1st and 2nd Ed. Spells for 4th Ed.


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Abjuration Spells

Ehh, any chance you'll post them here?

How about this part first.

[FONT=&quot]Abjuration Spells[/FONT]
[FONT=&quot]Force Shield [/FONT][FONT=&quot]the caster generates a silver suit of force armor; [/FONT][FONT=&quot]abjuration spell; trigger at-will; encounter duration; target self; 1d4 to armor class; +1 to armor class at 11th and 21st level[/FONT]
[FONT=&quot]Endure Element [/FONT][FONT=&quot]the caster generates a clear blue sky within the silver force suit of armor that provides protection from harsh elements; [/FONT][FONT=&quot]abjuration spell; requirements: Force Shield; trigger encounter; 1 turn duration; target self; -1d4 to fire, lightning, cold and force damage taken by the caster; +1 duration and -1 to these types of damage at 11th and 21st level; as a non-combat ritual add +5 to an Endurance Skill check versus Extreme Weather[/FONT]
[FONT=&quot]Element Wall [/FONT][FONT=&quot]the caster’s silver force armor reacts violently to melee attacks; [/FONT][FONT=&quot]abjuration spell; trigger encounter; [/FONT][FONT=&quot]requirements: Force Shield, Endure Element, and a Fire, Lightning, Cold or Force Assault spell; 1 turn duration; target all melee attackers; intelligence versus armor class; Fire 1d6 ongoing 1 or Lightning 1d8+stunned or Cold 1d10 damage or Force 1d4+1; +1 turn duration at 11th and 21st level[/FONT]
[FONT=&quot]Protective Ward [/FONT][FONT=&quot]the caster surrounds a valuable item in a slivery bubble protecting the item; [/FONT][FONT=&quot]abjuration spell; non-combat daily ritual; requirements: Force Shield; combinations: Endure Element, Element Wall, Lock Unlock ; permanent duration; target 1 item; effect: the item gains the power level of the caster; cost: 10% of the value of the item[/FONT][FONT=&quot] [/FONT][FONT=&quot][/FONT]
[FONT=&quot]Dispel Magic [/FONT][FONT=&quot]the caster shoots a silver bubble at an attacker’s spell that disrupts it; [/FONT][FONT=&quot]abjuration spell; trigger encounter; requirements: Force Shield; target one enemy caster; intelligence versus will; success: the enemy spell is disrupted[/FONT]
 

Hmm.

At first glance...

I'd change the 1d4 to a static bonus. Also, there's already a dispel magic power. I wouldn't use the version you have, as it's power source specific; that gets a little too hairy. (What about prayers, invocations, exploits, etc? If you allow it to target multiple power sources, why not all? Etc.)
 

Designing 1st and 2nd Edition Spells for 4th Edition

Hmm.

At first glance...

I'd change the 1d4 to a static bonus. Also, there's already a dispel magic power. I wouldn't use the version you have, as it's power source specific; that gets a little too hairy. (What about prayers, invocations, exploits, etc? If you allow it to target multiple power sources, why not all? Etc.)

Like this?

[FONT=&quot]Turn Being[/FONT][FONT=&quot][/FONT]
[FONT=&quot]charming spell;[/FONT]
[FONT=&quot]standard encounter burst;[/FONT]
[FONT=&quot]all targets with alignments opposed to the caster’s alignment;[/FONT]
[FONT=&quot]ranged squares equal to the caster’s wisdom modifier +1[/FONT][FONT=&quot] per caster level; [/FONT]
[FONT=&quot]1 burst square radius +1 at 11th and 21st level; [/FONT]
[FONT=&quot]caster wisdom versus target’s wills;[/FONT]
[FONT=&quot]1d12 + caster’s wisdom modifier damage +1d12 at 11th and 21st level;[/FONT]
[FONT=&quot]effect: targets are pushed a number of squares equal to the caster’s wisdom modifier and immobilized until the end of the caster’s next turn[/FONT]
 



Well, I don't see those listed either.

It's awfully hard to rate these as 4e powers if they aren't fitting into the 4e framework- no levels, alignment based effects, etc.
 



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