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Old 17th June 2008, 12:48 AM   #1 (permalink)
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Maps - Jon Roberts' Map thread

I'll stick all my maps in this thread rather than force people to search a number of different threads. So, first off, here's the newest one done for a game today:



Go to here for the full-size version of this and all the other maps in this thread.
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Old 17th June 2008, 05:26 AM   #2 (permalink)
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Damn, that is a nice map.
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Old 18th June 2008, 06:43 PM   #3 (permalink)
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Thanks a lot! It was a fun map to draw.

Here's the bits of the map for those that are interested in lifting the elements for their own use:

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Old 29th June 2008, 07:31 PM   #4 (permalink)
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In a similar style, here is a regional map:



If it is of use to people, you can get the full
size version as well as versions without the place names and without the labels here
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Old 30th June 2008, 04:08 AM   #5 (permalink)
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Wow! I love the style of the regional map!
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Old 1st July 2008, 11:12 AM   #6 (permalink)
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Thanks! I hadn't really done a regional map before so it was an interesting challenge. I'm starting a new 4e game (aren't we all?) and it seemed like a good time to have a shot at one. I'm really happy with how it turned out.

I'll try not to post without an image to add, but there's nothing new this time. However, as I am collating old images as well, here's a map I posted here that has fallen off the end of the boards. A shipwreck:



Here's a launch to go with it:


and finally the wrecked ship itself, for those who want to make their own shipwreck maps:

These are (apart from the launch) at significantly lower resolution than the originals. The high-res versions can be picked up here:
http://gallery.rptools.net/v/contrib...ons/Shipwreck/
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Old 3rd July 2008, 02:09 AM   #7 (permalink)
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This one's new. It's a battlemap for a recent game. Best used with a grid setting of 40px=1square.



Full size image and variations can be found here:
http://gallery.rptools.net/v/contrib...chInn.jpg.html
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Old 3rd July 2008, 03:06 PM   #8 (permalink)
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How did you get your regional map to look like I've been trying to get my

to look like something similar but they never turnout the way I want them to.
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Old 3rd July 2008, 05:31 PM   #9 (permalink)
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Quote:
Originally Posted by torstan View Post
Now that is just pure awesome. And totally yoinked.
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Old 3rd July 2008, 07:12 PM   #10 (permalink)
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Thanks! Make sure you yoink the big one in the gallery I provided the link to.

As for how to get the look of the regional map, I use gimp (a free image editor somewhat like photoshop). I start with a parchment background, lay in a careful line drawing (all the lines you see on the map are done at this point) and then lay down the colours. The fina step is to use the dodge/burn tools of Gimp to create highlights and shadows to get a sense of height and depth. If you're interested, and want some help developing your regional map, head over to the cartographer's guild:
http://forum.cartographersguild.com/index.php
where you'll find lots of friendly people who'll give you advice, as well as a shed load of tutorials, and the work-in-progress threads for all of the maps above.
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Old 5th July 2008, 05:03 AM   #11 (permalink)
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My word. I certainly couldn't work up maps with kind of detail in a short amount of time. Very well done, color me impressed!
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Old 22nd July 2008, 11:22 PM   #12 (permalink)
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Duly coloured

I'm getting to the end of my winter theme, and I am frankly becoming sick of snow. However there are a few more yet. Here is a cliff battlemap in which the entrance to some caves lies high up on a ledge:



The full-size image can be found here:
http://gallery.rptools.net/v/contrib...ton/?g2_page=2
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Old 12th August 2008, 11:20 AM   #13 (permalink)
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Now the mine entrance has to lead somewhere, so here's the mine:


The full-size version can be found here:
http://gallery.rptools.net/v/contrib...utPit.jpg.html

And here is a pit that can be placed in the large room to the east (think Jaba the Hut and the opening floor)
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Old 12th August 2008, 04:09 PM   #14 (permalink)
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You do some damned fine stuff, sir. Your use of texture and color is exactly what it should be.
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Old 12th August 2008, 10:02 PM   #15 (permalink)
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Yours aren't too shabby themselves!

It so happens that I finished a commission recently and got permission today to post the images over here for general use and interest! The commission was for the Living Airship by Rite Publishing in the world of Monte Cook's Arcana Evolved. I hear that they will be touted around Gen Con this week so some of you might actually get to see the real thing!

Anyway, here they are:










The adventure is a good one - and though it is Arcana Evolved on the front I will be modding it and using it for my 3.5 game (and probably for my 4e game as well) because it's really rather good. I'd also like to take the opportunity to recommend Rite Publishing to other freelancers out there as I have had an excellent relationship with them throughout this project. Clear instructions, fair deadlines and prompt payment. You can't really say fairer than that!

Edit: Note that these maps are an exception to the Creative Commons Licensing in my sig. They are property of Rite Publishing and thus rights reserved. However permission has been given for private use and reproduction. Just don't resell them! So, if they are useful for your game, go ahead and print them off.
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Last edited by torstan; 13th August 2008 at 12:05 PM..
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Old 13th August 2008, 12:03 AM   #16 (permalink)
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Just some quick words from Rite Publishing.

As a small pdf publisher, I will tell any number of people to hire Jonathan as his freelance work has been, easy to read, clear, and his color choices make sense. He has also been receptive to suggested changes and has always turned in his work in a timely fashion along with communicating important issues and concerns in an effective mannor.

I am really looking forward to our next project together.

[Conversion]
Converting from Arcana Evolved to 3.5 is like falling down stairs (Its D20 and the author of this adventure the Ennie Nnominated Soren K. Thustrup wrote the conversion guide for AE) The only thing you should have to do is change a few specific feats and spells out for those to specific to AE.

Steven D. Russell
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Who is now drooling over his maps.
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Old 13th August 2008, 04:30 PM   #17 (permalink)
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Thanks. It was fun. Here's to the next one being even better!
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Old 7th December 2008, 06:36 PM   #18 (permalink)
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Here's an old one and a new one. I've been taken up with maps that are 'in development' for people at the moment so not so many maps to post on the forums. More to come soon though as those commissions get finished.

An island (the old one):
maps-jon-roberts-map-thread-stgeorgesfinal.png

Some slums (a quick 1/2 hour map for my game):
maps-jon-roberts-map-thread-dragonford-slums.jpg
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Old 10th December 2008, 07:00 PM   #19 (permalink)
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New maps!

Here's a new map for you guys. It was an island that was requested for someone's private game yes - I do private commissions for very reasonable rates )

Here's the map a the print scale (11" by 17" at 300dpi)
maps-jon-roberts-map-thread-islandsmall.jpg

The full resolution version can be found in my deviantArt gallery (see sig).
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Old 20th December 2008, 03:23 PM   #20 (permalink)
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Here's a few more. These were created for Wolfgang Baur's Open Design Project - Wrath of the River King. It's designed to be able to be played as a follow on to Keep on the Shadowfell. You can find out more here:
Open Design - Matter of Days: Wrath of the River King
and here:
The Free City
It's worth signing up if you want an early copy. It was a fun adventure to draw maps for and looks like a lot of fun to play.

Here's two maps commissioned for the adventure. I did 14 in total and will post the rest when it has been out for a while.





The full size images can be downloaded from the deviantArt gallery in my sig. The grids are sized in whole number of pixels, usualy 75 or 50 pixels per grid spacing, for ease of use in VTT programs such as maptool. Enjoy!

These are an exception to the CC licensing in my sig. As a result they are rights reserved and I'd prefer it if you would avoid modifying or reposting them. Otherwise, feel free to lift them and use them in your home games.
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