The plan is to use this blog to post various RPG related stuff, most likely pertaining some designing, house rules and stuff like that. Basically the same stuff I might as well post on the EN World forum, though with a less tighter focus on D&D only stuff.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
Campaign Setting - Caprica and the 12 Colonies? (Part 1/2)
Posted 4th May 2009 at 08:17 PM by Mustrum_Ridcully
Updated 4th May 2009 at 08:38 PM by Mustrum_Ridcully
Updated 4th May 2009 at 08:38 PM by Mustrum_Ridcully
Recently, I had an idea on how to combine several things I found as interesting to use in a game (as DM). There are a few thoughts lingering in my head that I am trying to make into a coherent game or campaign.
I have been working on concepts for a new "modern" campaign for quite some time now. Either as a successor to my D&D 4 campaign, as a off-and-on game, or maybe for my online group.
The original idea was running a d20 Modern campaign, and when I looked into d20 Dark*Matter, I found a lot of stuff I liked, though I wasn't "convinced" by the entire setting. I'd probably still do something homebrew. My idea was an "Aerth" (unfortunately a name already taken) - an alternate Earth, very similar to our own, but a few things that seem historic fact might be wrong.
Thanks to the many comments and recommendations on Mutants & Mastermind and a little thanks to movies like The Dark Knight or Watchmen, I finally decided to buy M&M 2, just to see what it was all about.
I wasn't sure what to do with it, though. Should I adopt my d20 Modern idea and add supers? A Heroes like campaign? Should I reuse Torgs Terra setting? Or how about something more far fatched - a future where mankind travels space, and there are a few superheroes from every planet and colony?
I didn't know exactly...
What I definitely think is that M&M 2 might be a good solution to an unfortunate problem my gaming group faces at the moment - some people have to work at the week-ends, and that is the only time we can meet to play at all, which leaves us struggling to have enough players for a decent D&D game. But a different game, with less focus on parties of PCs might work fine even with just one DM and two players.
That was the gaming side of things. But there's also a "story"/media side of my idea.
I am a great fan of Battlestar Galactica.
I decided to split this blog entry in two parts. It felt too long to read in one go. At least if I or "Short Attention Span Joe" was supposed to read it.
I have been working on concepts for a new "modern" campaign for quite some time now. Either as a successor to my D&D 4 campaign, as a off-and-on game, or maybe for my online group.
The original idea was running a d20 Modern campaign, and when I looked into d20 Dark*Matter, I found a lot of stuff I liked, though I wasn't "convinced" by the entire setting. I'd probably still do something homebrew. My idea was an "Aerth" (unfortunately a name already taken) - an alternate Earth, very similar to our own, but a few things that seem historic fact might be wrong.
Thanks to the many comments and recommendations on Mutants & Mastermind and a little thanks to movies like The Dark Knight or Watchmen, I finally decided to buy M&M 2, just to see what it was all about.
I wasn't sure what to do with it, though. Should I adopt my d20 Modern idea and add supers? A Heroes like campaign? Should I reuse Torgs Terra setting? Or how about something more far fatched - a future where mankind travels space, and there are a few superheroes from every planet and colony?
I didn't know exactly...
What I definitely think is that M&M 2 might be a good solution to an unfortunate problem my gaming group faces at the moment - some people have to work at the week-ends, and that is the only time we can meet to play at all, which leaves us struggling to have enough players for a decent D&D game. But a different game, with less focus on parties of PCs might work fine even with just one DM and two players.
That was the gaming side of things. But there's also a "story"/media side of my idea.
I am a great fan of Battlestar Galactica.
I decided to split this blog entry in two parts. It felt too long to read in one go. At least if I or "Short Attention Span Joe" was supposed to read it.
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