Can Hobby Stores Make Their Saving Throw?

We've talked before about geek culture taking over the world, from movies to conventions, but another trend is accelerating that may affect hobby gaming: the death of the retail store. Can geek culture save it?

We've talked before about geek culture taking over the world, from movies to conventions, but another trend is accelerating that may affect hobby gaming: the death of the retail store. Can geek culture save it?
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[h=3]From Craftspeople to Chain Stores[/h]Retail stores came into vogue in the 1870s. Prior to that point, shoppers primarily dealt with craftspeople locally:

It wasn’t until mass manufacturing gathered steam, fueled by the national railroad and wider transportation networks, that the concept of a department store became viable. John Wanamaker, whom many generally regard as the pioneer of marketing, opened the first department store in Philadelphia in 1876. Unlike small shops at the time, Wanamaker’s made use of price tags and a money-back guarantee. Out went constant haggling with small-time proprietors, and with it, various cottage industries.


It didn't take long for another company to upend the department store mode. It was Sears who cut out the middleman, a sort of Amazon of its day:

Just as Wanamaker and its progeny—Macy’s, Lord & Taylor, Nordstrom, Saks, and others—forever changed the retail landscape in dense cities, Sears made a dent in sparsely populated rural areas. Sears, Roebuck & Co.’s mail-order business flourished at a time when farmers in rural America were selling their crops for cash and buying what they needed from rural general stores.


And so that model continued. Until now.
[h=3]Death of a Salesman[/h]Retail store closings have been accelerating for some time, but the rate of closures has sharply increased this year. Jackie Wattles reports at CNN:

Brokerage firm Credit Suisse said in a research report released earlier this month that it's possible more than 8,600 brick-and-mortar stores will close their doors in 2017. For comparison, the report says 2,056 stores closed down in 2016 and 5,077 were shuttered in 2015. The worst year on record is 2008, when 6,163 stores shut down. "Barely a quarter into 2017, year-to-date retail store closings have already surpassed those of 2008," the report says. If stores do close at the rate Credit Suisse is projecting, it could mean America will lose more than 147 million square feet of retail space this year.


Why is this happening? The decline, triggered by the global recession in 2008, has two primary drivers, cheaper clothing alternatives and online shopping:

The growth of cheap, trendy fast-fashion has been unstoppable in the US in the past decade. To illustrate the point, Macy’s famous Manhattan flagship store on 34th Street now shares the corridor with three H&M stores, including the world’s largest, which is literally across the street from one of its other locations. Internet retailers have been grabbing customers from department stores, too, and reducing foot traffic to their brick-and-mortar stores. Financial firm Cowen and Company predicts department-store apparel sales will grow a little in the coming years, but Amazon will blow past them to surpass Macy’s as the biggest clothing retailer in the US by 2017.


It's easy to see why some analysts are predicting the death of brick-and-mortar altogether. And yet there are standouts.
[h=3]Those Still Standing[/h]There are companies that are thriving in this new economic environment, like discount retailers T.J. Maxx and Marshalls, which points to price being a primary factor in the decline of brick-and-mortar. But more high-priced stores are doing well too. Apple's model in particular shows that experience is still important to customers, and that's good news for geek stores.

Hobby stores can resist these trends. A defining trait of geekdom is its devoted fan base, a key attribute for return customers. Additionally, hobby gaming in particular is a participatory experience that requires more than just a sale. Synchrony Financial's white paper, "The Future of Retail," explains the key attributes that will differentiate stores in the future, and geek stores fit the bill:

Brick and mortar stores will exist in the future, but there will be fewer of them. A new model of delivering not only products, but also genuine brand experiences is emerging. People are social by nature and will be drawn to gathering places to share ideas and be entertained. It’s not just about making money. It’s about building trust. Retailers who tap into this trend will be rewarded.


Hobby gaming also tends to have a much stronger form of brand identification that encourages loyalty:

In high-involvement categories, specialty retailers will remain a go-to, but variety will be important. With that said, shoppers are reaching a tipping point around American consumption. Feelings of angst about acquiring too much “stuff” is driving a shift toward purchasing experiences rather than things.


ICv2 notes that stores are recognizing the value of geekdom by shifting their inventories, with Barnes & Noble, Gamestop, and FYE jumping on the geek bandwagon.

Although the future of brick-and-mortar stores looks uncertain, it seems likely hobby gaming outlets -- with their interactive experiences, loyal fan base, and strong brands -- will come out stronger from the downturn.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

EthanSental

Legend
Supporter
I'd be curious to see how many game stores have closed in the past 2 years. I've seen 2 close that are on my 60 mile drive to work. Both tried to focus on the growth in board games but maybe their location and populace in and around weren't into gaming to keep them afloat. Both had maybe 45k in population within 15 miles of the location. Maybe poorly run and managed.
 

Mercule

Adventurer
The "experience" is a double-edged sword for the FLGS. Even the nicest stores I've visited have a vaguely Cheeto and Mountain Dew atmosphere. The owners/employees are often super nice, but don't always appear "professional". I don't necessarily want a guy in a tie to sell me my D&D books, but athletic shorts and a death metal T-shirt might be a bit too far in the other direction. Sometimes, the counter staff is engaged in other stuff -- which is cool, but.... I can't tell who they are amongst the other unwashed nerds, when I actually want to check out.

Speaking of the other nerds, some are great, but there are others who aren't so much so. I've got four girls who'd really love to become nerds (or to continue to grow as such), but the level of language as well as certain other behavioral issues (stop staring at my teenage daughter, yes, she's athletic) can make it an unpleasant experience.

I'm not saying these are universal, by any means. I'm just saying that it's not exactly the same sort of sub-culture experience one gets going into a gun, bike, or camera store.
 

Game stores close periodically in New Zealand largely because the cost and time of importing is generally higher than ordering online. However, some keep going - particularly when they diversify their trade and establish communities of gamers and places to play. The slow death of retail, in the light of Amazon and others, is trend across the board however. A lot of high streets in smaller towns seem to be increasingly dominated by eateries of various types - it's one thing you can't wait for three weeks delivery!
 

lewpuls

Hero
The blessing for FLGS is that they sell physical products, not "digital" (electronic) products such as video games. Digital tends to race to zero pricing, for a variety of reasons. For example, most mobile video games are free-to-play.

Perhaps a reason for the less-than-desirable atmosphere one might encounter in game shops, is the crossover from video games, where many "fans" have pretty undesirable traits (especially from a woman's point of view).
 

JonnyP71

Explorer
Speaking of the other nerds, some are great, but there are others who aren't so much so. I've got four girls who'd really love to become nerds (or to continue to grow as such), but the level of language as well as certain other behavioral issues (stop staring at my teenage daughter, yes, she's athletic) can make it an unpleasant experience.

One shop near me has 2 rooms that can be hired out for gaming - signs hang on the walls stating that if anyone's personal hygiene is deemed offensive then they will be asked to leave. That's hardly a good advert for our hobby. We hire one room most Saturdays, but have to keep the door firmly closed as the other room is often filled with excitable lads in their late teens playing MTG noisily!

We've had 1 local shop close very recently - its demise was essentially down to a run of bad luck, but the owner hadn't got the cash reserves to carry him through a lean time.
 

Yaztromo

Explorer
I guess this is part of a wider trend covering all kind of face to face experiences, from retail to gaming.
I really hope face to face interaction will survive! :)
 

Tormyr

Adventurer
Up until last year, my FLGS was At Ease Games in San Diego, CA. A few years back, they moved from their Poway location to a large strip mall location on a busy 6 lane road. The new location had plenty of space for product with wide aisles to walk through and around 2 dozen tables. After 2 years of developing their clientele to the point where they were busting at the seems (especially Wednesday night with both Magic and D&D), they took over the next space that the crossfit gym had vacated. This doubled their space, allowing them to partner with a local brewer to install a small bar, add a second floor room, and a dedicated wargaming room. The owner has succeeded by being in a high population density area that is easy to get to with lots of playing space and scheduled events the entire week.

Since moving to Brooklyn, NY at the start of the year, I have been playing at The Brooklyn Strategist. As it is in New York, the space is quite a bit smaller. They have a double-storefront space that allows about a dozen tables inside, a half dozen tables out back, a small cafe, and limited shelf space for product, but they can pull additional product from inventory in the basement. The product prices are a little below MSRP. The way they succeed is actually charging for the tables. Players pay $10 per person per 4 hours or get a membership. The store also does after school programs, summer camps, and events nightly. Players come from all over New York City to play D&D on Wednesday nights.

While I have no doubt the face of retail is changing, and FLGSs are having a hard time of it in some places, my personal experience has been overwhelmingly positive.
 

Barantor

Explorer
In more rural areas where a local gamestore is the only alternative to Amazon it is a hairy prospect to keep a game store afloat. Even in smaller cities the market is small and thus a store owner has to compete not against other hobby stores, but the ease of online retailers.

Table space is the big seller at stores now in my area rather than the actual store but I don't think the market can sustain a place where they charge for the tables. It's a pity in a way because I was introduced to gaming by stumbling into a gaming store thinking it was a toy store when young, but today we have the internet to explore the world and it's a lot more open to geek culture, especially those who may have trouble socially.
 

jasper

Rotten DM
Hobby shops are just another niche business. Like Golf, hunting, gun, radio control, sewing (cross stitch, needlework, crewel, yarn), and coffee (starbucks). Some of the niche business have a huge customer base, some don't. So it all falls back to customer service.
 

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