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Anti-Tumble Feat

TarionzCousin

Second Most Angelic Devil Ever
Is there a feat from WotC that enables Joe Monster to make an AoO when a PC tumbles to attack him? Rumors tell of an ancient Dragon magazine--possibly even 3.0--that had such a feat and it was official.

At higher levels, it is very easy for a PC with max ranks in tumble and a high Dexterity to destroy poor Joe Monster. :(

http://www.d20srd.org/srd/skills/tumble.htm
 

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Thicket of Blades is a 3rd level Devoted Spirit stance that allows an attack of opportunity for any movement within the area that you threaten. To get it as a non crusader you need:
* initiator level 5. (ie 10 levels of other classes)
* Martial Study feat to learn a Devoted Spirit maneuver
* Martial Stance feat to learn Thicket of Blades

Incidentally, the Devoted Spirit maneuvers with no prereqs are: Crusader's Strike, Foehammer, Shield Block, and Vanguard Strike.
-blarg
 

Seeing how it is typically used by Monks (widely considered to be behind on the power curve) and rogues (who with d6 HD are sorta glass cannons), what is wrong with tumble exactly?

Nobody is doing it in Medium or Heavy armour, so it is likely to be people with lower AC anyway.

The plate armoured 2H fighter could easily learn Spring Attack and avoid all AoO from the monster when springing in and being much more devastating too.

Invalidating hard-spent skill points doesn't seem like a great idea to me, considering the options other classes have to spring attack, dimension door or wear gobs of armour...
 


Plane Sailing said:
The plate armoured 2H fighter could easily learn Spring Attack and avoid all AoO from the monster when springing in and being much more devastating too.
As long as the plate armour isn't heavy.

Mike
 

TarionzCousin said:
Is there a feat from WotC that enables Joe Monster to make an AoO when a PC tumbles to attack him? Rumors tell of an ancient Dragon magazine--possibly even 3.0--that had such a feat and it was official.

At higher levels, it is very easy for a PC with max ranks in tumble and a high Dexterity to destroy poor Joe Monster. :(

http://www.d20srd.org/srd/skills/tumble.htm

I thought about making a feat like this. But once 3.5 came out and the armor restrictions were put in as well as the increase DC for each person tumbling past I have found it is not an issue any more.

Before fighters were using it to get behind the front lines and such… now only monks or rogues can really use it (and a ranger or two). And frankly they need that ability.

Also why would a Joe Monster take a feat that is SOOO situational? Have the take the Knight class or add the knight skill to the Devoted Defender prestige class. Heck you could even add something like that to the Hold the Line feat… now that I could get behind.
 

Plane Sailing said:
Seeing how it is typically used by Monks (widely considered to be behind on the power curve) and rogues (who with d6 HD are sorta glass cannons), what is wrong with tumble exactly?

Invalidating hard-spent skill points doesn't seem like a great idea to me, considering the options other classes have to spring attack, dimension door or wear gobs of armour...

Seconded.

Heck, my DM always liked when my rogue tumbled back behind the enemy. Then their second rank could flank *me*.

Brad
 

Back before WotC drafted and published 3.5, they made a series of splatbooks very similar to the Complete series we have now. One of these, titled Sword and Fist (the predecessor to Complete Warrior, contained an alternate rule offering the use of Reflex to oppose the tumble feat. Essentially, whenever the tumble feat was used to move past a target, the target would be given a Reflex save opposed by the chararacter's tumble check. I don't know how "official" it would be now (it was a 3.0 variant) but I don't see that the rules have changed enough to not use it.
 

I made a house rule that I'm going to try out soon about it:

Tumble doesn't evade AoO. Instead, your tumble check result replaces your AC (unless your AC is higher).

The reason why I'm doing it is that the current tumble mechanic is so 2e: You have a fixed DC, and if you make that check, you're good. No one can stop you. Not even a god could get an AoO. I prefer to give everyone a chance. Not have characters playing against the wall, so to speak.

I do something similar with concentration and casting defensively.
 

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