ZEITGEIST #2 (Part 3) - The Dying Skyseer

Concluding The Dying Skyseer! In part 3 of this critically-acclaimed 5th Edition adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Find it on EN5ider, the 5th Edition Patreon!

Concluding The Dying Skyseer! In part 3 of this critically-acclaimed 5th Edition adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Find it on EN5ider, the 5th Edition Patreon!


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Dragonborn arsonist brothers set a factory ablaze, creepy warehouses are investigated, and the PCs try to take down Mayor Reed Macbannin during an earthquake. What will they find in Macbannin Manor? For 4th-level characters.

Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.

Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin flies on the wind. Foreign ships smuggle in magic arms, ready for a civil war. But the greatest threat is hidden beyond the sight of men.

When a woman is murdered in the Danoran consulate, the party's investigation threatens to unearth a conspiracy, and those in power move to silence all who might reveal them. Only with the guidance of an old dying prophet will the party have a chance to pierce the conspiracy's veil, and save Flint from a coming doom.
 

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