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Jack's Ultra-short Reviews of all his 4e stuff

Posted 11th October 2008 at 01:41 PM by Jack99
Updated 4th July 2009 at 02:43 PM by Jack99
Attention: Jack99's Ultrashort Reviews has moved to http://4eultrashortreviews.blogspot.com/ - All reviews are now indexed by company and rating.
This blog will no longer be updated.


Short reviews explaning what I think about a product. If you think it is a stupid concept, let me know. Well, if you like the concept, feel free to let me know as well.

All products are graded with stars, from * to ******.
*: For the love of God and all that is holy (and I do not even believe in God), do not buy this product.
**: I wasn’t impressed, but maybe other people could find it interesting.
***: It has some decent things, but overall there is room for a lot of improvement.
****: Good solid product.
*****: Great product, a must buy. You shouldn’t be playing 4e without.
******: If you haven’t bought it yet, you are a fool

One thing worth noting about my system is that the numbers of stars given is relative to the type of product. For example, if you make an awesome class, with great fluff and interesting mechanics and release it on PDF, you might get 5 or 6 stars. On the other hand, if the same class is released within a 240 page product which is really bad, the class will probably be mentioned but the final rating will still be much lower. On the other hand, I also realize that it is far harder to make a 240 page product than making a 10 page PDF that is useful. In short, the smaller a product is, the higher are the expectations of a "flawless" product.

I am in no way involved in the making with any of the products reviewed, and should it ever happen, it will be clearly stated in the individual review.

Keep on the Shadowfell (WotC) – The Darkness of Shadowfell Keep is looming over the surroundings lands. All clues concerning foul things happening to the region lead the heroes there, where they battle kobolds, goblins, hobgoblins and undead, in order to stop the nefarious high priest of Orcus from opening a portal to the Shadowfell.
Not the greatest adventure ever made, even by a long shot. The dungeon is way too big to get through in anything but many days, requiring the heroes to rest either inside, or go in and out multiple times. There are too few opportunities for great non-combat interaction. However, some truly lethal fights earn it a star more, just because I like deadly adventures.
Rating: ***

Thunderspire Labyrinth (WotC) – Following the trail picked up in KotS, our heroes are led to an ancient underground minotaur complex, now a semi-secret tradepost run by a group of wizards. The heroes pursue the trail of a renegade wizard attempting to size control over the small community, through 4 distinct dungeons, where they battle hobgoblins, duegar, gnolls, demons, evil wizards, and of course a dragon.
The dungeons in TL are of a much more manageable size than in KotS, with plenty of interesting fights, and via The Seven-Pillared Hall, there are plenty of opportunities to create some great roleplaying moments.
Rating: ****

Pyramid of Shadows (WotC) – Following TL, the heroes are drawn towards the Pyramid of Shadows, an ancient pyramid that has entrapped Karavakos, a tiefling of considerable arcane ability. PoS has a kind of old-school feeling to it. You have a lot of very different monsters, in a very small area, just like in the good old days. At least the writers have tried come up with an explanation as to how it is possible, but I must admit that the whole non-stop dungeon-crawling doesn’t appeal to me another. There are however plenty of very interesting encounters to steal and use in your homebrews. So all in all, worth buying for inspiration and the encounters, but it would require too much work to make a great adventure.
Rating: ***

Adventurer’s Vault (WotC) – AV should have been the 4th core book. There is no way around this book, and even though it does have it flaws with some items that can cause problems in the game, this is simply a resource that is too good to pass up. It brings new weapons, new armors, mounts, vehicles and alchemy (non-magical rituals) to your table. Not to mention hundreds and hundreds of magical items. And when I say hundreds, I do mean it. The index of magical items is 24 pages long!
Rating: *****

Advanced Player’s Guide (XRP) – Written by Ari Marmell aka Mouseferatu, this book brings the monk, the barbarian, the bard, the druid and the illusionist to our tables. The 1e feel promised is delivered to the best of my knowledge, and apart from the barbarian the savage warrior, the classes are awesome, and ready to be used in your campaign. Definitely one of the best third party products made for 4e at the time of writing.
Rating: *****

Plague (XRP) – Everything you ever wanted and needed to run a plague in your 4e games. Lots of great fluff and information on plagues, as well as the crunch needed to make them truly lethal, even for epic level characters. Buy it and release death in your campaigns!
Rating: *****

Lands of Darkness #1: The Barrow Grounds (XRP) – The Barrow Grounds is basically a cemetery you can put anywhere in your campaign, more or less. The idea is great; however the result is less than stellar. They have 12 encounters, and most are pretty boring. Rats and undead! I dunno, but a product such as this, which basically is a list of encounters, should give me more than I can think up in 20 seconds. There was some good stuff in there though. As the place is made for levels 1-3, each crypt/area has its encounter(s) adjusted depending on what level your players are when they arrive. One of the encounters, with a guardian golem could also lead to some great roleplaying. This saves the product from being a *.
Rating: **

Forgotten Heroes: Fist, Fang and Song (Goodman Games) – I think this was easily the biggest disappointment yet. Goodman Games are to me one of the best 3rd party publishers out there. It’s not that FH:FFaS is a bad product. It’s just not what I had expected. You see, they had the opportunity to make some great versions of the old classes, more than 5 months before WotC does their version. However, instead of making real 4e versions, their classes feel like 3.5 versions, with 4e rules; needlessly complicated. I am sure some (lots of) people will enjoy those versions, but to someone who really has embraced the smoothness of the classes in 4e, they are a disappointment.
Rating: **

Anointing the Seer (Unicorn Rampant Publishing) – AtS is an adventure, where the heroes are pursuing an evil family (the mother: the witch, the son: the warlock, the father: the dragon!) that have kidnapped the beautiful priestess and turned many villagers into pigs. They go from the town, to the mother’s hideout, to the son’s hideout, ending in the father’s hideout. It is simple and straight forward. There are some interesting opportunities for roleplaying and skill challenges, so with a little work, it could be a decent adventure. However the editing is atrocious. In fact, I will go as far as say that anyone asking money for a product, should be ashamed delivering one of such quality. Not only is the spelling bad, but it is full of 3.5-isms, and it is quite clear it was written as a 3.5 adventure, and then hastily converted in order to cash in on the October 1st date. Now, $5 isn’t much, but it is the principle. When you ask people to pay for your stuff, certain things are expected.
Rating: *

Noble (Alea) – Noble is a multiclass, with a class that doesn’t exist. The idea is brilliant, and my bet is that we will see many of those in the future. However, when I read this the first time, I wasn’t sure if it was a joke, or merely of poor taste. Names like “Tongue Lashing” and “Courtier’s Retort” didn’t help I guess. However, as I read more, I realized that the names didn’t really matter, because the noble multiclass is a great way of handling such things. Noble comes with a full set of powers (38) ready to buy with your feats. Also included in the pdf, are power cards, ready to print out. That’s just great.
Rating: ****

Peasant House (Alea) – Peasant House is not really a 4e product, since it works equally well for all editions of the game. However, it was listed under 4e products, so I bought it. And I wasn’t disappointed. The first two chapters, who describe how the different classes and races interact with serfdom and peasants, were a bit weak. Not poorly written or anything, just not interesting. However, the next chapters, describing the day to day life of the peasants, the atmosphere of their home and such, made it worth buying. I have always had problems with describing accurate peasant homes, and this product really gives a good picture of how they lived.
Rating: ***

The Apelord (One Bad Egg) – Have you ever wanted to play an intelligent animal in D&D? I haven’t; in fact, I have never allowed such races in any of my campaigns during the 20 years I have been running them. However, this is about to change. The Apelord is simply full of win.
Rating: *****

Sellswords of Punjar (Goodman Games) – SoP is a dark urban adventure that pits the heroes against a possessed Beggar-King and his shadowy allies, in order to avoid the spread of a shadow-plague. Goodman Games have here created a solid adventure with a distinct old-school feel. It has an interesting plot and some good set pieces. There is some innovation with regards to the rules, for example with regards to the shadow-stuff toxin which worsens your condition each time a save is failed, up to 5 times. It’s a mix of the normal poison rules and the disease track. Good stuff.
Rating: ****

Isle of the Sea Drake (Goodman Games) – The heroes find themselves stranded on a jungle isle, and find themselves in the middle of a small war between two ancient tribes. One tribe is since recently in control, after striking a deal with an evil wizard and his pirates. The wizard is there to gain control of a magic item that would allow him to control the local sea-drakes. Overall IotSD is a decent adventure with a great tone, and some opportunities for role-playing. It’s also fairly different from the standard urban or dungeon feel that we encounter in 90% of all adventures.
Rating: ****

Phrenic Shards (Dreamscarred Press)
– Much like the Noble multi-class from Alea Publishing, Phrenic Shards uses a wide array of feats in order to simulate a class that does not exist. In this case, it is the psion. While the idea has merit, and there is definitely possibilities (Alea proved that), Phrenic Shards falls short. Way short. This is mostly because they are so many broken feats in there. “As One” gives you +2 to hit and +2 damage with your shard when you use a martial power. Two other feats buy you an aura (50’ radius) that gives you a surge or an AP every time an ally uses an AP or a surge within your aura – seriously?
Rating: *

Forgotten Realms Campaign Setting (WotC) – After reading this book was the first time in more than 10 years that I have considered running a campaign in what was one THE campaign of choice for me. The book does a great job at describing the Realms, in a short and to the point way. It gives you an awesome framework for a campaign, with lots and lots of plot hooks, without going so much into detail that you have no room to maneuver. If you are one of those who think a campaign book should tell you everything, down to the price of inns in the different wards of Waterdeep, or the color of Manshoon’s underwear, this is not a book for you.
Rating: ****

Forgotten Realms Player’s Guide (WotC) –
I am one of those people that the idea of breaking campaigns up in a book for the DM and a book for the players is a great idea. The FRPG gives the players all the information they need to create a character in the Realms. You get two new races (Drow and Genasi), a new class (Swordmage), Realm-specific feats, and a host of paragon paths, also specific to the Realms. You also get an overview of all the major areas of the Realms, and the knowledge someone native to those parts should have. Even if you do not run a FR campaign, the book is worth the money. The drow and genasi could appear in any campaign, and the Swordmage is an awesome gish-class, even better when multi-classing into wizard. The paragon paths are easily made more generic to fit any campaign.
Rating: *****

Reviews continue in the next blog, due to wordcount.

Attention: Jack99's Ultrashort Reviews has moved to http://4eultrashortreviews.blogspot.com/ - All reviews are now indexed by company and rating.
This blog will no longer be updated.

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Comments

  1. Old
    benensky's Avatar
    BTW - you did not mention that the PDF of AtS has water stains on the cover (and I think other places) which ruins the artwork.
    permalink
    Posted 20th October 2008 at 06:19 PM by benensky benensky is offline
  2. Old
    Jack99's Avatar
    You are indeed correct regarding the stain. I must admit that I didn't even notice them at first, but after you did, I am not sure how I missed them
    permalink
    Posted 20th October 2008 at 07:01 PM by Jack99 Jack99 is offline
  3. Old
    Khuxan's Avatar
    I don't understand... does it have deliberate water stains to give a certain "feel", or has it been scanned from a physical product?
    permalink
    Posted 25th October 2008 at 10:57 AM by Khuxan Khuxan is offline
  4. Old
    Jack99's Avatar
    I am not sure TBH, but I do not think it is intentional. Rather, I think they scanned the front picture from a physical picture, and either didn't notice the stains, or didn't care.
    permalink
    Posted 25th October 2008 at 11:45 AM by Jack99 Jack99 is offline
  5. Old
    TarionzCousin's Avatar
    Great idea, excellent execution. Bookmarked for future perusing.

    Thank you very much!

    --TC
    permalink
    Posted 31st October 2008 at 08:46 AM by TarionzCousin TarionzCousin is offline
  6. Old
    Ketjak's Avatar
    You should post these at RPGNow or someplace similar. I imagine a lot of poor saps bought AtS.
    permalink
    Posted 2nd January 2009 at 01:12 AM by Ketjak Ketjak is offline
  7. Old
    Angellis_ater's Avatar
    Thankyou for reviewing Phrenic Shards, even if it was a harsh review. However, the feats that you assume give you an Action Point or Healing Surge is when an ENEMY spends an action point, which is far rarer than when an ally does so.

    We would love to hear more about what you felt was lacking in Phrenic Shards and how we could have done it better. You can reach us at dreamscarredpress @ gmail.com or Dreamscarred Press - The Definitive Source for d20 Psionics › All Types › All Topics

    Thankyou!
    permalink
    Posted 8th January 2009 at 11:33 PM by Angellis_ater Angellis_ater is offline
  8. Old
    Jack99's Avatar
    First of all, thanks for taking the time to read my reviews. I am sorry I made a mistake. I read the feats, and thought they were overpowered. Then, when I wrote the review, I simply checked "Thieving Aura" against the table, which says ally, not enemy.

    For what it is worth, it wouldn't have changed my opinion, since it still has other feats with similar problems, like Empowering Aura, which gives you an extra standard action every time an ally within the aura uses an action point.

    Cheers
    permalink
    Posted 9th January 2009 at 12:40 AM by Jack99 Jack99 is offline
  9. Old
    Angellis_ater's Avatar
    Absolutely fair feedback and because of this I will go over the PDF again, finetune the problems and re-release as a free update for all previous purchasers. One of the true benefits of PDF publishing is that if you make a mistake (or several), you can rectify these.

    One of the significant problems with 4E for us was both a limited experience with the system (and especially balancing issues) but also with playtesters - people who had 4-5 years of GMing and playing 3.5E tend to realize when things are wrong or feel out of the loop versus 4E groups who at the time of writing had about 1-3 months of game experience with 4E. Empowering Aura is a 26th level feat and it felt alright at that level and my playtest group felt it was OK too. Now, some 8 months into 4E, with more experience both with me and my playtesting group, I can see that this needs revisions.

    So, with all of this ranting I would like to ask, would you be interesting in helping us NOT make the same mistakes again? We could use some more people who are willing to give us the harsh truth (like Phrenic Shards apparently needed) - want to do some feedback work for us?
    permalink
    Posted 9th January 2009 at 09:22 AM by Angellis_ater Angellis_ater is offline
    Updated 9th January 2009 at 10:10 AM by Angellis_ater
  10. Old
    Jack99's Avatar
    Sent you an email.

    Cheers
    permalink
    Posted 9th January 2009 at 11:00 AM by Jack99 Jack99 is offline
 
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