NUMENERA is here; PLus REVELATIONS from the Mouth of a MADMAN! And our review of the 3.5 PREMIUM MAGIC ITEM COMPENDIUM reprint!


  • Rage of Demons: "D&D On Hard Mode"

    Out of the Abyss will be available in preferred stores in just two days (and elsewhere 11 days later). In the meantime, the promotion is still coming thick and fast, this time with a Chris Perkins interview over at Polygon. The interview covers a range of general D&D topics which you've probably seen dozens of times before, but there is some new material on Out of the Abyss....

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    What's this about a WotC Licensing Meeting?

    Fantasy Grounds, the official licensed Virtual Table Top for Dungeons & Dragons, recently mentioned that they ahd arrived in Seattle for a licensee meeting with WotC. "I just landed in Seattle for a Licensee Conference with Wizards of the Coast. Tomorrow should be fun and a great opportunity for us to meet many of the other licensees." It would beinteresting to find out who...

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    The Geekification of Everything?

    It's a good time to be a geek. By all accounts we won the culture war; Geeks have conquered the world. But maximum geek is coming, and it's steadily going to pillage our nostalgia, overwhelm us with superheroes, and ruin our games. Are we ready to...

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    [TRAILseeker #28] Practical Divination

    Practical Divination. 12 new divination spells for your Pathfinder game designed to address practical problems - from magic mapping to incidental armor, animal spy to trial by fire, and more! By Carl Cramér; illustrated by Ellis...

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    Darkmagic vs. Do'Urden - Watch Friday's Night's...

    Friday night's two-plus hour live Acquisitions, Inc. game at PAX Prime is now available for your watching delight. Chris Perkins, dressed ... interestingly ... runs the Rage of Demons adventure in front of a live audience. The players were Mike Krahulik (playing the wizard Jim Darkmagic), Jerry Holkins (playing the half-elf Omin Dran), Scott Kurtz (playing the dwarf Binwin Bronzebottom),...

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  • NUMENERA is here; Plus REVELATIONS from the Mouth of a MADMAN! And our review of the 3.5 PREMIUM MAGIC ITEM COMPENDIUM reprint!


    The ENnies 2013 voting booth closed last night with a record 13000+ voters! Thank you to everybody who voted - we'll be announcing the winners at the ceremony at Gen Con later this month; we will also be livestreaming the event for those who can't make it. See you there, and good luck!




    Dungeons & Dragons News

    • The Moondark Mystery -- The tale of the Moondarks is an interesting one, and it contains some mysteries for characters to explore. Ed reveals some of these to you this week!
    • Dungeon #216 -- An undead wizard lights a fire beneath the citizens of Starpine Vale. A dead goblin king finds new life in the body of an unlucky ranger. The drow take hostages in the temple of the sun god, and it will take more than diplomacy to get them out alive.
    • In this week's D&D Next Q&A, Rodney talks about check bonuses, spell DCs and stat caps. [47 comments]
    • Playtest Fatigue? I've heard a few comments recently about folks who have stopped playtesting. It's not that they don't like D&D Next but they are at the point where they're now just happy to wait for the actual book. Then, of course, you have folks who pore over every playtest package. Are you still playtesting? [70 comments]


    Pathfinder RPG News

    • The Dragon's Demand PDF is available now. "The Dragon’s Demand" is a deluxe super-adventure for 1st-level characters, and includes 64 action-packed pages of adventure and new monsters, plus a beautiful double-sided, full-color poster map of the town of Belhaim and an important miniatures-scale battleground! Players can expect to reach 7th level by the time they complete this epic adventure—if they manage to survive the wrath of a dragon when his demands aren’t met!"
    • Also out is Pathfinder comic #8.


    Numenera is here!

    Email download links for Monte Cook's NUMENERA are going out to Kickstarter backers as I speak. Mine arrived in the wee hours of the morning; others have theirs, while some report theirs haven't arrived yet. It goes on general sale on August 8th, but I imagine Kickstarter backers will start talking about it now.

    [Update from Monte Cook: "Regarding Numenera PDFs: DriveThru's system can only roll out 1,000 each hour, so it will be late this afternoon (PST) before they're done."]

    [Addiional Update: "To celebrate Numenera pdfs going to KS backers, here's a discount link for Malhavoc Press' similar-ish book Ptolus"]



    My first (30 second) impressions? Very, very pretty. Character sheet at the back is very stylised and arty, with elements of it arranged in a circular fashion (teeny version pictured above). The book has LOTS of art. It's a big, big book - 400+ pages - so I imagine my full read of it will come when the hardcover arrives.

    I'll look at it more later, but we have a thread for those receiving their books. [47 comments]

    Note that depending when you download(ed) it, you may not have the poster map file in your download. In that case, you should have an email from DTRPG saying "We have added the Numenera Poster Map file to the Numenera corebook. Please download and enjoy!"

    Though I've mentioned my frustration at secrecy involving game releases, I was very impressed by the timely release for a Kickstarter which - let's face it - exploded into a half-million-dollar juggernaught. Most Kickstarters which expand like that get delayed a lot; the extra resources mean extra stuff is being done, which means the originally stated timeline isn't meetable. In this case, Monte promised July 2013, and we got it August 1st - which is pretty much on time in my book! The physical hardcovers are being printed and shipped, and backers should expect those in the next couple of weeks. I'm hoping mine arrives before I leave for Gen Con!

    But anyway, let's take a quick look:

    417 pages, full colour, including covers. PDF is FULLY HYPERLINKED! Here's what you get (note this isn't a review; just news):

    • New World, New Game - intro, foreword, etc. A bit of fiction.
    • Getting Started - introduces the Ninth World setting, basic concepts, and how to play NUMENERA (3 pages on die rolls, task resolution, XP).
    • Characters - 50 pages including character types, descriptors, focuses (foci?), skills, and equipment.
    • Playing the Game - Rules and optional rules. Surprisingly short section; the rules are only about 30 pages long, with another 15 pages of optional stuff.
    • The Setting - the Ninth World setting info, organizations, and more. This bit's a hundred pages long.
    • Creatures & Characters - 40 pages of monsters, and a section on NPCs. One or two critters to a page; colour art. Stat blocks are short - only 4-5 mechanical entries (health, damage, armor, modificiations, movement), plus a bunch of descriptive items. Each critter has a "GM Intrusion" sidebar which says something like "GM Intrusion: The culova sprays venom without warning—even on the same turn that it attacked with a weapon." I'm still not 100% clear on the GM Instrusion mechanic, but we have a thread about it. [18 comments]
    • The Numenera - 40 pages of technology, cyphers, artifacts. Tech from previous ages appears supernatural and is called "the Numenera". Cypers are one-shots, and there's about 100 of them. Things like Force Cube Projectors and Gas Bombs. Artifacts are unique permanent items left by prior civilizations - amulets, armor, weapons, cloaks, etc.
    • Running the Game - GM advice, about 30 pages. Settings DCs, GM Intrusion, using NPCs, etc. Building stories, pacing, describing, prep work, play examples.
    • Adventures - four adventures, 5-10 pages each.
    • Back Matter - appendices. Character creation walkthrough, bibkiography, list of Kickstarter backers, gloassary, index, character sheet.


    So what else is coming for NUMENERA? Lots. You probably heard about the video game. We have a wiki page summarizing upcoming releases. And don't forget, we have plenty of NUMENERA discussion already! Jump in!

    Numenera Corebook
    August 2013 416 pages
    Numenera Player's Guide August 2013 64 pages (included in corebook); "Just like it sounds, this is a guidebook aimed at players. It’s short–only 64 pages–and includes only material for the corebook. In other words, there’s nothing in the Player’s Guide that isn’t in the corebook. It’s very useful, because there’s no need to hand a new player a 416-page rulebook to get them started. It has only the material that a player needs to get a feel for the game and the setting, and to create a character. More or less, it’s a distilled version of the first three sections of the corebook."
    The Devil's Spine October 2013 Three adventure set; three 32 page adventures, "The Devil's Spine", "The Mechanized Tomb", "The Other Side of the Maelstrom"; "The three adventures in The Devil’s Spine will be linked, but easily played alone. They take PCs all over the Ninth World (and beyond…but that would be telling), and get them involved in all kinds of strange, cool, and hopefully mind-bending experiences. While the corebook adventures set the stage for what a Numenera scenario might involve, The Devil’s Spine will stretch the boundaries in different ways."
    The Nightmare Switch August 2013 Exclusive Kickstarter supporter adventure; PDF
    The Ninth World Bestiary 2014 160-pages
    Numenera Creature Card Deck 2014 Cards representing Numenera creatures
    Technology Sir Arthour's Guide to the Numenera 2014 160-pages; A collection of Numenera cyphers, oddities and artifacts
    Numenera 3D Paper Fold-Up Terrain PDF
    Numenera GM's Screen August 2013 Four-panel, landscape format vinyl GM's screen
    Numenera XP Deck August 2013 Cards representing a character's XP points
    Numenera Cypher Deck Augist 2013 Cards representing cypher Numenera available in game
    Ninth World Guidebook 2014 A setting book about the Ninth World, its locations and denizens
    Thunderstone: Numenera Deck building card game from AEG
    Tales from the 9th World Available Short story book in PDF and epub formats
    Torment: Tides of Numenera Video game from inXile
    The Amber Monolith Available Free short story; PDF (included in corebook); "The Amber Monolith, the first short story from the 9th World setting and one of the stretch goals of the Numenera Kickstarter, is now free and available to everyone. You can read it in your browser as a flip book, or download the PDF Version of The Amber Monolith."
    Numenera Short Film
    Glimmers "Highly responsive e book format releases to augment the hardcover releases already slated for the game".
    3rd Party Products
    Poster Maps of the Ninth World September 2013 Kickstarter by Christopher West; fully funded.

    ZEITGEIST #6: Revelations from the Mouth of a Madman

    Not to neglect EN World's own release today - the 4E version of the sixth adventure in the ZEITGEIST adventure path!

    The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.

    Tinker has fled to Ber, a nation of savages trying to make themselves civilized. It minotaur ruler needs the gnome's inventions to keep his orc, gnoll, and lizardfolk rivals at bay, and he thinks it'd be a fun game to have the constables and conspiracy compete for first shot at their quarry. But there's another game afoot in Ber, and machinations at work only a madman can perceive.


    A fantasy adventure for enlightened heroes of levels 13-14 available in PDF format right now! (EN World silver subscribers can download it from the subscriber area).

    Boardgaming News

    • There are 55 days left to back the Medieval sword fighting game, Audatia on Indie Go Go. Audatia is not only a sword fighting game, but also a useful way to learn actual sword fighting moves and tactics.
    • CorSec Engineering has released a number of useful bits, bobs and add-ons for the X-wing Miniatures game. Location markers, ship dials and more are available.
    • Starlit Citadels has posted a review of Quarantine. Quarantines has players operating hospitals and trying to cure patients before they must be quarantined.