RangerWickett
Legend
So I'm looking at the Slayer and thinking how to handle a variety of fighting styles with just one class. My idea is to play with ability scores, and how they modify basic attacks.
Str - As usual, it modifies atk and dmg rolls for melee and heavy thrown attacks.
Dex - Again, as usual, it modifies atk and dmg rolls for ranged attacks.
Knife Fighter. You can choose to use Dex to modify atk and dmg rolls with melee weapons that have the 'off-hand' trait.
Dual Wielding. When wielding a secondary weapons (or if you have a free hand to make an unarmed strike), if you make a melee basic attack with your primary weapon and hit, as a free action you can strike with your secondary weapon. No attack roll. You just deal Dex mod + enhancement bonus to any creature within reach. It's sorta like flurry of blows.
Con - Brute. When wielding a two-handed melee weapon, if you make a melee basic attack, on a hit you deal extra dmg equal to your Con mod. On a miss, you still deal dmg equal to your Con mod + enhancement bonus.
Int - ?
Wis - Gunslinger. If you have an off-hand secondary ranged weapon, when you hit with your primary weapon, as a free action you can strike with the secondary weapon. No attack roll. You just deal Wis mod + enhancement bonus to any creature adjacent to the primary target. (Maybe increase range at higher level?)
I don't quite know where I'm going with this.
Str - As usual, it modifies atk and dmg rolls for melee and heavy thrown attacks.
Dex - Again, as usual, it modifies atk and dmg rolls for ranged attacks.
Knife Fighter. You can choose to use Dex to modify atk and dmg rolls with melee weapons that have the 'off-hand' trait.
Dual Wielding. When wielding a secondary weapons (or if you have a free hand to make an unarmed strike), if you make a melee basic attack with your primary weapon and hit, as a free action you can strike with your secondary weapon. No attack roll. You just deal Dex mod + enhancement bonus to any creature within reach. It's sorta like flurry of blows.
Con - Brute. When wielding a two-handed melee weapon, if you make a melee basic attack, on a hit you deal extra dmg equal to your Con mod. On a miss, you still deal dmg equal to your Con mod + enhancement bonus.
Int - ?
Wis - Gunslinger. If you have an off-hand secondary ranged weapon, when you hit with your primary weapon, as a free action you can strike with the secondary weapon. No attack roll. You just deal Wis mod + enhancement bonus to any creature adjacent to the primary target. (Maybe increase range at higher level?)
I don't quite know where I'm going with this.