Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4e Fan Creations and House Rules

4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
Share LinkBack Thread Tools Display Modes
Old 4th November 2009, 04:25 AM   #1 (permalink)
Registered User
 
Join Date: Sep 2002
Posts: 11
Agglomérante Goblin Sharpshooter (Lvl 2)
4e World with OD&D Feywild?

Anybody tried swapping systems as a way to represent a weird shift in locale/vibe?

I can't shake this idea:

While the party's in the Feywild, the game's run with OD&D rules.

The character conversion's hopelessly inaccurate but so what? It works fine as part of the wyrd.

Thumbs up? Down? Advice?

Thanks for keeping the edition wars out of it.

* * *

The Feywild chapter in the Manual of the Planes is brilliant. I read it the same week as this trip down memory lane: A Quick Primer for Old School Gaming.

Seemed like chocolate in my peanut butter.
Agglomérante is offline   Reply With Quote
Old 4th November 2009, 05:58 AM   #2 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,455
the Jester Orc Berserker (Lvl 4)
I did something like this with a time travel arc in the 2e part of my campaign. While the pcs were back in time, they played under 1e rules. Even going from 2e to 1e the conversions were hopelessly inaccurate, but it was a fun change for a few sessions.
__________________
the Jester

The Monster Project

Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 4th November 2009, 07:18 AM   #3 (permalink)
Registered User
 
Join Date: Sep 2002
Posts: 11
Agglomérante Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by the Jester View Post
I did something like this with a time travel arc in the 2e part of my campaign. While the pcs were back in time, they played under 1e rules. Even going from 2e to 1e the conversions were hopelessly inaccurate, but it was a fun change for a few sessions.
That's an elegant idea. How'd you hit the players with it?

Glad to hear it worked.

Last edited by Agglomérante; 4th November 2009 at 07:21 AM..
Agglomérante is offline   Reply With Quote
Old 5th November 2009, 06:15 AM   #4 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,455
the Jester Orc Berserker (Lvl 4)
Quote:
Originally Posted by Agglomérante View Post
That's an elegant idea. How'd you hit the players with it?
Rather by surprise.
__________________
the Jester

The Monster Project

Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 5th November 2009, 03:45 PM   #5 (permalink)
Registered User
 
Join Date: Jan 2009
Location: US
Posts: 916
AbdulAlhazred Goblin Sharpshooter (Lvl 2)
Seems to me 2e -> 1e would be fairly trivial. Heck I think half my campaign never even got converted to 2e back in the day. The combat systems are practically the same, spellcasting barely different. If you just use stats as they are and don't try to convert armor or whatnot (just use whatever AC you get, its not far off) then no big deal.

Going from 4e to 1e/2e though, yeah, pretty drastic. Its not TOO hard to convert most 1e/2e characters INTO 4e since classing was pretty limited. There will be some minor things the converted PC can't do or suddenly can do, but MCing can pretty much let you get past the humps. Going backwards? Ouch. Its going to be rough. Fighters and even clerics maybe aren't TOO bad, even paladins. Wizard is going to be a bit of a mess. Warlock I couldn't even think of a way to do except maybe just make it an M.U. with a bit different spell selection. Primal classes like shaman and warden just have no real equivalents. I guess you could do something with kits.
AbdulAlhazred is offline   Reply With Quote
Old 5th November 2009, 05:16 PM   #6 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,455
the Jester Orc Berserker (Lvl 4)
Quote:
Originally Posted by AbdulAlhazred View Post
Seems to me 2e -> 1e would be fairly trivial. Heck I think half my campaign never even got converted to 2e back in the day. The combat systems are practically the same, spellcasting barely different. If you just use stats as they are and don't try to convert armor or whatnot (just use whatever AC you get, its not far off) then no big deal.
Look at clerics, though.

Plus, at the time, we were using the "2.8" books- Skills & Powers, Spells & Magic, Combat & Tactics & High-Level Campaigns. During the 2e years, I STRONGLY disliked generic clerics and didn't really allow them. So we went from a "channeling" specialty priest who used longswords to a 1e cleric. Also, we had a psionicist that converted all weird, I think maybe a shaman (from S&M), etc... so it wasn't as trivial to convert as it maybe sounded!
__________________
the Jester

The Monster Project

Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 5th November 2009, 06:06 PM   #7 (permalink)
Registered User
 
Join Date: Jan 2009
Location: US
Posts: 916
AbdulAlhazred Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by the Jester View Post
Look at clerics, though.

Plus, at the time, we were using the "2.8" books- Skills & Powers, Spells & Magic, Combat & Tactics & High-Level Campaigns. During the 2e years, I STRONGLY disliked generic clerics and didn't really allow them. So we went from a "channeling" specialty priest who used longswords to a 1e cleric. Also, we had a psionicist that converted all weird, I think maybe a shaman (from S&M), etc... so it wasn't as trivial to convert as it maybe sounded!
Well, 2e -> 1e psionics would be kind of ugly. I guess my real question would be why even convert most things? 2e vs 1e is really not much difference at all. Spell lists change a tiny bit here and there, you have some different spell using classes like priests and specialists, but the 2e spells themselves work OK in 1e so no real need to force those characters into the 1e mold at all. Like I say, we ran 2e characters in my campaign for several years and pretty much the whole setting and various encounters etc were still all the old 1e stuff. Higher level monsters did get a bunch tougher, but they didn't really use rules that were incompatible.

Even thieves aren't really incompatible between the editions, a 2e thief just has different chances of doing this or that. Fighters get a bigger hit die and the ability to specialize in weapons, so they get a bit more powerful but you can run a 2e fighter in a 1e game fine, there's nothing he can do that the 1e rules won't cover.

Honestly, in all the time we played 2e I never did find anything it really did that was much different from 1e. It just beefed up some classes a bit, added a bunch of options to spell caster builds and then kits added in a bunch of slightly wierd stuff which could all have been added to 1e just as easily.

Anyway, sorry for getting so OT. I think its interesting to use different rules for something like the feywild. It would be a lot of work to go back to the old style rules for it, but in theory it sounds like fun.
AbdulAlhazred is offline   Reply With Quote
Old 6th November 2009, 03:07 AM   #8 (permalink)
Stirgeblogger
 
Roger's Avatar
 
Join Date: Mar 2004
Posts: 650
Roger Goblin Sharpshooter (Lvl 2)
"By the way, Galstaff, you only have 2 hitpoints now."



Cheers,
Roger
Roger is offline   Reply With Quote
Old 6th November 2009, 03:24 AM   #9 (permalink)
Registered User
 
Join Date: Sep 2002
Posts: 11
Agglomérante Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by AbdulAlhazred View Post
I guess my real question would be why even convert most things?
I'd just want to make sure no player needed to pull out a 2e rule book when the party's in the past.

I've got enough supplies to pull it off in 1e, but AD&D's got too much structure. I figure just the old school style of play is enough to make the Feywild sessions feel wild, "unfair," capricious, dangerous, etc. The simpler the system, the faster the swap.

I don't even own a copy of Basic D&D. I'm checking out Swords & Wizardry (loving it so far).

Last edited by Agglomérante; 7th November 2009 at 03:55 AM..
Agglomérante is offline   Reply With Quote
Old 6th November 2009, 03:33 AM   #10 (permalink)
Registered User
 
Join Date: Sep 2002
Posts: 11
Agglomérante Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Roger View Post
"By the way, Galstaff, you only have 2 hitpoints now."
"And the very pebbles beneath your feet are quivering."
Agglomérante is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:42 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.