Asmor
First Post
I've always loved the idea of a wizard's staff being an important and intrinsic item to him, but sadly the D&D rules don't have anything to really take care of this... I know there's been a few different rules for this, including an article in Dragon magazine for Staff Familiars (which I personally found terrible since they're costlier, more risky, and just not that great).
Anyways, here's my idea. Sorcerers and wizards can give up a familiar and get a staff instead (or another item appropriate to the character I s'pose, but a staff is the default assumption).
As long as the staff is firmly gripped in both hands (you can use the staff itself for somatic components), you gain the following benefits:
Specialist Wizards: Designate one spell from your school of specialization per level, which you must have scribed in your spellbook as well, which you may spontaneously cast as a cleric spontaneously casts cure spells (i.e. by losing a prepared spell of equal or higher level). These choices are permanent.
Sorcerers: Learn an additional spell of each level, which is tied to the staff. The extra spell may not be cast when you don't have your staff.
Does this seem good or too powerful?
Anyways, here's my idea. Sorcerers and wizards can give up a familiar and get a staff instead (or another item appropriate to the character I s'pose, but a staff is the default assumption).
As long as the staff is firmly gripped in both hands (you can use the staff itself for somatic components), you gain the following benefits:
Specialist Wizards: Designate one spell from your school of specialization per level, which you must have scribed in your spellbook as well, which you may spontaneously cast as a cleric spontaneously casts cure spells (i.e. by losing a prepared spell of equal or higher level). These choices are permanent.
Sorcerers: Learn an additional spell of each level, which is tied to the staff. The extra spell may not be cast when you don't have your staff.
Does this seem good or too powerful?