Volaran
First Post
Hey there folks. Just wondering if I could poke the collective brains of ENWorld.
Could anyone point me to references or suggestions about the Wall of Ice? Both PCs and NPCs in the campaign that I play in have made occasional use of the Wall of Ice hemisphere to trap or at least slow down other characters or monsters. We assume the hemisphere of ice for this purpose is hollow.
By the description, creatures adjacent to the wall when it is formed get reflex save in order to disrupt it from being formed. We've taken this to mean creatures adjacent to the edge of the wall. The party is 14th level right now, so our party wizard's hemisphere wall of ice is 17 feet high and 36 feet across. Given these dimensions, and that it is a solid structure, we have not given a save to creatures in the center of the hemisphere (as long as their dimensions would not be large enough to reach the edge anyway).
Today though, my DM had been mentioning reading the D&D FAQ and possibly changing this based of the following Q&A.
"If you try to enclose someone with a hemispherical wall of
force, do they get any sort of save to avoid being trapped?
By the book, the answer is clearly no. However, the wall of
ice spell description specifically mentions that targets get a
save from this use of the spell. That leads one to think that
there should have been a mention, one way or the other, for
wall of force. Was the omission intentional? In any case,
what is the result of a successful save?
A hemispherical wall of ice does allow a save to avoid being
trapped underneath—that’s why the spell’s save entry says “see
text.” A successful save allows creatures under the hemisphere
to immediately move out from underneath by the shortest safe
route, just as with a blade barrier spell.
There is no save against a hemispherical wall of force, and
that’s why the spell’s saving throw entry reads “none.”"
The current version of Wall of Force does not have a hemisphere version, so this seemed odd. I checked it out, and it looks like he downloaded the 3.0 FAQ instead of the 3.5 one. 3.0 did have a specific save listing for the hemispherical Wall of Ice allowing characters to escape rather than disrupt. In addition, I could see the FAQ answer suggesting that the hemisphere is solid rather than hollow. The shortest safe route out of the hemisphere, etc. sounds a bit confusing.
Now at this level, anything we're using the hemisphere Wall of Ice on isn't going to be delayed more than a round or two anyway, but I was just curious as to what people consider "adjacent" to be for the purpose of this particular save.
Any other thoughts on the Wall of Ice spell would be welcome too, as it has been a favourite of mine since 1st ed.
Could anyone point me to references or suggestions about the Wall of Ice? Both PCs and NPCs in the campaign that I play in have made occasional use of the Wall of Ice hemisphere to trap or at least slow down other characters or monsters. We assume the hemisphere of ice for this purpose is hollow.
By the description, creatures adjacent to the wall when it is formed get reflex save in order to disrupt it from being formed. We've taken this to mean creatures adjacent to the edge of the wall. The party is 14th level right now, so our party wizard's hemisphere wall of ice is 17 feet high and 36 feet across. Given these dimensions, and that it is a solid structure, we have not given a save to creatures in the center of the hemisphere (as long as their dimensions would not be large enough to reach the edge anyway).
Today though, my DM had been mentioning reading the D&D FAQ and possibly changing this based of the following Q&A.
"If you try to enclose someone with a hemispherical wall of
force, do they get any sort of save to avoid being trapped?
By the book, the answer is clearly no. However, the wall of
ice spell description specifically mentions that targets get a
save from this use of the spell. That leads one to think that
there should have been a mention, one way or the other, for
wall of force. Was the omission intentional? In any case,
what is the result of a successful save?
A hemispherical wall of ice does allow a save to avoid being
trapped underneath—that’s why the spell’s save entry says “see
text.” A successful save allows creatures under the hemisphere
to immediately move out from underneath by the shortest safe
route, just as with a blade barrier spell.
There is no save against a hemispherical wall of force, and
that’s why the spell’s saving throw entry reads “none.”"
The current version of Wall of Force does not have a hemisphere version, so this seemed odd. I checked it out, and it looks like he downloaded the 3.0 FAQ instead of the 3.5 one. 3.0 did have a specific save listing for the hemispherical Wall of Ice allowing characters to escape rather than disrupt. In addition, I could see the FAQ answer suggesting that the hemisphere is solid rather than hollow. The shortest safe route out of the hemisphere, etc. sounds a bit confusing.
Now at this level, anything we're using the hemisphere Wall of Ice on isn't going to be delayed more than a round or two anyway, but I was just curious as to what people consider "adjacent" to be for the purpose of this particular save.
Any other thoughts on the Wall of Ice spell would be welcome too, as it has been a favourite of mine since 1st ed.