RPG Crowdfunding News 053: Western, High Plains Samurai, Torg Eternity, Rememorex, Beasts and Barbar

Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! Each week we’ll be looking at a few campaigns currently running that have caught our eye as well as occasionally speaking to some of the creators about their campaigns, or looking at some of the ‘behind the scenes’ business aspects of putting together, launching, operating and then delivering a crowdfunded project. If you have anything you’d like us to cover, or questions about anything we talk about, please don’t hesitate to leave a comment or contact me directly.

Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! Each week we’ll be looking at a few campaigns currently running that have caught our eye as well as occasionally speaking to some of the creators about their campaigns, or looking at some of the ‘behind the scenes’ business aspects of putting together, launching, operating and then delivering a crowdfunded project. If you have anything you’d like us to cover, or questions about anything we talk about, please don’t hesitate to leave a comment or contact me directly.


[h=3]Western – the Roleplaying Game by Askfageln[/h](Campaign Ends : Thursday 29th June 2017; 19:58 UTC)

The Swedes are certainly enjoying their recent rise up the Roleplaying Hierarchy with a string of “Hot New and Cool” RPGs being translated into English (largely courtesy of Kickstarter). Indeed this years most anticipated RPGs list here on EN World, as voted by you guys and gals, saw RPGs from Scandinavia dominate the list. Now it’s the turn for the multi-award winning Western RPG from Askfageln… and they’ve hired some Industry Vets such as Ken Hite, Will Hindmarch, Graeme Davis and August Hahn to contribute too!

Western is a Swedish roleplaying game set in the Wild West, that we now want to share with all English speaking gamers and Wild West fans. The fourth edition of Western was released in Swedish last year. The game is thoroughly playtested, full of setting features and game mechanics to support the setting and encourage roleplaying. Over 300 full color illustrations were made especially for the two core books – artwork of the highest International standards.

To play, you will need the first two core books. Each title is released in hard cover, have an appendix at the end with extra resources and all handouts are included even in the standard editions. All illustrations are made to enhance the text.


Your Path - The Players’ Book is about creating characters, different styles of play, our acclaimed Life Path system for creating vivid and immersive character backgrounds, traits and skills of different kinds, and our special feats and flaws system to encourage roleplaying.

The Law of the Land – The Game Masters’ Book covers rules on everything from reputation and gunfights to chases, a lot more on weapons and equipment, a scenario generator, rules for creating NPCs, archetypes to use when you play, thoughts on campaign building, and a ready-to-play adventure. This title includes the Western way of shooting – our signature game mechanic that dates back to our first edition of the game back in 1989.

Western is constantly the biggest roleplaying game on the Swedish convention scene. Even though the game looks as good as any coffee table book, its real strength shines through when you play. The game already has ten published adventures in Swedish, and English versions of five of them will be part of the base kit provided through this Kickstarter.

Not satisfied with that, we are currently preparing a bunch of new sourcebooks. As well as working with some of Sweden’s best and most beloved game writers and designers, we are also adding some international star quality to our team, including Graeme Davis, Ken Hite and Will Hindmarch. When it comes to artwork, the fabulous Lukas Thelin is our lead designer and do most of the illustrations, but for future releases we also plan to bring on great talents from all over the world, including Javier Charro and Mark Stacey.



[h=3]High Plains Samurai by The Warden[/h](Campaign Ends : Friday 30th June 2017; 02:00 UTC)

There is a world beyond our own steeped in darkness and struggling in the aftermath of a divine war; a world where its people fight not only to survive but to amass power, riches, and honour. A place of intense, high-octane wire-fu action set against the background of desert landscapes, high speed train robberies, and mutant warriors battling it out for supremacy.

Nothing is as it seems in this world, and everything is possible. We call it... High Plains Samurai.


High Plains Samurai is a massive mash-up of ideas. Set in a post-apocalyptic fantasy world the game has gunslingers, gangsters, samurai, barbarians, and steampunk – and in some instances superpowered abilities for those who become qi warriors.

Built using the ScreenPlay engine, HPS is a collaborative story game with all players taking an equal role in the storytelling process. Players take on the role of Writers working with the Director to draft complete stories of action, suspense, horror, and survival. Through their lead characters, Writers actively drive the story and create epic action sequences as the central storytellers; the Director reacts to their descriptions while simultaneously challenging their characters along the way. For every description moving the story forward, another player will deliver its outcome to push it further, react to events, and embellish details with camera angles, special effects, even a character's demise.

In a world where everything is possible, dice rolls are not used to attempt success or failure, but as complications against your enemies... and death is the ultimate complication. Characters roll dice based on the number of details built into their descriptions against an opponent's Defence for the right to choose their enemy's fate or perhaps allow the enemy to choose their own. Each complication becomes incorporated into the story and can also be countered or removed by spending Stamina until there is none left to give or the battle is over.

Together, you will create tales of heroic struggle against the machinations of the mysterious bandit known as Black Scorpion and her bloody plot for revenge that threatens the return of Chaos incarnate.

HPS is an open-ended setting and storytelling game where your group's vision of the story is the main focus. Set in the scarred and bloody setting known as the One Land, your story could begin in:

· Hunan, a desert-swept city of harsh depravity and lawlessness fuelling one warlord's insatiable greed
· Yung Zhi, where swaying towers loom above overwhelming poverty and overcrowded streets controlled by powerful gangsters
· Monsoon, the samurai compound where strict order keeps back the surrounding poisonous jungle
· Khar’tep, home of magnificent heights encompassed by jagged peaks and frigid blizzards controlled by the barbarian tribes
· or Rust, a hidden city of wild inventions and rotting depths oppressed by a xenophobic cult

Sitting between them all, its very essence seeping into both the land and its people, are the Wastes. The source of wild and destructive powers, the swirling madness of the Wastes hides the truth behind a terrible apocalypse.

Living in these conditions requires a cold heart, quick reflexes, and amazing power, the kind of power you can only unlock from your inner qi (prounched "chi"). An unforeseen effect of the Wastes, these powers allow some to tap into abilities never thought possible: breathe fire, leap ten times higher, phase through walls, and perhaps even turn flesh to stone. These qi warriors remain spread out across the land, using their powers to survive or thrive, sometimes at the expense of others. They fill many roles, like:

· the Unstoppable Hunter, fulfilling the orders of the cities’ warlords
· the Deadly Shadow, unseen puppet masters pulling strings behind the curtains
· the Rogue Scholar, seeking truth behind the mysteries that could save the One Land
· and many more!

Will your heroes succeed or will they fall into the hands of Chaos? Only you and your friends will be able to tell this story!



[h=3]Torg Eternity by Ulisses Spiele[/h](Campaign Ends : Saturday 1st July 2017; 01:00 UTC)

I loved Torg. I remember when it was first released in 1990 our group got the Possibility War bug hard. We were subscribers to the Infiniverse magazine (no mean feat as a UK group pre-internet days) and I certainly wasn’t the only one who brought every new release for the game as soon as it hit the shelves. We played Torg a lot. And I mean “a lot”. I still have a lot of fond memories of the campaigns we had and keep looking longingly at my Torg collection wanting to dust them off and return to explore the Cosms. Well, now that Ulisses Spiele have launched the Kickstarter for Torg Eternity I’m guessing they’ll be a lot more Torg love going round which means they’ll be a lot more games being played. Win win for me :)

So, what is Torg? Torg is set in the near future and the games general begin shortly after the Storm has begun. On “Day One” the Earth comes under assault from multiple dimensional realities, or cosms, each led by a High Lord. The invading realities alter the natural order of things in the regions they invade, with the people and land largely being moulded to correspond with the new stronger reality the High Lords are imposing. There are areas of land which remain unaffected, the Core Earth, and also those who are somehow unaffected by the new rules – both from Core Earth and also from the various invading realms who may not agree with this (and other) invasions – called Storm Knights who oppose the High Lords themselves.

This new version has been re-imagined and updated. Something that certainly a few of the original Cosms needed in all honesty. “Every cosm got an overhaul from the ground up, updating those that were out of date given the 30 years that have passed since the original game was released, refocusing some that had gone a little astray as the original game grew, and generally making each realm tougher! We had the luxury of all the development the original team did on the original cosms, so we consolidated some of the most beloved material and worked it in right from the start.”

There are plenty of cosms vying for a piece of our planet. From the dark fantasy of Aysle, the savagery of the Living Land, the technological oppression of the Cyberpapacy, the Gothic horror of Orrosh, pulp Nile Empire, demon ruled Tharkold or the action and intrigue of Pan-Pacifica.

The Storm has arrived. Are you prepared?


[h=3]Rememorex by Nerdy City[/h](Campaign Ends : Saturday 1st July 2017; 20:59 UTC)

Stranger Things has certainly helped inspire a few recent RPGs where you take on the role of a kid back in the 80’s facing the weird and strange horrors. Rememorex is the latest of such games not only inspired by the aforementioned Netflix series but also such 80’s classics as E.T., Gremlins, Firestarter, The Last Starfighter and so forth.

Rememorex, an RPG with a heavy emphasis on narrative and storytelling, is your childhood, or maybe the childhood you never had. The genre is nostalgia, from trapper keepers to MTV to Mr T. Rememorex is about telling stories in an America were cynicism hadn’t yet eclipsed fantasy.

The children of the eighties played outside and pretended to be robots, ponies or soldiers. The floor was always lava. They were often left to their own devise and sometimes, just sometimes, found monsters in sewers or the woods. You’ll start in the fictional town of Clearfield, Delaware, a town of station wagons and treehouses and bikes in the wood.

It’s a town where a generation dreams in neon and chrome, but gets up every morning to learn social studies and races home to watch cartoons with sugary cereal. Everything is fine until the Strangeling comes. You might be a brain, an athlete, a princess, a criminal or a basket case, but you’re a normal kid attending school. You have normal problems: avoiding bullies and collecting stickers or GI Joe guys, or hanging out at the mall and making sure the right boy asks you to the homecoming dance. Then something strange comes into your normal suburban life, something weird, something other, that forces you to do things you didn’t think you could do. You rise to the challenge of saving the odd one who has come to you, a normal suburban kid, for salvation. Your journey begins.

The System
Rememorex plays with the Omnisystem, a streamlined, narrative-driven game engine designed to be nearly invisible when the story gets going. Character creation is based on just three player-created stats and a simple chart of relationships that develops your own unique drama for your high-school or junior-high school clique. You roll your stats against a target number set by the GM, and that’s conflict resolution.

There are three innovative mechanics in Rememorex: The Tracking Error, the Clip Show, and the Montage. With a Montage, characters can collaborate on a massive project to achieve impossible results, like outfitting a Power Wheels car with an EMP device or rigging a stink bomb to go off in the vice-principal’s car. With the Clip-Show mechanic, players can do a short, rules-light storytelling game that explores their shared past. The place where Rememorex shines brightest, however, is the Tracking Error: a simple mechanic that lets players of characters not presently in the scene affect the story in major ways when the group splits up.



[h=3]Beasts and Barbarians Steel Edition by GRAmel Korys[/h](Campaign Ends : Thursday 6th July 2017)

Polish company GRAmel Korys have been producing Savage Worlds books for quite some time in both English and Polish. They also happen to be the Polish language publishers of both Savage Worlds and Deadlands, so know the system well. This successful Indiegogo campaign sees GRAmel fund a new enhanced edition of Umberto Pignatelli’s sword and sorcery setting Beasts & Barbarians Steel Edition. The new edition of this Savage Worlds setting has expanded in a number of areas such as new lore, more setting information, gear, adventures, monsters as well as becoming full colour throughout.

Welcome to the Dread Sea Dominions!
Imagine a land, far away in space and time, dominated in the past by a cruel race of sorcerer-priests, the Keronians. Cursed by the gods, their empire was wiped out by a cataclysm, the fall of the Dread Star, which has thrown the world into barbarism and created the Dread Sea Dominions from the scattered ruins of the past.

It is a world of savage barbarians who venture into ancient ruins to save scantily-clad damsels from a fate worse than death under the claws of pre-human beastmen.

It is a world of chainmail bikini amazons fighting in the sun-scorched arenas of Faberterra to appease crowds of the decadent cities of the Iron Empire.

It is a world where dark sorcerers invoke the forbidden names of demons in temples old before mankind tok its first, hesitant, steps outside the caverns of the north.

This is the world of Beasts & Barbarians where everything is built to evoke the feel of the pulp fantasy stories of the ‘30s!


Beasts & Barbarians Steel Edition is two books = the Player’s Guide and the Game Master’s Guide. Both books will be 144 page Hardcovers with adventures available in booklet format with black & white art.

The Player’s Guide includes:
· Summarized descriptions of the lands and the history of the Dominions.
· Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
· More than 40 new Hindrances and Edges to create sword and sorcery heroes.
· Specific gear (from loincloths to Amazon Hawk Ships).
· Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery and enlightenment.
· Setting rules including After the Adventure events, crafting rules, expanded mass battle rules.
· And much more!


The Game Master’s Guide includes:
· A detailed history of the Dominions, expanded and focused on the last five years.
· A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
· A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
· Rules and tips to create Character Tales (adventures focused on a single player character).
· A fully-fledged character generator.
· An expanded Bestiary, including Personalities of the Dominions, the movers and shakers of the setting.
· An introductory One Sheet adventrue.



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If you have a forthcoming Kickstarter, or see one that excites you, please feel free to drop me an email on angus.abranson@gmail.com You can follow me on Twitter @ Angus_A or on Facebook where I often post about gaming.

Until next week, have fun and happy gaming!

Angus Abranson
 

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Fireball36

Explorer
Wow, the Swedes know to invest in some quality artwork in their RPGs. I supported Trudvang's kickstarter based on the incredible art alone and it looks like "Western" is going to be tempting as well. Kudos to the Polish as well with the Beasts & Barbarians RPG cover art. I'll have to check them out.
 




Connorsrpg

Adventurer
Yeah, I was sure I would see Fragged Empire here too.

Western looks very tempting even for just the art to use in Deadlands etc.
 

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