Herzog
Adventurer
I know this has been done before, but the thread about an alternative lying somewhere between Extend Spell and Persistent Spell was rather old (2004) and didn't really get that much response, so I tried one myself.
The extemes to consider are the existing Extend Spell and Peristent Spell.
Extend Spell doubles normal duration, has few restrictions, and increases the spells lvl by one level.
Persistent Spell increases the duration to 24h regardless of original duration, has a lot of restrictions, and increases the spells lvl by 6:
I used the restrictions for Persistent Spell as a guideline, added some more, and introduced a more relative duration increase.
Several of the added restrictions are based on comments on the earlier version:
Any comments and/or critique very welcome.
As a sidenote (for balance issues..): I plan to combine this feat with the Unseen Seer ability to obtain the ranger spell Hunters Eye.
This would allow a caster to get +1d6 sneak attack per three caster levels for 1 round/level using a 4th lvl spell slot.
This would come at the cost of 2 feats (Extend Spell and Improved Extend Spell) and would require 2 levels of Unseen Seer to get the Ranger spell on an arcane caster list. (for those who think that matters)
The extemes to consider are the existing Extend Spell and Peristent Spell.
Extend Spell doubles normal duration, has few restrictions, and increases the spells lvl by one level.
Persistent Spell increases the duration to 24h regardless of original duration, has a lot of restrictions, and increases the spells lvl by 6:
EXTEND SPELL (METAMAGIC) said:You can cast spells that last longer than normal.
Benefit: An extended spell lasts twice as long as normal. A spell
with a duration of concentration, instantaneous, or permanent is not
affected by this feat. An extended spell uses up a spell slot one level
higher than the spell’s actual level.
PERSISTENT SPELL (METAMAGIC) said:You can make a spell last all day.
Prerequisite: Extend Spell.
Benefit: Spells with a fixed or personal range can have
their duration increased to 24 hours. Spells of instantaneous
duration cannot be affected by this feat, nor can spells whose
effects are discharged. You don’t need to maintain concentration
on persistent detect spells (such as detect magic or detect
thoughts) for you to be aware of the mere presence or absence
of the subject detected, but gaining additional information
requires concentration as normal.
A persistent spell uses up a spell slot six levels higher than
the spell’s actual level.
I used the restrictions for Persistent Spell as a guideline, added some more, and introduced a more relative duration increase.
Several of the added restrictions are based on comments on the earlier version:
IMPROVED EXTEND SPELL (METAMAGIC) said:You can cast spells that last longer than normal.
Prerequisite: Extend Spell.
Benefit: Spells with a fixed or personal range can have
their duration increased. Spells of instantaneous
duration cannot be affected by this feat, nor can spells whose
effects are discharged. You don’t need to maintain concentration
on improved extended detect spells (such as detect magic or detect
thoughts) for you to be aware of the mere presence or absence
of the subject detected, but gaining additional information
requires concentration as normal.
An improved extended spell uses up a spell slot 2 levels higher than the spell’s actual level.
A spell with a duration of 1 round has it's duration increased to 1 r/lvl
A spell with a duration of 1 r/lvl or 1 m has it's duration increased to 1 m/lvl
A spell with a duration of 10 m or 1 m/lvl has it's duration increased to 10 m/lvl
A spell with a duration of 1 h or 10 m/lvl has it's duration increased to 1 h/lvl
A spell with a duration of 1 h/lvl has it's duration increased to 24 h.
Although this feat could be combined with Extend Spell, a spell affected by this feat can never be increased beyond 24 h.
The casting time for an Improved Extended Spell is 1 standard action, or the spell's original casting time, whichever is longer. An Improved Extended Spell can not be Quickened.
Any comments and/or critique very welcome.
As a sidenote (for balance issues..): I plan to combine this feat with the Unseen Seer ability to obtain the ranger spell Hunters Eye.
This would allow a caster to get +1d6 sneak attack per three caster levels for 1 round/level using a 4th lvl spell slot.
This would come at the cost of 2 feats (Extend Spell and Improved Extend Spell) and would require 2 levels of Unseen Seer to get the Ranger spell on an arcane caster list. (for those who think that matters)
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