in the new ECG, but sadly that is not the case. Thanks in advance!
Cwheeler, cool idea but are you thinking incorpreal or no existence outside of a living body. I can see some sort of ghost doing this but anything that has no physical body and can switch at will is going to be invincible.
The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with everything straight away. I ejoy building cinematic moments and character dilemmas)
At first the creature is randomly attacking the populace in a city. Perhaps it begins targeting the PC's. It could be anyone, at any time, and when they fight it, it jumps to another person, leaving an innocent bystander behind.
The adventure becomes about two things: trying to ensure that people survive, and getting the creature into a situation where they can lock it into a single space/body, prbably using a magic circle or similar ritual.
It wouldn't need to be entirely invincible though. It could, instead, keep the HP damage it had taken when it jumps to a new person, but the host is left with damage as well (Perhaps they both take damage simultaneously, or damage is split between the two).
Cwheeler, cool idea but are you thinking incorpreal or no existence outside of a living body. I can see some sort of ghost doing this but anything that has no physical body and can switch at will is going to be invincible.
The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with everything straight away. I ejoy building cinematic moments and character dilemmas)
At first the creature is randomly attacking the populace in a city. Perhaps it begins targeting the PC's. It could be anyone, at any time, and when they fight it, it jumps to another person, leaving an innocent bystander behind.
The adventure becomes about two things: trying to ensure that people survive, and getting the creature into a situation where they can lock it into a single space/body, prbably using a magic circle or similar ritual.
It wouldn't need to be entirely invincible though. It could, instead, keep the HP damage it had taken when it jumps to a new person, but the host is left with damage as well (Perhaps they both take damage simultaneously, or damage is split between the two).