Raven Crowking
First Post
Forked from: Flavour First vs Game First - a comparison
From my new OGC version (draft):
Shaking it Off
Not every lost hit point is caused by actual wounding. Minor injuries, exhaustion, etc., can be “shaken off” by spending five minutes of uninterrupted rest. This reflects not only getting one’s “second wind”, but also the affects of taking stock of actual damage (as opposed to how damage is perceived in combat) and binding injuries.
Player characters (and some NPCs, at the GM’s discretion) can “shake off” an amount of damage equal to ½ their hit die type multiplied by their level. Thus, a 1st level fighter (d10 hit die) can shake off 5 hit points of damage, and a 6th level wizard (d6 hit die) can shake off 18 hit points of damage. This damage must come from a single encounter or set of encounters – damage remaining after a character shakes off damage cannot subsequently be shaken off.
For example, a 3rd level fighter encounters a group of orcs and engages them in combat. He sustains 20 hit points of damage, 15 of which he shakes off. He thus has 5 hit points of damage remaining, which represent “real” injuries. He then encounters a single orc and dispatches it, taking 6 points of damage in the process. Although he can shake off up to 15 points of damage, and has taken 11 points of damage, only the 6 hit points taken from the orc can be shaken off. If he goes on and takes more damage before shaking it off, he can still include the 6 hit points taken from the single orc in the amount that can be shaken off, to a maximum of 15 points.
If a character is reduced to 0 hit points, but shaking off damage would result in a hit point total of 1 or higher, he is not killed. Instead, he is rendered unconscious. After five minutes have passed, he may make an Endurance save each minute (DC 15). When he succeeds, he has shaken off whatever damage he can, and is conscious once more.
From my new OGC version (draft):
Shaking it Off
Not every lost hit point is caused by actual wounding. Minor injuries, exhaustion, etc., can be “shaken off” by spending five minutes of uninterrupted rest. This reflects not only getting one’s “second wind”, but also the affects of taking stock of actual damage (as opposed to how damage is perceived in combat) and binding injuries.
Player characters (and some NPCs, at the GM’s discretion) can “shake off” an amount of damage equal to ½ their hit die type multiplied by their level. Thus, a 1st level fighter (d10 hit die) can shake off 5 hit points of damage, and a 6th level wizard (d6 hit die) can shake off 18 hit points of damage. This damage must come from a single encounter or set of encounters – damage remaining after a character shakes off damage cannot subsequently be shaken off.
For example, a 3rd level fighter encounters a group of orcs and engages them in combat. He sustains 20 hit points of damage, 15 of which he shakes off. He thus has 5 hit points of damage remaining, which represent “real” injuries. He then encounters a single orc and dispatches it, taking 6 points of damage in the process. Although he can shake off up to 15 points of damage, and has taken 11 points of damage, only the 6 hit points taken from the orc can be shaken off. If he goes on and takes more damage before shaking it off, he can still include the 6 hit points taken from the single orc in the amount that can be shaken off, to a maximum of 15 points.
If a character is reduced to 0 hit points, but shaking off damage would result in a hit point total of 1 or higher, he is not killed. Instead, he is rendered unconscious. After five minutes have passed, he may make an Endurance save each minute (DC 15). When he succeeds, he has shaken off whatever damage he can, and is conscious once more.