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A Touch of Shadow (Key NPCs): Rumil Amanth and Faerwyn
Rumil Amanth is elven ranger, and Faerwyn is his wolf companion.
Adventure Role: Rumil Amanth plays a key role in Challenge #4, when the PC is asked to mediate a dispute between him and the local farmer Kail Greenbough. The PC may also be able to obtain Rumil's help in fighting the black wolf (see Challenge #5).
Physical Description: tall (for an elf); wiry; tanned skin; blue eyes; dark brown hair.
Personality Traits: dignified, guarded, reserved.
Key Game Stats:
Adventure Role: Rumil Amanth plays a key role in Challenge #4, when the PC is asked to mediate a dispute between him and the local farmer Kail Greenbough. The PC may also be able to obtain Rumil's help in fighting the black wolf (see Challenge #5).
Physical Description: tall (for an elf); wiry; tanned skin; blue eyes; dark brown hair.
Personality Traits: dignified, guarded, reserved.
Key Game Stats:
Rumil Amanth, Level 1 SkirmisherRumil and Faerwyn are separate creatures and have separate hit points, but they share the same pool of actions in each round of combat (except for move actions; see below). As a standard action, Rumil may use one of his own basic attacks. If Faerwyn is able to attack, he may also use a standard action to command it to make a basic attack, or to activate one of his powers with the Beast keyword. If Rumil is unable to command Faerwyn, it may use a standard action to make a basic attack only. If Rumil takes a move action, he may also command Faerwyn to take a move action. The two move actions need not be the same.
Medium fey humanoid, elf ranger (XP 100)
Initiative +2
Senses Perception +10; low-light vision
Group Awareness aura 5; non-elf allies in the aura gain a +1 racial bonus to Perception checks
HP 20; Bloodied 10
AC 15; Fortitude 14, Reflex 13, Will 13
Speed 7; see also wild step
Longsword (standard; at-will) * Weapon
+6 vs. AC; 1d8 + 3 damage.
() Longbow (standard; at-will) * Weapon
+4 vs. AC; 1d10 + 2 damage.
Predator Strike (standard; at-will) * Beast
Target must be adjacent to Rumil and Faerwyn; Faerwyn attacks the target; +5 vs. AC; 1d8 +5 damage, or 1d8 + 7 damage if Faerwyn has combat advantage against the target.
Synchronized Strike (standard; encounter) * Beast, Weapon
Target must be adjacent to Rumil and Faerwyn; Faerwyn attacks the target; +5 vs. AC; 1d8 +2 damage, or 1d8 + 4 damage if Faerwyn has combat advantage against the target.
Effect: Rumil makes a secondary attack against the target; +6 vs. Reflex; 1d8 + 3 damage.
Partnered Savaging (standard; daily) * Beast
Target must be adjacent to Faerwyn, but need not be adjacent to Rumil; Faerwyn attacks the target; +5 vs. AC; 2d8 + 2 damage, or 2d8 + 4 damage if Faerwyn has combat advantage against the target.
Effect: If the target is Rumil's quarry, he can shift 3 squares and make a basic attack against it.
Elven Accuracy (free; encounter)
Rumil can reroll an attack roll. He must use the second roll, even if it’s lower.
Hunter's Quarry (minor; at-will)
Rumil can designate the enemy nearest to him that he can see or the enemy nearest to Faerwyn that he can see as his quarry. Once per round, he or Faerwyn can deal +1d6 damage to his quarry. This effect remains active until the end of the encounter, until the quarry is defeated, or until he designates a different target as his quarry.
Wild Step
Rumil ignores difficult terrain when he shifts.
Alignment Good
Languages Common, Elven
Str 16 (+3) Dex 15 (+2) Wis 16 (+3)
Con 12 (+1) Int 11 (+0) Cha 10 (+0)
Equipment hide armor, longsword, longbow, 30 arrows- - - - -Faerwyn, Level 1 Wolf Companion
Medium natural beast (XP -)
Initiative uses Rumil's initiative
Senses Perception +7; see also Rumil's group awareness
HP 22; Bloodied 11
AC 15; Fortitude 13, Reflex 13, Will 14
Speed 7
Bite (standard; at-will)
+5 vs. AC; 1d8 + 2 damage.
Combat Advantage
Faerwyn gains a +2 bonus to damage rolls when it has combat advantage against a target.
Alignment Unaligned
Languages –
Skills Endurance +7
Str 14 (+2) Dex 14 (+2) Wis 14 (+2)
Con 14 (+2) Int 6 (-2) Cha 6 (-2)
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Longsword (standard; at-will) * Weapon
) Longbow (standard; at-will) * Weapon
Predator Strike (standard; at-will) * Beast

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