New Hobby Releases In Stores & PDF Spotlight: 1st October 2018
  • New Hobby Releases In Stores & PDF Spotlight: 1st October 2018

    This coming week is a big week for releases. Overlight, Kids on Bikes, the mighty Invisible Sun and a host of Pathfinder and Starfinder releases are just the tip of the ice berg.
    For more information about any of the physical products please contact your local games store.


    Core Rulebook
    By Renegade Game Studios
    Also available in PDF

    Earth, 1000 BCE. Human civilization had just begun to achieve heretofore unreached heights. The Egyptians, the Olmecs, the Babylonians, the Chinese. A race of divine beings had been subtly guiding and protecting humankind during their formative years, and a small but vocal minority of these beings now believed that humankind was ready to take their place in the cosmos. They argued that humanity should be given the secrets of the universe, and take their rightful place among the stars.

    They were overruled.

    But one dissenting voice defied this judgment, and gave humankind the literal Keys to Creation, and with them one all-important guiding principle: Do not use the Black Key.

    Humanity did not listen.

    All of reality was turned inside out. The burning heart of the world became the bright white, unending sky, and the unknowable depths of space became a vast, star-filled sea beneath. Entire continents now float in the space between, without a moon or sun to guide them.

    Now, three thousand years later. The fractured remains of humanity cling to the shattered remnants of a broken world. They know nothing of their earthly origins. This is all they have ever known: Floating mountains are the norm. Intelligent bird-people teach letters to the children of the elite. Moss-beings pray to trees in the dark depths of unknown forests. Monks make spirit bonds with snow monkeys in ice-shrouded temples. Unknown pleasures are traded like spice and coin by masked revelers. Huge centipedes seek enlightenment while shepherding their flocks upon sand-blasted expanses. People of all kinds work and play and trade in the streets of the flying metropolis of Haark, while criminals die hanging in the chains beneath.

    But there exist a few who yearn to be part of something larger. They know in their hearts that the world is not quite right, like a dream from which they hope to wake. They are called the Skyborn, and they have the strange ability to consciously manipulate the light from above, using it to fuel remarkable powers.

    In a world which was never meant to be, these Skyborn were destined for something greater. Only they can rise to become heroes beneath the neverending Overlight.

    Overlight is a fantasy roleplaying game of kaleidoscopic journeys: a visceral, dangerous, and brightly-colored setting. Characters will search for personal meaning among a fantastic, sometimes violent, and overwhelming world.

    Kids on Bikes
    Core Rulebook
    By Renegade Game Studios

    Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!

    The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in.

    The only question is who will go first?

    In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and know when you just have to run as fast as you can.

    Invisible Sun RPG – The Black Cube
    Core Rules Set
    By Monte Cook Games

    A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers s you uncover the secrets of reality itself.

    Do you think you live in the real world?

    You don’t. This world you see around you is Shadow—a world illuminated only by the Grey Sun. You think it is your home, but that’s because you have forgotten your true self. Awaken, and return to the Actuality and Satyrine, the city under the Indigo Sun. You are a vislae, a wielder of fabulous powers and capabilities, a shaper of reality itself. You sought shelter in Shadow to escape the war, but the war is now over and your home has called you back.

    Invisible Sun is a roleplaying game of surreal fantasy. The player characters are vislae—wielders of magical power—recently returned to their true home: the Actuality, a world that seems like a surreal dream to those of us toiling aimlessly in the boring, grey realm you and I falsely believe is the real world. These characters face incredible challenges, visit breathtaking places, and discover secrets so astonishing that the only ones who can cope with them are those who understand the truth that powers the universe: Magic.

    The Invisible Sun roleplaying game is an unprecedented physical production, filled with massive amounts of content for a unique roleplaying experience. The black cube contains (and this is not an exhaustive list):

    • Four hardcover books totaling over 600 pages of game and setting content. (That’s half again the page count of one of our typical corebooks, such as Numenera.)
    • Roughly 1000 cards. That’s the equivalent of about 200 pages of book content, and for the most part the cards do not duplicate text in the books. (That’s three or four times the size of a typical Magic: the Gathering core set, or twice the number of cards in a typical deck-building game like Dominion.)
    • The Sooth Deck, a beautiful tarot-like deck that’s instrumental to game play.
    • The Path of Suns game board, used with the Sooth Deck.
    • The Testament of Suns, a resin-cast figure that displays the currently ascendant Sooth Card.
    • A wide variety of tokens for tracking game info.
    • A set of custom Invisible Sun dice.
    • Two cloth maps.
    • A GM’s notebook.
    • Character tomes (similar in function to character sheets in other RPGs) for all four orders, plus apostates.
    • A character grimoire pad.
    • Five pregenerated characters.
    • Loads of in-setting handouts and props.
    • A gorgeous art book.
    • And the Invisible Sun app is free.

    Invisible Sun is a game about discovery and secrets. There may be other content awaiting your discovery in the black cube.

    Escape from the Prison Moon (Against the Aeon Throne 2 of 3)
    Starfinder Adventure Path #8
    By Paizo

    Jailhouse Rock

    Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend who is being held captive on a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout under the nose of the penal colony's warden. But the experimental starship drive is still out there, and the heroes must track it down to prevent the Azlanti from making it operational!

    This volume of Starfinder Adventure Path continues the Against the Aeon Throne Adventure Path and includes:

    • "Escape from the Prison Moon," a Starfinder adventure for 3rd-level characters, by Eleanor Ferron.
    • A detailed look at the culture, history, and territories of the expansionist Azlanti Star Empire, as well as a trove of Azlanti gear both magical and technological, by Robert G. McCreary, with Jason Keeley and Lyz Liddell.
    • An examination of many of the species conquered by the Azlanti Star Empire, by Saif Ansari.
    • An archive of new creatures, from radioactive dragons to plants that produce areas of zero gravity, by Eleanor Ferron, Joe Pasini, David N. Ross, and Owen K.C. Stephens.
    • Statistics and deck plans for an Azlanti prison-guard vessel, plus a glimpse of a space station on the fringes of Azlanti Star Empire space, by Eleanor Ferron.

    It Came from Hollow Mountain (Return of the Runelords 2 of 6)
    Pathfinder Adventure Path #134
    By Paizo

    Send More Heroes

    Hollow Mountain has loomed over the horizon of the Varisian Gulf for as long as those waters have been sailed, frightening sailors and tempting adventurers with its promises of treasure and terror alike. Having restored order to the town of Roderic's Cove, the region's newest heroes must deliver a powerful item south to the city of Magnimar, but they soon find that fate is leading them to one of the land's most infamous dungeons. What awaits these heroes in the trap-filled and monster-haunted corridors and chambers below Hollow Mountain will put them to the test, but if they can survive, they will emerge with knowledge vital to standing against the runelords' return!

    This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

    • "It Came from Hollow Mountain," a Pathfinder adventure for 5th-level characters, by Mike Shel.
    • Details on the empyreal lord Ashava, patron of dancers and lost souls, by Jason Keeley.
    • An exploration of the violent and hideous monsters known collectively as sinspawn, by Patchen Mortimer.
    • A bestiary of monsters, including the malevolent choking shade, the lumbering arachnid masterminds known as shriezyx queens, and the demigoddess Ashava herself, by Jason Keeley, Mark Moreland, and Mike Shel.

    Plane-Hopper’s Handbook
    Pathfinder Player Companion
    By Pazio

    Add Another Dimension!

    Step beyond reality as we know it! Pathfinder Player Companion: Plane-Hopper's Handbook offers new tools for explorers brave enough to venture into the unknown—whether to abandoned cities created by dead gods, worlds where the ground is made of forsaken souls, or even stranger realms. Add planar allies, magic, or heritage to your adventures and infuse them with the power of the planes!

    Inside this book you'll find:

    • Five new eidolon subtypes for the unchained summoner, including dualistic aeons, radiant eidolons from the Positive Energy Plane, and ever-shifting storykin eidolons!
    • Alternate racial traits, favored class bonuses, and racial feats for races with origins tied to the Great Beyond, such as aphorites, duskwalkers, and ganzis!
    • Player options and equipment for characters who walk the planes, from hellish style feats to spell-enhancing planar shards to the planar rifter gunslinger archetype!

    Wizard’s Dungeon
    Pathfinder Flip-Mat Multi-Pack
    By Paizo

    Delve the Arcane!

    Whether your players are on the hunt for magic items and dusty tomes or on a quest to rid the world of fiends, Pathfinder Flip-Mat: Wizard's Dungeon has you covered. Each side of this Flip-Mat details two different wizard's dungeons, one a long-abandoned haunt filled with magical dangers, while the other is a maze filled with magic circles, binding powerful outsiders within. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

    Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wizard's Dungeon, you'll be ready next time your players want to meddle in the affairs of wizards!

    Pathfinder Flip-Mat Classic
    By Paizo

    Desolate Wastes

    Brave the blistering sands with Pathfinder Flip-Mat Classics: Desert! This durable Flip-Mat provides two ready-to-use maps on which adventurers can explore sunbaked lands, fight desert monsters, test their mettle against deadly hazards, and explore timeworn ruins. Prepare for an expedition and pack plenty of water when you delve into Pathfinder Flip-Mat Classics: Desert!

    The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

    A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

    Ghost Ship
    Starfinder Flip-Mat
    By Paizo

    Adrift in the Void!

    You never know when you'll come upon a mysterious derelict vessel during your space explorations! Whether you're salvaging an abandoned starship adrift in space or exploring the ravaged interior of a scuttled wreck, no Game Master wants to spend time drawing every compartment and bulkhead. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. The double-sided map features a deserted tramp freighter on one side and the derelict hulk of a science research vessel on the other, each one ready for your players to board and investigate.

    Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Ghost Ship, you'll always be ready next time your players find a mysterious ship!

    Creature Codex Hardcover
    5th Edition Supplement
    By Kobold Press
    Also available on PDF

    A Rampage of New 5th Edition Monsters!

    Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5th Edition game—everything from acid ants and grave behemoths to void giants and zombie lords.


    • A dozen new demons and five new angels
    • Wasteland dragons and dinosaurs
    • All-new golems, including the altar flame golem, doom golem, and keg golem
    • Elemental lords and animal lords to challenge powerful parties
    • Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
    • New undead, including a heirophant lich to menace lower-level characters

    …and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won’t be expecting!

    Creature Codex Pawns
    5th Edition Accessory
    By Kobold Press

    Fully 300 pawns for your 5th Edition game featuring fearsome new monsters from the Creature Codex, from tiny to huge!

    Cold Shadows
    Core Rulebook
    By Gallant Knight Games
    Also available on PDF

    Welcome to Cold Shadows, an espionage roleplaying game of secrets and betrayal.

    Cold Shadows is set in a taut world of espionage, betrayal, and drama inspired by the great spy stories of authors such as John le Carre and Robert Ludlum. Deliberately engineered to emulate quiet, dramatic stories, where conflict is handled with words rather than violence, Cold Shadows focuses on the consequences of espionage action.

    Cold Shadows is a game where the rules are focused on telling a dynamic, personal and compelling story, utilizing new mechanics to measure the trust that agents have with each other, while providing mechanical applications to guide the dramatic stories that betrayal in the ranks can inspire. Agents all serve in the same Division as high-ranking officers, working with (and sometimes against) each other to accomplish their goals.

    Capharnaum: The Tales of the Dragon Marked RPG
    Core Rulebook
    By Mindjammer Press / Modiphius
    Also available on PDF

    You bear the Dragon Mark. You are destined for great things, adventures where you’ll write the history of the world. In a land of mysteries and magic, where East meets West on the burning sands of Jazirat, your future awaits. Discover a whole new world, confront djinn, gods and dragons, and take your place among the heroes of the age!

    Capharnaum – The Tales of the Dragon-Marked is a fantasy roleplaying game set in a world of Arabian Nights, Argonauts, and Crusaders. Inspired by the One Thousand and One Nights, the myths of ancient Greece, and the legends of the Crusades, it’s where history meets myth, and legends are born.

    Tachyon Squadron
    Fate RPG Supplement
    By Evil Hat Publishing

    Join the ace pilot of Tachyon Squadron. Enlist today!

    The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.

    Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play.

    Mutant Crawl Classics – Red Foil Collector’s Edition
    Core Rulebook
    By Goodman Games

    One of the hit RPG’s of the year returns with a retailer-exclusive cover for its second printing! This edition features the MCC "techno-demon head" printed in red foil, and is exclusively available through hobby distribution. It is not being offered through Kickstarter or on the publisher’s web site. Stock it in your store and give the collectors a reason to shop! Triumph & Technology Won by Mutants & Magic! You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact.

    Evil of the Ancients
    Mutant Crawl Classics Adventure #9
    By Goodman Games
    Also available on PDF

    A level 3 Adventure for MCC RPG!

    For centuries it has lurked in the dark, forgotten by man and mutant – a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escae, but to do so, it requires lives. What the adventurers think is just another forgotten vault left behind by the Ancients may in truth contain the most terrifying threat they’ve ever faced: the Evil of the Ancients!

    Metamorphosis Alpha Treasure Chest Box Set
    Metamorphosis Alpha Adventures
    By Goodman Games

    This limited Treasure Chest conatins the Metamorphosis Alpha collector’s edition plus 12 supplements, at a low cost introductory cost! Contents include Metamorphosis Alpha Collector’s Edition, GM Screen, the captain’s Table, The Level of the Lost, Death Ziggurat in Zero-G, Warden Adventures, What are the Prisoners of Rec-Loc-119?, Creatures and Gadgets, The Mutation Manual, The Warden Armory, The Long Hard Mile, Book of Handouts, and Robots Among Us.



    Savage Worlds Explorer 06
    Savage Worlds Magazine
    By Pinnacle Entertainment

    Calling All Explorers!

    Whether you’re a college student going to the movies, a brainwashed superninja, or off to explore known worlds for JumpCorp—savage settings need intrepid explorers!

    Infinite Worlds of Adventure

    Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Tracy Sizemore, John Goff, and Scott A. Woodard!

    East Texas University: The Curious Death of Violet Evans by Tracy Sizemore

    “The Curious Death of Violet Evans” is a horror mystery for East Texas University that offers students of Sophomore rank or higher (preferably with some Ritualism under their belts) a chance to be heroes and save lives. During a late-night class project in the Big Thicket, students meet a 10-year-old girl named Violet Evans. She’s a ghost, and she died on her birthday. The investigation of her 50-year-old murder reveals an ancient cycle of supernatural evil, with a trail of unlikely victims in its wake.

    Deadlands Noir: A Face by Any Other Name by John Goff

    In A Face by Any Other Name, the gumshoes are hired to look into a puzzling burglary. As they dig deeper, they’re drawn into a tale of art, greed, and vengeance. Set in New Orleans during the 1930s, this investigation is suitable for characters of any Rank.

    The Sixth Gun: Six More Relics by Scott A. Woodard

    Draw inspiration from these treacherous items, craft new adventures, or structure entire campaigns around them. But be warned—a few of these objects can be downright deadly in the wrong hands!

    The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!

    Thunder Run
    Alternity Adventure
    By Sasquatch Game Studio

    You knew it had to happen sooner or later: War, plague, and then everything fell apart. They say the year’s 2044, but no one’s been keeping count lately. What’s left of the United States consists of dangerous towns, xenophobic outposts, and marauder gangs fighting over the pick of the ruins. Life is cheap and ammo is precious in this post-apocalyptic wasteland.

    Thunder Run is an adventure for the ALTERNITY Science Fiction Roleplaying Game. It includes six pregenerated characters and a few special rules so that you can play through a screaming heavy metal death-ride across the wastelands of eastern Washington—the appropriately named Scablands.

    Santa Vaca: A Hack of the World’s Most Popular RPG

    Core Rulebook
    By John Wick Presents

    For some reason or another, I was thinking, “Could I change D&D without changing the character sheet?”
    After a short while, I said, “Yeah. I could.”

    — from the Introduction

    Santa Vaca is a hack of the world’s most popular RPG. It includes all the “sacred cows” of the game, but all new mechanics for each. It includes:

    • A whole new system using the standard d20
    • A new way to use abilities
    • A new way to use alignment
    • A new way to use armor class
    • A new way to use hit points
    • A new way to use just about everything on your character sheet
    • An alternative system using d6s instead of the standard d20
    • Two completely different magic systems
    • GM advice

    80 pages, full color

    Predictive Genetic Algorithm
    Era: The Consortium Supplement
    By Shades of Vengeance

    Gaia Adaptation and Adjustment is a company built on biological innovation: by combining the genetic traits of foods, they invented Enviromorphic Fungus. Now, they seek to analyse what alien races may exist beyond the Consortium. By combining various DNA forms, they have created a series of test subjects...

    Predictive Genetic Algorithm brings the opportunity to build your own alien race! To achieve that, it offers a large number of options for traits which the races can possess and a points system to ensure balance. Create a race which encounters the Consortium, become an escaped sample from a speculative race grown in a lab and much more with this expansion!

    Kobayashi Maroon
    Alpha Blue Adventure Anthology
    By Kort’thalis Publishing

    This short book is a collection of 3 scenarios, campaign setting details, lots of random tables, hilarious references, naughty artwork, as well as, an awesome new tool for incentivizing and keeping track of just how desperately horny your spacer is - The Blue Ball Tracker!

    Deck of Magical Mystery Tier 3
    5th Edition Accessory
    By Session Zero

    A deck of 50 unique magic items, each with custom art on the front of the card to intrigue your players and custom flavor text, descriptions and mechanics on the back.0

    Professional art that livens your game!

    Compatible with 5E!

    Tier 3 Deck built with suitable power levels for characters level 11-16!

    Daemon of the Forest
    Core Rulebook
    By Pompey Crew Design

    Whereunto is found a manual shewing how
    to play a Game of Role-Playing &
    Storie-Making about Sin
    & the Ruin of a Pious
    Christian Family.

    Daemon of the Forest is a GM-less role-playing story game for 3-7 players.

    In an evening, players will explore a family's descent into chaos on an isolated farmstead on the edge of a forest. It is in a similar vein to Montsegur: 1244 or Dogs in the Vineyard, but with a little more of a horror focus.

    The PDF contains everything required for play; two versions of the book (printing and screen viewing), character sheets and guilt cards.

    BH2: Lost Conquistador Mines
    Boot Hill Adventure
    By Wizards of the Coast

    Warning! Or The Citizens and Miners Committee

    To all Horse Thieves, Card Sharps, Claim Jumpers, Bunco Artists, Banditos, and Renegades

    The C. & M.C. of the town of Dead Mule, vigilant in the preservation of peace, property, and good order earnestly warn all Felons, Vagrants, and disorderly Drunkards that their wild and lawless ways


    The C. & M.C. advises all Felons to leave town immediately and permanently and save their necks!

    All Felons who refuse to obey this order WILL BE HANGED!

    For the Committee
    P. L. Price, Printer

    A dead man's cryptic treasure map may lead to a fortune in Spanish gold - or to quick death. Can you elude Indians. claim jumpers, bandits, and vigilantes and find the lost gold of Mendoza?

    Lost Conquistador Mine was originally used as a tournament module at GEN CON XIII Game Convention. The module contains town and wilderness scenarios that ran be combined to create a series of exciting adventures.



    2-4 players, ages 8+, 30-45+ minutes
    By Next Move Games

    Reef was created by acclaimed designer Emerson Matsuuchi – best known for designing the Century series. During the game players take on the role of the reef itself, alternating turns in which they carefully select the colors and patterns in which to grow and expand — the more beautiful the reef, the more points they score!

    Reef is suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes.

    2-4 players, ages 14+, 60-90+ minutes
    By Eggertspiele

    In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail.

    Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!

    Welcome To Your Perfect Home
    1-100 players, ages 10+, 25+ minutes
    By Deep Water Games

    As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

    Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!

    3-5 players, ages 10+, 30-50+ minutes
    By Osprey Games

    You've studied the footage, connected the dots, and gathered what meager evidence you could. You're close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten!

    Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents' clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!

    The game includes a modular board, five clue books, and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion, allowing for faster game set-up and a near-infinite range of puzzles.

    Fountain of Youth and Other Adventures
    The Lost Expedition Expansion
    By Osprey Games

    The Lost Expedition: The Fountain of Youth & Other Adventures expands the base game with four new, modular additions.

    In The Fountain of Youth & Other Adventures, Francisco de Orellana and his band of conquistadors traveled deep into the Amazon and were never seen again. Centuries later, unbelievable reports of men clad in ancient armor armed with sword and arquebus have surfaced. If the rumors are true, de Orellana found the Fountain of Youth and guards it dearly...

    Other reports have emerged from the area of a mysterious mountain deep in the jungle, pulling planes crashing down from the sky. There are whispers, too, of a dark curse that the locals call only the Mark. For those foolhardy enough to still journey into the depths of the continent, they best not travel alone.

    In Daznak’s Pit Chapter Pack
    A Game of Thrones Card Game Expansion
    By Fantasy Flight Games

    Enter the fighting pits with the In Daznak's Pit Chapter Pack for A Game of Thrones: The Card Game! The fifth entry in the "Dance of Shadows" cycle, this pack features the return of the Shadow keyword from the game's first edition to create new ways to lay your traps, as well as powerful cards to counter your enemy's conspiracies!

    2-4 players, ages 8+, 20+ minutes
    By Bad Cat Games

    ElemenZ is a simple to understand and relatively quick dice-rolling challenge game. Incorporating a push-your-luck style of play with 4 sets of custom dice. In each game, multiple tactical 'combo' options allow a player to drain opponents of their dice, while trying to control the wild element 'Z' and convert it to one of the four main elements of Air, Earth, Fire and Water. Each player chooses from four different alien races, Master of a single element, each with variable race powers - in a battle to become the Master Zee.

    The game is actually 2-in-1. The 3-4 player challenge game and a very different 2 player tug-of-war game, as players attempt to control the flow of energy and energise the monolith with their element dice. ElemenZ is an easy game to learn but nonetheless offers much tactical depth, easily grasped by both kids and adults.

    Dinosaur Tea Party
    3-5 players, ages 7+, 15-30+ minutes
    By Restoration Games

    "You're looking well, darling. One lump or two?"

    It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about.

    Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names wins.

    1-4 players, ages 14+, 60-120+ minutes
    By Renegade Game Studios / Placentia Games

    "Wendake" is the name that the Wyandot people use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region, together with the tribes who formed the Iroquois Confederacy, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756–1763 period, when the Seven Years’ War between the French and the English took place in these territories.

    But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages, fields, and forests. In this game, you won’t find the traditional tipis, which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary, living in longhouses. The women farmed beans, corn, and pumpkins, while the men hunted beavers in the forests, mainly to sell their pelts as leather.

    In Wendake, you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence, thereby earning points on the Economic, Military, Ritual, and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e., rounds), and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!

    Brass: Birmingham
    2-4 players, ages 14+, 60-120+ minutes
    By Roxley

    Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

    2-4 players, ages 10+, 20-30+ minutes
    By Fireside Games

    Grackles are noisy, iridescent birds that love to gather on telephone wires at sunset throughout the southwestern United States. In the lightly-themed abstract strategy game Grackles, you line up your birds on the telephone wire to score as many points as possible. Each turn, players choose between drawing and placing a tile, connecting two spots on the telephone wire with their birds, extending a line of birds, or rotating an empty tile. After the board has been built to five tiles by five tiles and all available pairs of spots on the telephone wire have birds on them, the player with the most birds on the telephone wire wins.

    Nemo’s War (2nd Edition)
    1-4 players, ages 14+, 90+ minutes
    By Victory Point Games /

    Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

    Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

    With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

    Fire & Chaos
    Renegade Booster Pack #2
    By Victory Point Games

    Renegades, if you’re spoiling for a fight, Mother is bringing it! Her evil brother, Logi, is burning mad! In response to your threat, the SMCs have created a Warlord Protector SMC whose fiery defenses fight very dirty indeed. Packed with new Countermeasure cards, beware when you light a Roman Candle, climb Jacob’s Ladder, or meet the Hackman!

    This Booster Pack add-on provides 9 new Countermeasure cards and one new tarot size SMC card for your team to combat.

    The Lady and the Tiger
    1-6 players, ages 6+, 15-20+ minutes
    By Fractal Juegos

    The Lady and the Tiger is five games in one!

    Doors: A 2-player deduction game by Peter C. Hayward.
    Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael.
    Hoard: A solo game by Ken Maher.
    Labyrinth: A 2-player maze game by Philip Tootill.
    Traps: A 2-6 player bluffing game by JR Honeycutt.

    Inspired by the classic short story "The Lady or the Tiger?" by Frank R. Stockton, each game offers a unique experience. Five amazing games, packed into just eighteen unique cards!

    With stunning, evocative art by Tania Walker, The Lady and the Tiger is perfect for couples, families, ladies, tigers, and anyone who enjoys bluffing games.

    Munchkin Red Dragon Inn
    Munchkin Card Game Expansion
    By Steve Jackson Games

    Munchkin: The Red Dragon Inn brings the characters from SlugFest Games' The Red Dragon Inn series of games to the world of Munchkin. This mini-expansion of 29 cards features Monsters, Treasure, and new Drinks to consume — a variation on one-shots — as well as a special Munchkin-sized promo Prize card for The Red Dragon Inn.

    Million Dollars, But…
    2-6 players, ages 17+, 30+ minutes
    By Cryptozoic Entertainment

    Million Dollars, But… The Game (MDB) puts your morals and imagination to the test, posing the question, "What would you do for a million dollars?" Players create scenarios by combining a trigger and a rule card to showcase what they would or wouldn't do for a big hunk of cash. (For example, a million dollars, but… every time you see a store having a sale, you poop your pants a little bit.)

    The best part of the game occurs when everyone debates the scenarios that have been presented to the judge: "Does it include online store sales or just in-person sales?", or "How much poop are we talking: a rabbit pellet or an uncomfortable amount?"

    Guardians vs. Myths
    Exceed: Seventh Cross Expansion
    By Level 99 Games

    EXCEED brings the speed, tactics, and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here! Bring your best to the battlefield with four new fighters from the world of SEVENTH CROSS.

    This set features 4 complete fighters: Luciya, Syrus, Seijun, and Iaquis. Everything you need to play is in the box!

    Mage Wars Devris Expansion Pack
    Exceed: Seventh Cross Expansion
    By Level 99 Games

    This box contains one complete Fighter for the EXCEED Fighting System Card Game. Devris, an apprentice Warlock from the world of Mage Wars, invokes blood pacts and dark powers to overcome his foes.



    Ogre Battle Box
    2 players
    By Steve Jackson Games

    A Giant battlefield…

    Watch out – the Ogre Miniatures are rumbling onto the battlefield! Play on a huge map, and try to defeat the Ogres with 11 kinds of combat units, including the dreaded Paneuropean fencer!

    Assemble these unpainted miniatures and dive into exciting futuristic combat with this set of Ogre minis, complete with everything you need to play, including miniatures, scenarios, a huge map, and an updated version of the Ogre Sixth Edition rules!

    The Battle Box includes both Set 1 and Set 2 of Ogre miniatures, in gray.

    Gods of Fire
    Frostgrave : Ghost Archipelago Supplement
    By Osprey Games

    In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains.

    In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasures, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest.

    Warhammer Underworlds: Nightvault
    2-4 players, ages 12+, 30-60+ minutes
    By Games Workshop

    Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.

    Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. During the height of the city’s powers, rivals, thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall, Nagash broke open the chains that bound the shackled spirits within, giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living, and the streets of Shadespire echo to the sounds of terrifying screams and cruel, mocking laughter...

    Arcane Hazards
    Warhammer Underworlds: Nightvault Accessory
    By Games Workshop

    A major feature of the Warhammer Underworlds game boards is blocked and lethal hexes – the former are impassable obstacles that can create chokepoints and block line of sight, while the latter are dangerous terrain that, when a model is pushed in, prove fatal. One of the keys to becoming a master of the game and dominating every warband you face off against is learning how to use them to your advantage – the Arcane Hazards are a set of plastic tiles providing a 3-dimensional visual representation of these hexes, making it a little more obvious at a glance where these game-changing areas of the board are.

    6 hex tiles are included, each a push-fit model on teal-coloured plastic:

    Nightvault Deck Box
    Warhammer Underworlds: Nightvault Accessory
    By Games Workshop

    Store your precious deck of Warhammer Underworlds cards when not playing games with this deck box. Designed to fit up to 75 cards – character, power and objective – snugly and safely whether placed in their protective sleeves (available separately) or not, it’ll keep them from scuffing and damage when not in use, and provide a handy way to carry your decks to and from games.

    Arcane Playmat
    Warhammer Underworlds: Nightvault Accessory
    By Games Workshop

    Add an extra element of organisation to your games of Warhammer Underworld with this attractive gaming mat. It features several marked areas for placement of important in-game objects:

    Magic Dice
    Warhammer Underworlds: Nightvault Accessory
    By Games Workshop

    This set contains 4 6-sided dice, used to resolve magical attacks in games of Warhammer Underworlds. They feature the same symbols as the magic dice found in the Warhammer Underworlds: Nightvault boxed game, and feature a 4-colour swirl effect representing the wild, untamed nature of magic in the Age of Sigmar!



    Smolensk: Barbarossa Derailed
    By Multi-Man Publishing

    Smolensk: Barbarossa Derailed is the latest release in the Operational Combat Series (OCS), covering the campaign along the Moscow highway in the summer of 1941. These actions set the stage for the Wehrmacht’s autumn drive on the Soviet capital, and many historians believe the bitter fighting here ultimately doomed the Axis to failure in Russia.



    Guilds of Ravnica Booster
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Guilds of Ravnica Bundle
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Guilds of Ravnica Planeswalker Decks
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Guilds of Ravnica Theme Booster
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Spellslinger Starter Kit 2018
    Magic: The Gathering Expansion
    By Wizards of the Coast

    Phat Pack
    Munchkin CCG Expansion
    By Steve Jackson Games

    Legendary Hero Decks
    Yu-Gi-Oh! Expansion
    By Konami

    Dragon Majesty Legends of Unova GX Collection
    Pokemon Expansion
    By Pokemon

    Solgaleo-GX Box and Lunala-GX Box
    Pokemon Expansions
    By Pokemon

    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
    Comments 1 Comment
    1. VengerSatanis -
      Sweet! Thanks for including Kobayashi Maroon. You're gonna love keeping track of those blue balls.

    Comments Leave Comment