Go Back   EN World D&D / RPG News > D&D 3rd Edition and Older > D&D 3rd Edition Rules

D&D 3rd Edition Rules This forum is for pre-4E D&D Rules questions and queries about character design/tweaking.

 
Share LinkBack Thread Tools Display Modes
Old 1st July 2009, 05:43 AM   #1 (permalink)
Registered User
 
thorian's Avatar
 
Join Date: May 2002
Location: Salt Lake City
Posts: 258
thorian Goblin Sharpshooter (Lvl 2)
Nightwalker Crush Item ability

Does the nightwalker’s crush item ability happen in the same round the nightwalker grabs the item, as a part of the disarm, or must the nightwalker use the crush item ability the round after he grabs the item?

Also, disarm may be used in place of a melee attack, but crush item is a (Su) ability. Can crush item be attempted using the action type of disarm or does it require a standard action?

Quote:
Crush Item (Su): A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.

Last edited by thorian; 1st July 2009 at 05:46 AM..
thorian is offline   Reply With Quote
Old 1st July 2009, 05:30 PM   #2 (permalink)
Registered User
 
FEADIN's Avatar
 
Join Date: Aug 2005
Location: Paris, France.
Posts: 494
FEADIN Goblin Sharpshooter (Lvl 2)
Seems it's part of the disarm, we play it that way, nothing in the wording tells the contrary.
Remember a story, in Return to the tomb of horror, near the end in the Fortress of conclusion we met a Nightwalker hiden in some darkness, after some rounds of spell throwing the monster close with me (Cleric of the sun), the barbarian NPC (level 16) whom I regenerated the arm at the start of the adventure come to help me, he is disarmed of his vorpal axe (found in the adventure) which is destroyed in the process...... very bad move from the Nightwalker, the barbarian draw his cherished old axe; an undead bane ghost touch thing, enter greater rage and nearly obliterate the beast, next round he is disarmed but rolls a natural 20 for the axe, grab it back and finish the undead.
Great moment.
__________________
It's a long way to eternity, longer near the end
Thanks to Gary Gygax for all those years of gaming and joy, past, present and future, see you someday on an outer plane.
FEADIN is offline   Reply With Quote
Old 1st July 2009, 07:07 PM   #3 (permalink)
Pixel Pusher
 
frankthedm's Avatar
 
Join Date: Jan 2002
Posts: 11,166
frankthedm Orc Berserker (Lvl 4)
I read it as the nightwalker gets one 'free' disarm attempt when using the ability.

1. Activate SU ability as a standard action.
2. If item is held by another, use the rule subset of disarm to determine if the Night Walker can do so. Since it has improved disarm, no AoO is drawn.
3. Roll the item's mediocre save. The item probably will need a natural 20 to be a DC of 34, "A magic item’s saving throw bonus equals 2 + one-half its caster level (round down)".
frankthedm is offline   Reply With Quote
Old 2nd July 2009, 02:35 AM   #4 (permalink)
Registered User
 
Ogrork the Mighty's Avatar
 
Join Date: May 2004
Location: Mississauga, Ontario, Canada
Posts: 2,788
Ogrork the Mighty has disabled Experience Points
Quote:
Originally Posted by frankthedm View Post
The item probably will need a natural 20 to be a DC of 34, "A magic item’s saving throw bonus equals 2 + one-half its caster level (round down)".
I believe a magic item in the possession of a PC gets to use the PC's save modifiers or the item's modifiers, whichever are better (usually the PC's). An item not in a PC's possession uses the item's save modifiers.
__________________
Are you a player looking to join a D&D game in the Toronto area? Send me an email at fenris_wolff@hotmail.com
Ogrork the Mighty is offline   Reply With Quote
Old 2nd July 2009, 04:17 PM   #5 (permalink)
Pixel Pusher
 
frankthedm's Avatar
 
Join Date: Jan 2002
Posts: 11,166
frankthedm Orc Berserker (Lvl 4)
Quote:
Originally Posted by Ogrork the Mighty View Post
I believe a magic item in the possession of a PC gets to use the PC's save modifiers or the item's modifiers, whichever are better (usually the PC's). An item not in a PC's possession uses the item's save modifiers.
I also believe a magic item in the possession of a PC gets to use the PC's save modifiers. Which is why the the Nightwalker's ability involves taking the item from the character first.
frankthedm is offline   Reply With Quote
Old 2nd July 2009, 11:41 PM   #6 (permalink)
Registered User
 
ElectricDragon's Avatar
 
Join Date: Mar 2003
Location: Memphis, Tn.
Posts: 455
ElectricDragon Goblin Sharpshooter (Lvl 2)
Send a message via Yahoo to ElectricDragon
If you look at the round-by-round tactics; you will plainly see that the disarm attempt is a separate standard action, as is the crush attempt. If the nightwalker had to pick up the weapon off the ground, would this be only a standard action (to pick it up and crush it), like most people have stated for in combat use?

Ciao,
Dave
__________________
My sig was too long, so here it is; short form: Duh!
ElectricDragon is offline   Reply With Quote
Old 3rd July 2009, 12:59 AM   #7 (permalink)
Registered User
 
Ogrork the Mighty's Avatar
 
Join Date: May 2004
Location: Mississauga, Ontario, Canada
Posts: 2,788
Ogrork the Mighty has disabled Experience Points
Quote:
Originally Posted by frankthedm View Post
I also believe a magic item in the possession of a PC gets to use the PC's save modifiers. Which is why the the Nightwalker's ability involves taking the item from the character first.
No need to be snarky...
__________________
Are you a player looking to join a D&D game in the Toronto area? Send me an email at fenris_wolff@hotmail.com
Ogrork the Mighty is offline   Reply With Quote
Old 3rd July 2009, 03:47 AM   #8 (permalink)
Pixel Pusher
 
frankthedm's Avatar
 
Join Date: Jan 2002
Posts: 11,166
frankthedm Orc Berserker (Lvl 4)
Quote:
Originally Posted by Ogrork the Mighty View Post
No need to be snarky...
Sorry, the tone was meant to be a "copy and paste that response" agreeing with you on the use the 'use possessor's saves" point, rather than spewing your words back at you. Second sentence & Devil smiley was meant as commentary on how take and break is a delightfully insidious way around large save bonuses.

If the 3.5 MM indicates it has to have the weapon already, in the round by round tactics section, that is good enough for me. Though I'll question both the wording of the ability and how it interacts with the critter's CR and the value of it's actions.
frankthedm is offline   Reply With Quote
Old 3rd July 2009, 10:42 PM   #9 (permalink)
Registered User
 
thorian's Avatar
 
Join Date: May 2002
Location: Salt Lake City
Posts: 258
thorian Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ElectricDragon View Post
If you look at the round-by-round tactics; you will plainly see that the disarm attempt is a separate standard action, as is the crush attempt. If the nightwalker had to pick up the weapon off the ground, would this be only a standard action (to pick it up and crush it), like most people have stated for in combat use?

Ciao,
Dave
That is what I get for using the SRD. The round-by-round tactics in the MM clears it up for me. Thanks.
thorian is offline   Reply With Quote


Bookmarks

Tags
ability, crush, item, nightwalker

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 03:02 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.