Flamelord

jasin

Explorer
Yet another elemental lord.


Red hot flavour text goes here.

Hit die: d8

Requirements
Base Attack Bonus: +5
Skills: speak language (Ignan), intimidate 4 ranks
Feats: Dodge
Special: an arduous ritual involving long periods of fasting and wakes
near large open flames, and the burning of a sacrifice worth 1000 gp.

Class skills: craft (Int), concentration (Con), intimidate (Cha),
knowledge (planes) (Int), survival (Wis), tumble (Str).
Skill points: 2 + Int modifier

1 +1 +0 +2 +0 Invigorating flames
2 +2 +0 +3 +0 Flame power
3 +3 +1 +3 +1 Pyrotechnics
4 +4 +1 +4 +1 Flame power
5 +5 +1 +4 +1 Resist flames
6 +6 +2 +5 +2 Flame power
7 +7 +2 +5 +2 Flamesight
8 +8 +2 +6 +2 Flame power
9 +9 +3 +6 +3 Firestorm
10 +10 +3 +7 +3 Flame power

Invigorating flames (Su): Once per day as a standard action (which
provokes attacks of opportunity) while within 5 ft. of an open flame,
the flamelord heal a number of hp equal to 1d8 + class level.

Flame power: at every even-numbered level, a flamelord chooses one of
the following abilities. No ability can be chosen more than once. The
flamelord uses her class level as the caster level, and the DCs are Cha
based.
Fireball (Sp): Once per day, a flamelord with this ability can
use a fireball effect (as the spell, caster level equals character
level).
Fire Magic (Su): Once per day, a flamelord with this ability can
cast a spell as if it were modified by the Widen Spell feat. The
level of the spell cannot be higher than the class level of the
windlord.
Quickness of Flame (Sp): Once per day, the flamelord can grant
himself a +4 enhancement bonus to dexterity, which lasts for 1 hour.
Power of Flame (Sp): Once per day, the windlord can grant himself
an +4 enhancement bonus to strength, which lasts for 1 hour.
Fire Strike (Su): Once per day, all the attacks the flamelord
makes in a single round deal +3d6 fire damage.
Brilliant Weapon (Su): Once per day per class level, the flamelord
can make his weapon (even natural weapons) flash with intensely bright
light, making it impossible to look at. This enables the flamelord to
make one attack as if invisible (+2 attack, opponent is denied his Dex
modifier). This ability doesn't work against enemies who don't rely on
sight.
Wall of Flames (Su): Once per day, the flamelord can use a wall of
fire effect (as the spell).
Protecting Flames (Sp): Once per day, the flamelord can wreathe
himself in flames. This is identical in effect to a fire shield spell.
Summon Fire Elemental (Sp): Once per day, the flamelord can summon
an air elemental. The size depends on class level: 1st-3rd, Small; 4th-
6th, Medium; 7th-9th, Large; 10th, Huge.

Pyrotechnics (Sp): Once per day, a windlord can use a pyrotechnics
effect (caster level equals class level).

Resist flames (Sp): Once per day per class level, a flamelord can use a
resist energy effect on himself, but he can only choose to resist fire
(caster level equals class level).

Flamesight (Sp): Once per day, a flamelord can attune himself to a
nonmagical fire within 5 ft. Thereafter, he can shift his senses to the
location of the fire: he can see and hear just as if he were there. This
ability lasts until the fire is quenched or until the flamelord attunes
himself to another fire. The fire detects as magical (divination) while
the flamelord is attuned to it.

Fire storm (Sp): Once per day, a flamelord can use a fire storm effect
(caster level equals character level).
 
Last edited:

log in or register to remove this ad

Nice! Burninating is good.

1) Perhaps Brilliant Weapon should be rewritten to allow a save. Failing means the target is blinded for 1d4 rounds, success means dazzled for the same time.

2) Protecting Flames should specify fire shield (warm).
 

hong said:
Nice! Burninating is good.

1) Perhaps Brilliant Weapon should be rewritten to allow a save. Failing means the target is blinded for 1d4 rounds, success means dazzled for the same time.
Perhaps. I was going off of the stonelord's earth's shadows ability, which is there for rogue stonelords and basically says "you get to make sneak attacks for one round against an opponent, no save, no nothing", so I went for something similar.

It might be better if the stonelord's ability allowed a save to, though. I mean, it's a figment of an earth elemental that pretends to flank an opponent, and there's no save. A bit strange.

hong said:
2) Protecting Flames should specify fire shield (warm).
Yes.
 

Remove ads

Top