[Bo9S] Notes on swordsage in play

hong

WotC's bitch
Had my first session with a 16th level swordsage today in an AoW campaign. You can see the build here:

http://www.enworld.org/showpost.php?p=3297520&postcount=13

Most of the fighting was against giants and dragons, although the first fight of the day was against a marilith. That one was fun, especially when I used One With Shadow and Greater Insightful Strike to impale it on my sword for 90 points of damage. I knew I had it on the run when it put up a blade barrier between me and it. :) Things kinda fell away a bit after that, though.

First impressions are that the class is very much like a monk, only with a sword instead of fists, better armour, and these new funky things called maneuvers substituting for supernatural abilities.

- MAD is alive and well, with all of Str/Dex/Wis/Con contributing to combat output.

- Cleric BAB is a major downside if you want a character who can mix it up in combat. Lower chances of hitting, reduced opportunities to Power Attack, and fewer iterative attacks all add up.

- On the upside, the class can be very survivable; I had the highest or 2nd highest AC in the party, and the best saves. There's also maneuvers to foil your opponents' attacks, and boost your saves even higher if you want to be even more untouchable. And like the monk, it's also pretty flexible out of combat, although that didn't get touched on much in this session.

Overall the class is highly dependent on maneuvers for its combat ability. The maneuvers also don't synergise well with feats (and it's not like you've got a lot of feats anyway). Nearly all of them take either a swift, standard or full-round action to use, so things like Spring Attack don't work. This was frustrating since with only 140 hp, I really didn't want to end my turn next to a pissed-off giant if possible -- and if I had taken SA, I'd have been plinking away for ~20 points of damage each round. (By comparison, the dwarf barbarian had ~+40 atk bonus when raging, 270 hp, and regularly ended fights beaten down to < 100.)

Specific observations about maneuvers (Shadow Hand/Diamond Mind/Tiger Claw):

- The maneuvers that work off skill bonuses have the potential to cause problems, given how cheap skill boosters are in RAW. The two that I used regularly were Greater Insightful Strike (2x Concentration check as damage) and Swooping Dragon Attack (Jump check to jump over target, then Fort save DC = check result to avoid being stunned). GIS is without a doubt the best strike < 9th level in the Diamond Mind discipline, if you have a Concentration boost item (mine was +10). I'd say that either 6th level is a bit low for this one, or Diamond Nightmare Blade needs to be pumped up.

- Swooping Dragon Attack is saved from being outrageously broken by the requirement to "jump over the target", which we interpreted as a high jump (DC = 4x target height). This makes jumping over big creatures pretty tough. Depending on DM interpretation, the requirement can become easy even against big targets if you have flight/air walk, or manage to get into a position high up. Against Medium targets (and some Large ones), success is trivial using just SRD equipment and spells (haste, ring of jumping).

- GIS and SDA were so much better than all my other strikes that I ended up being something of a two-trick pony. Even just normal full attacking did pitiful damage compared to what these were capable of. Heck, I was calling GIS my custom coup-de-grace after finishing off two giants with 100+ point strikes each.

- One With Shadow is very useful both as a counter and also in conjunction with big-hit strikes like GIS. Dragons have normal AC ~40 and touch AC 8, and you don't want to waste your one GIS for the fight (leaving recharging aside).

- Faking Spring Attack via Shadow Blink, Shadow Jaunt and Quicksilver Motion gets expensive in terms of maneuvers spent.

Overall, is the swordsage broken? Going from my (limited) experience, I'd say not, although it does have the opportunity to grab the spotlight now and then. Is it powerful? Your answer to that will probably match your answer to the question of whether the monk is powerful, since there's so many similarities between the two classes. I'll note that in this particular session though, the other players ended up labelling the character as a tertiary combatant, not even a secondary combatant. Maybe I'll swop her out for a warblade next session. :)
 

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Were you using the rule that Adaptive Style means you can recover ALL Swordsage maneuvers as a full-round action?

It's true that this cuts into your already meager feats, but it's such a GOOD one, since it rewards heavy maneuver use, escape, and then a round of recovery.

Cheers, -- N
 

Yeah, we used that rule. Even with that, spending one full round doing nothing is a pretty major cost. I'd have liked to be able to use GIS more than once in a fight without having to recharge.
 

They get SICK SICK SICK! skill points, its insane

Yeah, i played with one recently, and he stole the spotlight, his ac was insane *having both an 20 in dex, anx 18 in wisdom* he was a level 3. All his feats went into the shadow whatevers that made his to hit and damage use dex, and he used some double sided weapon with some manuver that let him use both ends (28ac at level 3!)

his basic tactic was to be invisible, sneak up, and do some wierd attack, that immediately did a 10' burst of 6d6 fire damage or some such

We just found it a bit too much *we havent read the book yet tho, because that just seems off, i have bought it, and am looking at it now*

but from what i seen *be it false or true* i think they are just a bit much

Then again, that particular dm likes to do the whole mass of weeneis, boss mob, mass of weenies, boss mob, mass of weenies, bbeg style

lots of fights of small amounts of weenies, and solid abilities useable 1/encounter may have just been the problem
 

6d6 fire damage points to Fan the Flame, a 3rd level Desert Wind strike. You can't get 3rd level strikes as a 3rd level character.
 

bestone said:
he was a level 3 [...] his basic tactic was to be invisible, sneak up, and do some wierd attack, that immediately did a 10' burst of 6d6 fire damage or some such

Death Mark, and you have to be 5th level to use it.


bestone said:
We just found it a bit too much *we havent read the book yet tho, because that just seems off, i have bought it, and am looking at it now*

You should go do that.

Cheers, -- N
 

wow, just read that death mark, thats a crazy skill

you hit, and do weapon damage, then based on the creatures size it explodes for 6d6 damage (medium creature being 10'), useable 1/encounter
 


Nifft said:
Were you using the rule that Adaptive Style means you can recover ALL Swordsage maneuvers as a full-round action?

Cheers, -- N

Minor nitpick... Adaptive Style doesn't let you recover your maneuvers. It lets you Ready a new set (which can all be the same maneuvers you just used) which in turn makes them immediately available for use.

Recovery is a specific term with it's own mechanic. Which happens to have a similiar effect.

It's a minor nitpick of mine. Kinda like when people refer to all instances of someone losing their Dex bonus as being flat-footed.
 

RigaMortus2 said:
Minor nitpick... Adaptive Style doesn't let you recover your maneuvers. It lets you Ready a new set (which can all be the same maneuvers you just used) which in turn makes them immediately available for use.

You are, of course, correct. I should have said "... means you can effectively recover ..." ;)

Thanks, -- N
 

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