CarrieMarie
First Post
Currently I'm in an adventure called "Expedition To Castle Ravenloft" and I have one player who seems to just non-stop fight me about rules and such. I know there's many methods, but the other players like this person a lot. How do I get around his "Know-it-all" attitude?
A little background, I am new to DM'ing and am learning as I go. The player in question, knows every rule by heart and shoves it in my face every opportunity he gets.
Now this is the same guy that hangs out with us at a local bar we go to, making jokes about giving women vacuums and mops as birthday gifts. So I am thinking he's not comfortable with me running a campaign.
I came up with a list of rules, while I was trying to decide how to deal with him, that perhaps might slow him down from his "I know all" campaign to the other players:
1. You are not allowed to simply declare an action during a round of combat, you need to describe it. It will make encounters more fun!
2. Bonus Rule In Your Favor! No negative attack damage or attack rolls will be applied as a result of going for a fancier or riskier attack instead of the usual "I attack"
3. Discuss plans to each other to come up with a plan of action, because I the Dungeon Mistress should not have to do this for you. Remember your potions gang!
4. If there's an issue with a rule, please look it up first, hand me the book and we'll decide from there. I don't want silly arguments because of a rule interrupting the game.
5. I am only human, and I'm not against you guys. I am not here to kill you. Dm'ing is new to me and is a challenge enough without bickering. So if there is something you don't like, write it down, and tell me after the game.
6. What DM says is only law for the current session. Remember, I have charisma and hit points to lend! If you wish to bring up game rules that don't effect immediate combat, bring them to me at a BREAK or END OF SESSION. Let's just have fun! For the love of whatever diety you serve!
I am hoping he won't take them too personal, but I am tired of arguing with him, and this seemed like a better way to deal with it. Since all the players can read these rules and might tell him to shush up
Please, if you have advice, I'll put it to use right away! Thanks for taking the time to read my mini-book
A little background, I am new to DM'ing and am learning as I go. The player in question, knows every rule by heart and shoves it in my face every opportunity he gets.
Now this is the same guy that hangs out with us at a local bar we go to, making jokes about giving women vacuums and mops as birthday gifts. So I am thinking he's not comfortable with me running a campaign.
I came up with a list of rules, while I was trying to decide how to deal with him, that perhaps might slow him down from his "I know all" campaign to the other players:
1. You are not allowed to simply declare an action during a round of combat, you need to describe it. It will make encounters more fun!
2. Bonus Rule In Your Favor! No negative attack damage or attack rolls will be applied as a result of going for a fancier or riskier attack instead of the usual "I attack"
3. Discuss plans to each other to come up with a plan of action, because I the Dungeon Mistress should not have to do this for you. Remember your potions gang!

4. If there's an issue with a rule, please look it up first, hand me the book and we'll decide from there. I don't want silly arguments because of a rule interrupting the game.
5. I am only human, and I'm not against you guys. I am not here to kill you. Dm'ing is new to me and is a challenge enough without bickering. So if there is something you don't like, write it down, and tell me after the game.
6. What DM says is only law for the current session. Remember, I have charisma and hit points to lend! If you wish to bring up game rules that don't effect immediate combat, bring them to me at a BREAK or END OF SESSION. Let's just have fun! For the love of whatever diety you serve!
I am hoping he won't take them too personal, but I am tired of arguing with him, and this seemed like a better way to deal with it. Since all the players can read these rules and might tell him to shush up

Please, if you have advice, I'll put it to use right away! Thanks for taking the time to read my mini-book
