New Hobby Releases In Stores & PDF Spotlight: 8th January 2018
  • New Hobby Releases In Stores & PDF Spotlight: 8th January 2018

    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


    Tiny Dungeons: Second Edition
    Core Rulebook
    By Gallant Knight Games

    Tiny Dungeon: Second Edition is the newest iteration of the minimalist fantasy roleplaying game!

    Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great for all groups, ages, and experience levels!

    Included are over a dozen lightly detailed settings, written by some of the best authors out there. These “micro-settings” are light-weight, open-ended and designed to be inspiriational for your games and provide a fast, easy jumping point for your campaign! Covering a wide selection of fantasy genres and ideas, there's something for everyone in Tiny Dungeon 2e!

    With micro-settings by: Tobie Abad, Marie Brennan, Shawn Carmen, Elizabeth Chaipraditkul, Steve Diamond, Miguel Espinoza, Dianna Gunn, John Kennedy, Melanie Meadors, Mari Murdock, Darren Pearce, jim pinto, Steve Radabaugh, Wendelyn Reischel, Ryan Schoon, Howard Tayler, Randy Tayler, Sandra Tayler, and Ben Woerner

    So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, fantasy roleplaying!

    Ruma: Dawn of Empire
    Core Rulebook
    By Azure Keep

    Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages.

    Ruma: Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors. Ruman generals and senators have formed small cohorts of specialized troops to discover and counter these threats. You and your friends are members of such a cohort.

    The game is powered by the Apocalypse Engine, created by D. Vincent Baker & Meguey Baker for their game Apocalypse World. The engine also runs many other awesome games, such as Dungeon World by Sage LaTorra and Adam Koebel, The City of Judas by Davide Pignedoli, and Legacy: Life Among the Ruins by James Iles. Ruma: Dawn of Empire owes a great deal to these games, and many others.

    Inspiration for Ruma can be found in movies such as 300, Ben Hur, Centurion, Clash of the Titans, The Eagle, Gladiator, and Immortals; TV shows like Rome and Spartacus; and novel series like The Oath of Empire by Thomas Harlan and The Videssos Cycle by Harry Turtledove.

    Delta Green Scenario
    By Arc Dream Publishing

    Even Death Has a Half-Life

    Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose. When the sun rose, Grieves’ body began to smolder and disintegrate.

    It was another five hours before Delta Green got involved.

    In Viscid, the Agents must keep a lid on a story that threatens to spin out into the public in all its unnatural detail. They must delve into the secrets of strange and lethal forces acting in secrecy all around them. They must follow a trail of carnage to a horrifying communion.

    As far as Delta Green is concerned, staying alive is the last of their priorities.

    Lost Hall of Tyr
    5th Edition / Swords & Wizardry Scenario
    By Gaming Ballistics LLC

    The Hall of Judgment: Here Tyr himself guided human and dwarf in the ways of honor, law, retribution, and justice in war and life. It has been lost for centuries, hidden by the power of Asgard from those without permission to enter.

    Until now . . .

    The Tiwstakn, the fabled keys that unfog the mind and guide the body when seeking the Hall, have been found. The clerics of Tyr in the city of Isfjall, have offered the PCs a substantial reward if they have the will to rediscover the hall, and return the holy books from within.

    They are, of course, not the only ones looking…

    Lost Hall of Tyr is an adventure scenario for Fifth Edition or Swords and Wizardry, targeted at characters who are established but are not yet the movers and shakers of the world. It is geared towards 4-8 characters of level 4-7, with 28-32 total levels recommended.

    The module is set in a Norse-inspired culture and land, and uses the mythology and legends of the Asgardians, and the nordic/viking culture, as a basis. It includes advice on how to drop it into any campaign and setting, so long as the journey and quest takes the party into the mountains and wilderness, in search of an object or goal that is valuable because of its history and contents, but not powerful by itself.

    Misspent Youth 1.2
    Core Rulebook
    By Robert Bohl Games

    Misspent Youth is a tabletop RPG about friendship, standing up to bullies, and changing the world. The game is for 4 to 6 people, one of whom plays The Authority, the force that's making the world a place to live. The others all play Youthful Offenders (YOs), the only ones who can redeem the future from this pack of s trying to it up.

    Ever wanted to play The Hunger Games (but focused on friends), Clockwork Orange (but with heroic droogies), Hackers (but less goofy), Mad Max: Fury Road (but, again, with teenagers), or Avatar: The Last Airbender (but sci-fi)? This is the game for you.

    Here's how Misspent Youth works: First you create the evil Authority as a group, then you create your characters together. At the start of each episode, you ask questions about the friendship between the characters, then you make up some villains for The Authority to employ in ing up your lives. Each episode has a seven-scene structure which, in every complete session, gives you a story with a beginning, middle, and end.

    When it comes to the place in each scene where The Authority tries to stomp you in the face with its massive, -off boot, you have a Struggle. In a Struggle, you attempt to achieve your group's hope without letting The Authority get her objective. As you throw dice in a craps-like system, you can win it all for your side or up your hopes for all your friends. But not to worry, if you roll a loss, you can sell out one of your convictions! You describe doing something so vile, heinous, and Authority-like that your friends are horrified with you. You win it for your side but now you're permanently more like The Authority!

    Once the first YO has sold out every conviction, that's the last episode of the series. In each episode, you have the chance to change the world to make it a better place to live. If the last episode of the series ends and you haven't changed the world enough, a catastrophe that the group authors at the start of the game comes to pass, and it's your clique's fault for failing to stop it. But if you beat The Authority, you can fix the world.

    Dead Man’s Hand
    5th Edition Scenario
    by BTD Press

    Dead Man’s Hand is a tale of desperate gamblers and corrupt lawmen, of criminal subtlety and supernatural mystery. Characters begin at 1st level, and by the end of the campaign they should by 9th or 10th level. The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventure’s difficulty by reducing or increasing the number of enemies present in a given encounter.

    Dead Man’s Hand is set in the American Frontier circa 1872. The region, known as as Western Valley, is a fictional territory not intended to be a specific location. As such, there is no conflict with birthplace or recent places of living for the characters, Everyone arrives in Western Valley just the same, and are no culture is more foreign than any other. A combination of roads, railroads, and even a few rivers connect the various settlements of the valley.

    You can play this adventure with just the DUNGEONS & DRAGONS basic rules and the Frontier campaign setting, which contains all the enemies and items not described in this book.

    C7 Castle on the Hill
    Castles & Crusades Scenario
    By Troll Lord Games

    Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared.

    That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines of his small realm and threatening the whole of the Darkenfold with war and bloody conquest.

    A mid to high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.

    Hybrid Classes for NeoExodus: Headhunter
    Pathfinder Supplement
    By LPJ Design

    Certain arcane rituals allow one to tap into the power of a defeated foe, siphoning off their strength to become a stronger warrior. The headhunter is skilled in these rituals, using the heads of slain enemies as focuses for their captured spirits, gaining not only magic but the ability to tap into a fallen foe’s anima to increase their own prowess in battle. With battle prowess supplemented by spells and mystical powers drawn from the heads of her fallen enemies, the headhunter is an excellent front line fighter.

    “Dark Cities” – A 100 Scenrios for Urban Adventures
    Systemless Sourcebook
    By Alex “Earin Shaad” Petrovic

    This book contains dozens and dozens of scenarios and scenario ideas for adventures urban settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has settlements of any significant size, you will be able to run these scenarios!

    Our plothooks and storyseeds (around half a page in length each) are ideas: a collection of political intrigues, murder mysteries, criminal undertakings, the plans of secret cults, supernatural powers unleashed and much much more. A few adventures are straightforward, but many come with a twist, designed to lead to more trouble and more action for your average adventuring party!

    Each adventure introduces the basic story: a villain's plan, the most important NPCs and how things might develop once our heroes become involved.

    Use these scenarios as they are written, or let them inspire you and grow your own, custom adventure from the sprouting seed of our story!

    Each adventure seed is focused on one or more of the four large categories of RPG scenarios: exploration, diplomacy, investigation and combat.

    Many adventures are designed for mid level characters, but you can find quite a few for rising heroes or legendary champions in this collection as well.

    Urban adventures, with the intrigues of criminals and nobles alike, are especially well suited for investigative adventures. In this collection you will also find a short guide with the most important tips on running such adventures.

    Last but not least: we have included a list of 20 short encounters that can be used in any urban area and are especially well suited to be thrown into your campaign as a bit of a distraction, a small tidbit of interest that gives your player characters a little room to breath...but at the same time holds the potential for much more!

    The Orcish-English Dictionary (2nd Ed)
    Systemless Sourcebook
    By Bearfoot Media

    “Kemamiad grezmelad aka! Petkag no kagat quig vag shminka. Yet kathag quet lulz resstidz skriagek! Lika makkag orfu aka.” —Vothnokk Split-Face, Mancutter sub-chief (retired)

    Plead for your life in grammatically perfect Orcish! And essential guide for students, travelers, bards, and merchants, this volume contains over 4,800 Orcish words, as well as:

    • An easy-to-use pronunciation guide
    • A comprehensive grammar primer detailing proper conjugation and declension
    • Lexicons in both Orcish and English
    • Writeups on the Orcish clans and their histories
    • A handy phrase book covering important subjects such as General Conversation, Business and Trade, At the Inn, In the Dungeon, Insults (not recommended), and, of course, Dating and Romance
    • Sample orcsigns, Orcish war chants, the Orcish alphabet, and more!

    Teach yourself Orcish today! Seriously, it might stall them long enough for you to outrun your friends.

    The Orcish is featured in the fantasy-comedy web series JourneyQuest, which can be seen on YouTube and Amazon Prime.



    D&D Dungeon Tiles Reincarnated : City
    Dungeons & Dragons Accessory
    By Wizards of the Coast

    Breathe life into your tabletop Dungeons & Dragons® game with these full color dungeon tiles.

    Infinitely expandable and easy to set up, these dungeon tiles allow you to create the adventures you want to play. This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring city streets, buildings, sewers, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic city maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.

    D&D Dungeon Tiles Reincarnated : Dunegon
    Dungeons & Dragons Accessory
    By Wizards of the Coast

    Infinitely expandable and easy to set up, these dungeon tiles allow you to create the adventures you want to play. This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring dungeon rooms, corridors, caverns, tunnels, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic dungeon maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.

    D&D Dungeon Tiles Reincarnated : Wilderness
    Dungeons & Dragons Accessory
    By Wizards of the Coast

    Infinitely expandable and easy to set up, these dungeon tiles allow you to create the adventures you want to play. This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring grasslands, ruins, sandy beaches, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic wilderness maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.

    Sentinel Comics: The Roleplaying Game Starter Kit
    Starter Set
    By Greater Than Games

    The Starter Kit for Sentinel Comics: The Role Playing Game!

    In the Sentinel Comics Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

    The Sentinel Comics Roleplaying Game Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets.

    ● 1 Gameplay Guide
    ● 6 Adventure Booklet
    ● 5 Freedom Five Character Folios
    ● 1 Unity Character Folios



    Android Netrunner LCG Revised Core Set
    2 players, ages 13+, 60+ minutes
    By Fantasy Flight Games

    It is the future. The world has changed. Crime has not.

    Boot up and run!

    The Revised Core Set is your ticket to the not-too-distant future of Android: Netrunner The Card Game. This is an age of sprawling megacities. Artificially intelligent bioroids and genetically modified clones work alongside cyborgs, g-modded humans, and naturals. Hoppers pass overhead in their skylanes, and in New Angeles, a Space Elevator most commonly known as the "Beanstalk" dwarfs neighboring arcologies and skyscrapers as it reaches beyond the Earth's atmosphere and gravity to serve as a low-cost launch for near-space travel.

    With more than 240 cards, the Revised Core Set immerses you in this age and its high-stakes cybercrime. In this future of monolithic megacorps and augmented runners, the all-encompassing network is both one of humanity's greatest assets—and one of its deadliest battlefields. Transmitting more data every second than was expressed in the first 5000 years of written language, the network is home to all manner of data, including countless corporate secrets. While the corps guard these secrets behind layers of defenses known as ice, they still remain vulnerable to those elite hackers known as runners.

    Built upon a classic design by Richard Garfield, Android: Netrunner casts these struggles between Corp and Runner as tense, asymmetrical, cat-and-mouse duels for control of valuable data. Jack in, and you enter a world of countless bluffs, counterbluffs, and economic struggles. Every moment offers new choices, and the Revised Core Set comes with everything two players need to dive deep into this acclaimed Living Card Game!

    Dixit Expansion Set
    By Libellud

    Delve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push players’ imaginations even further, challenging them like only the game of Dixit can do.

    Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.

    Blood Bound
    6-12 players, ages 14+, 30+ minutes
    By Fantasy Flight Games

    In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?

    Cobra Paw
    2-6 players, ages 5+,
    By Bananagrams

    Ninja-like reflexes, sharp recognition skills, and mental fortitude steals the game in our new tile-snatching challenge known as Cobra Paw! Players take turns rolling the dice (featuring 6 unique symbols), spotting the tile with the matching pattern, then grabbing it before their opponents. The first player to snatch up 6 tiles wins the game and bestows great honor to the Grand Shidoshi, Master Meow!

    2-5 players, ages 12+, 60-120+ minutes
    By dlp Games

    Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player's nose!

    Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer.

    At the start of the game, players have access only to certain resources and goods. This is due to the different role tiles that each player receives and that provide everybody with different starting materials. At the market, however, a player can acquire additional production sites that give new options. The numerous goods — such as fish, alpaca, cacao, silver, or corn — all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and the alpaca gives you wool that you can then make into cloth.

    3-7 players, ages 13+, 30-60+ minutes
    By Barpig

    BARPIG is a hilarious competitive card-based party game with social group activities and take-that elements, and a dice to determine turn.
    BARPIG takes some of the best parts from games such as Munchkin, Exploding Kittens, and Ring of Fire, and combines these alongside new and ingenious game mechanics into a single highly portable game. Players are continuously engaged throughout gameplay that features high levels of wit and humour, themed around a group of adventuring pigs challenging each other in a medieval tavern.

    Venice Agents
    The Voyages of Marco Polo Expansion
    By Z-Man Games

    Your journey continues in Agents of Venice, the first expansion for The Voyages of Marco Polo! The two modules found in this box can be played on their own with the base game or together for the ultimate Marco Polo experience, but no matter how you play, new adventures await. Return to Marco Polo's hometown of Venice and gain access to the city's many famous bazaars or use the companions you have met during your travels to give yourself a quick boost. With new contracts, cards, five new characters, and components to add a fifth player to the game, it's time to begin a new voyage!

    One Deck Dungeon: Forest of Shadows
    1-2 players, ages 14+, 30-45+ minutes
    By Asmadi Games

    One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!

    One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.

    One Deck Dungeon Accessory
    By ASmadi

    The playmat for One Deck Dungeon: Forest of Shadows, with spaces all lined out for your adventures! The mat accommodates 1-2 players, sitting either next to each other or across a table (simply rotate the hero card area to sit across from each other.

    24” x 14” playmat

    Tybor the Builder
    2-4 players, ages 8+
    By Mayfair Games

    Tybor the Builder is set in the world of Longsdale, previously seen in Oh My Goods! and its expansions.
    During the game, each player receives a hand of five multipurpose cards, each depicting a professional (priest, soldier, merchant, craftsman, etc.) who has come to Longsdale. After choosing a card to draft, the remaining cards are passed to the next player, then you may choose how to play your chosen card.
    Tybor the Builder contains "chapters" and scenarios set during Tybor's lifespan that serve as variants for tasks or rules of play, with 32 possible combinations. With two copies of the game, up to eight players can compete at once.

    2-4 players, ages 10+, 90+ minutes
    By Mayfair Games

    Riverboat posits each player as the owner of a 19th century farm on the bank of the Mississippi River. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans.

    1-5 players, ages 12+, 20-100+ minutes
    By Mayfair Games

    Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

    In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

    Ether Wars
    2-4 players, ages 14+, 45-90+ minutes
    By Burning Games

    Ether Wars is a strategy board game, based on extraction and resource management as well as in combat and enemies domination. A game with a high replayability and a large number strategic combinations, where your decisions will depend of each movement of your enemies and environmental events.

    The game is set in a fantastic science fiction scenario. The planet “Etheria”, the only place in the universe where you can find the “Ether”, the most powerful energy in its purest form. The “Ethereals”, the old inhabitants of this planet time ago disappeared. They chose the highest elite of the universe, “The Council” to protect the power of the Ether. “The Wars”; An old tradition, a tournament organized by the Council where the different species of the universe fight to prove their skills over the others and make their champion part of the Council to own and protect the true power of Ether.

    The goal is to get a certain number of Ether, which depends according to the number of players. Once a player gets 5, 6 or 7 Ethers (4, 3 and 2 players respectively) wins the game.

    The game uses an innovative dice-piece system. Facing abstract strategy, turn placement as well as an important probability calculus to make the better decision. Along with it, a card mechanical will give the players the chance to surprise and create strategies that affect the elements of the game, including the fate.
    The game is divided into days, composed of a series of phases, each with its own characteristics and that are executed successively. These days will happening until a player achieves the goal.
    Players can choose one between the four species that are facing the Wars, each with their own skills and characteristics. They will command their army under the Hero orders and will face difficult strategic decisions. Choose the best tactic for each moment to extract the different resources of the planet, fight the enemy, defend your base and fight for the Ether domination.

    It is a game that seeks to encourage mainly the strategy and the improvisation skills in the players.

    Who Do You Think You Are?
    2-6 players, ages 9+, 30-60+ minutes
    By Clarendon Games

    Prove your detective skills in this brain-teasing board game based on the BBC's hit show Who Do You Think You Are? Clues about celebrities’ family trees are hidden around the world. The first player to piece them together and uncover all of the ancestral secrets is crowned winner!

    After hearing about the mysteries a celebrity wants to solve, move your aeroplane along the global flight paths. Every time you land, check the ancestry book for relevant clues. It’s your goal to combine information from several sources and use your powers of deduction to get the correct answers. With the roll of the dice you can even hide hints from the other players and get double clues to help you zoom ahead.

    Whilst the celebrities are fictional, the history is accurate. Marvel at stories that are by turns funny, gruesome and exciting! Go back in time as you discover how our shared history has shaped the world.

    Coaster Park
    2-4 players, ages 8+, 30-60+ minutes
    By Pandasaurus Games

    Click, click, click… Hold on to your stomachs, because the ride of your life is about to drop. In Coaster Park, you are tasked with building the biggest, baddest roller coasters. To do this, you must assemble a killer crew to help you outbid and outsmart your fellow builders to gain the choicest track pieces. But don’t forget about physics! If your marble fails to make it to the end, you’ve got a dud on your hands and must re-engineer your path to victory.

    Crossover Pack 5: The Rogues
    DC Comics Deck Building Game Expansion
    By Cryptozoic

    The DC Comics Deck-Building Game Crossover Pack series is a way to breathe new life into your game with just a few tweaks. Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead!

    DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues features a full set of new playable Super Heroes, Super Villains to defeat, and new Main Deck cards such as Equipment, Locations and Super Powers.

    Crossover Pack 6: Birds of Prey
    DC Comics Deck Building Game Expansion
    By Cryptozoic

    DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey features a full set of new playable Super Heroes, Super Villains to defeat, and new Main Deck cards such as Equipment, Locations and Super Powers.

    Multiverse Box
    DC Comics Deck Building Game Expansion
    By Cryptozoic

    Our reality is one of many. The DC Comics Multiverse encompasses an ever-expanding realm of elseworld tales, alternate timelines, dreamed realities, parallel worlds, and possible futures. Like the Multiverse itself, the DC Comics Deck-Building Game continues to expand and now there is finally a place to contain it all. Inside the DC Comics Deck-Building Game Multiverse Box, you can store all of the currently available cards with plenty of room for expansions to come, including the Multiverse Crossover Pack based on the Convergence storyline that is available exclusively in this box!

    With the included Crossover Pack, you take control of one of the Multiverse Locations in this competitive game. You have both Superheroes and Super-Villains working alongside you as you try to best your foes. One of the great new additions to this set are Events, which are big-time happenings in the DC Universe. Each new Event creates a secondary Line-Up, utilizing a random set of cards from your collection. If you’ve ever wanted to play with all of your cards at once, but didn’t want to shuffle a 500-card main deck, this box set is for you!

    Valerian: The Alpha Missions
    2-4 players, ages 13+, 110+ minutes
    By UltraPro

    Valerian: The Alpha Missions gives fans of tabletop gaming and the Valerian franchise the opportunity to discover Alpha, a vast metropolis in which species from across the universe gather over centuries to share knowledge, intelligence, and cultures. After assembling a team of agents, players must cooperate to explore a contested zone of Alpha, race to complete objectives while battling and evading enemies. Complete the missions and get to the extraction site in time to win!

    The game board consists of randomly placed tiles that are revealed as agents move around the map, creating a unique experience each game. Players will never know who or what they might encounter – enemies could attack or players may discover valuable resources to power their mission gear. Each player must decide whether to split up and accomplish their objectives faster or sacrifice valuable resources to save their teammates. As the clock runs down and enemies gain ground, only the most skilled team of agents will complete their missions to return as heroes.

    Trans Atlantic
    2-4 players, ages 13+, 90+ minutes
    By Rio Grande Games

    From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of the game by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag).

    2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough especially in the North Atlantic, where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.

    The game is driven by cards: on each turn play one card, and execute the related action. As new cards enter the game, build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck, lots of interactive choices, and tough decisions.

    Rob ‘N Run
    2-5 players, ages 13+, 45-60+ minutes
    By Rio Grande Games

    Rob `n Run is an enjoyable cooperative game for 2-5 robbers.

    Every round another player is "The Boss", who is trying to give his fellow accomplices hints for the necessary tools to crack the safes. Run away with the gold and reach the airport, but don`t get caught. During the game you always feel the police's breath down your neck.

    Fabled Expansion
    Power Grid Expansion
    By Rio Grande Games

    Power Grid: Fabled Expansion offers completely new experiences for both the Power Grid and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit. With two presorted Fable Decks, the players are confronted with exciting challenges in different campaigns on the maps of USA, Germany, Europe or North America. Each campaign is played in three consecutive games, and in each game the players reveal Fabled Cards as their conditions are met. These Fabled Cards add new rules to the gameplay.

    Artifex Deck Expansion
    Agricola Expansion
    By Mayfair Games

    Agricola: Artifex Deck contains 120 occupation and minor improvement cards for use with the revised edition of Agricola.

    Blue Expansion
    Green Expansion
    Purple Expansion
    Red Expansion
    White Expansion
    Yellow Expansion
    Agricola Expansion Sets
    By Mayfair Games

    Agricola Game Expansions are both a upgrade kits for the revised edition of Agricola as well as expansions. These items contain five pre-painted miniatures with colored accents that can replace one set of wooden player pieces from the base game. In addition, they contains twenty new cards for Agricola, including some that are exclusive to that expansion.



    Priest (American)
    Tanks Expansion
    By Gale Force 9

    Lee (American)
    Tanks Expansion
    By Gale Force 9



    Combat Infantry
    2 players, 2-4 hours
    By Columbia Games

    Combat Infantry, previously known as K.I.S.S. and Courage, is a fast-paced World War II tactical level game that employs wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game delivers a high level of tactical realism, yet is very playable.

    Down in Flames: Wild Blue Yonder – Plane versus Plane Air Combat 1939-1945



    The Mighty Thor Dice Game Draft Pack
    Dice Masters Expansion
    By Wizkids

    Marvel Dice Masters: The Mighty Thor is an expansion for any Dice Masters starter set. This new expansion features the heroic Asgardian himself, as well as a variety of heroes and villains that have crossed his path over the years, including Spider-Man, The Hulk, and Iron Man, with a total of more than 30 characters for use with the game,

    Each Draft pack is designed for use in draft tournaments but suitable for any Marvel Dice Masters game. Each Draft Pack includes 2 Basic Action cards, 12 Character or Action cards, and 24 matching dice.

    The Mighty Thor Booster
    Dice Masters Expansion
    By Wizkids

    Each foil pack comes with 2 cards and 2 matching dice.

    Starter Deck: The Awakening
    Dragon Ball Super Card Game Starter
    By Bandai

    Galactic Battle Special Pack
    Dragon Ball Super Card Game Expansion
    By Bandai

    Galactic Battle Booster
    Dragon Ball Super Card Game Expansion
    By Bandai

    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
    Comments 3 Comments
    1. Enevhar Aldarion's Avatar
      Enevhar Aldarion -
      So the preferred stores get the Dungeon Tiles Reincarnated this week and regular stores on the 23rd. I will be glad once they are out and pics of the actual tiles start showing up, so that I can know if they are worth buying or not.
    1. tgmoore's Avatar
      tgmoore -
      Are the Dungeon Tiles Reincarnated a reprinting or are they new tiles?
    1. Joe Masucci's Avatar
      Joe Masucci -
      Since the title includes the word "Reincarnated" and not 'Resurrected' I think it would be like the second DM screen that was released. It should be different. Here's to hoping.
    Comments Leave Comment