(KS) Get a taste of Eastern Fantasy in The Folio #16 & #17 for 1E & 5E
  • (KS) Get a taste of Eastern Fantasy in The Folio #16 & #17 for 1E & 5E


    Art of the Genre head east for an epic two-part adventure with their latest Folio offerings. Inspired by TSR’s classic Oriental Adventures, and suitable for both 1st Edition AD&D and 5th Edition D&D, Scott Taylor takes players and Gamemasters alike to explore the shadow corrupted Distant Turtle City.


    My Project: The Folio #16 & #17 are 1st Edition AD&D & 5th Edition D&D combined gaming modules. They will be produced as 8x11”, removable cover [11x17" once removed], adventures with mostly b/w interior artwork. There are two interior booklets, The Gazetteer and The Dungeon, with the final size being roughly 32 pages of content. They come with both 3D and traditional hex maps.

    Who’s are they for? ALL gamers, both new gamers and old gamers as they are easily expandable or playable as is. As a double adventure, they build on the events of Folio #14 & #15, but also stand on their own as a two-part exploration of Distant Turtle City, a Far Eastern island town that has fallen to dark magical corruption. The base mechanic will be for 1st Edition AD&D with 5th Edition D&D insets, but I’ve designed it to be readily modified to any fantasy game, and don't forget the PDF!


    What’s in the adventure? All original content built in the Art of the Genre world of the Nameless Realms. Incorporating tidbits from previous Folios such as Roslof Keep, the Taux Trilogy, and of course The Isle of Jade (setting for Folio #14 & #15) these new adventures will allow players to start at mid-level as they set encounter a half sunken ship that leads them to Distant Turtle City. This Asian inspired port has fallen to the power of the dark sorcerer Molo of the Thirteen Wives, and only the players can free it while continuing on their quest to help save the world from Molo's ultimate plan.


    What is Distant Turtle City? Distant Turtle City is a far-flung island port of the T'ung Empire. It is a perfect place to introduce the party to the Oriental Adventures type setting, while giving them a chance to encounter enemies not normally found in standard Euro fantasy settings.

    How will the mapping be done? Each Folio has a removable cover that is home to a 3D map of the major encounter zone of the module, and Folio #16 will also include a 3D map of Distant Turtle City. There are also standard hex maps included for easy table-top use.


    What is The White Ship Campaign? The White Ship Campaign is the full culmination of Folios #14-#19 and takes player characters from 1st Level to the low teens. The story follows the dangers of a rogue necromancer who is trying to find the fabled 'White Ship' from a lost civilization that can help him bolster his power to dominate the Nameless Realms. Folios #16 & #17 detail the middle adventure of this campaign as the chase between Molo and the players continues!


    Do I have to have any other Folios to play these modules? No, these are completely self contained if need be and serve as a perfect destination adventure for mid-level characters looking to explore non-standard fantasy setting.



    What are Iconic Characters? In each Folio series we put together a party of characters that you get to follow through the adventure with artwork. However, we also put statistics in for both 1E & 5E versions of the characters in case you want to play them or use them as NPCs! These are usually found in stretch goals.



    The Folio #16 & #17 Double 1E & 5E Adventure Set is running on Kickstarter until Wednesday 8th November 2017.
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