So, I'm asking those out there who have enjoyed playing multiclassed Warlocks, what were some of your favorite combos/builds (3PP races & classes welcome)? And how do you deal with the alignment restriction?
I usually wheedle my way out of having to deal with the alignment restriction. Any class which allows Lawful Evil and Chaotic Good, but neither Lawful Good nor True Neutral, does not have a coherent philosophical basis and should thus not be constrained by philosophical boundaries.
On the other hand, Lawful Evil is my favorite alignment and I have more problem with the alignment restriction on Bards than I do with Warlocks.
For instance, I think a Warlock Monk would be kind of cool, somewhat modeling the evil monk who has found a way to project his warped ki as a weapon.
Yeah, Monk/Warlock/Enlightened Fist is good, though you miss out on a lot of the Fist's good stuff.
I'm a Gestalt player by preference, so I tend to gravitate towards Prestige Classes that simulate old-school multiclassing. Warlock's got good options here. Also tend to stick to either Humans or exotic races.
Human with Able Learner, Warlock 5/Mindbender 1/Ur-Priest 2/Eldritch Disciple X. Aside from
charm and
fell flight you want to use your invocations for offense and your spellcasting for defense and utility. The exception is
summon undead spells which provide cover for you to fling area effect
utterdark blasts without concern for hitting your allies.
This requires considerable abuse of the meaning of "patron deity", but if your warlock powers are granted by fiends-- especially powerful yugoloths-- it isn't that much of a stretch. And someone who can steal spells from the gods ought to be able to steal a handful of parlor tricks as well...
Warlock 3/Paladin of Freedom 4/Pious Templar 3/Eldritch Disciple 1. You're effectively a Paladin with an easy 2d6 ranged attack and
detect magic at will until 11th level. Use
hideous blow and later Divine Might to lay down brutal smiting attacks. Pick up
healing blast as your Gift at 11th level, and you make an excellent secondary healer-- who, unlike the Cleric, can heal from a distance especially if your second invocation is
eldritch spear. After this point, it's your choice whether to advance more in Pious Templar for BAB and smiting, or Eldritch Disciple for
eldritch blast (and thus
healing blast).
Warlock 3/Cleric of Corellon Larethian 3/Eldritch Disciple X gets you there faster, but you don't get divine grace or smite. On the other hand, as a Cleric and with much higher
eldritch blast damage and multiple target blast shapes, you're the primary healer.
A three level dip in Warlock is good for Rogues and Ninjas. As long as you've got a hand free, you've got a 2d6 ranged touch attack to use in surprise rounds, and the combination of
darkness and
devil's sight allows you to establish the battlefield to your liking. The at-will
detect magic is also good for locating magical traps or treasure.
Human Marshal 1/Warlock 6/Mindbender 1/Virtuoso X is fun. Take Able Learner at 1st level, and choose
motivate Charisma as your Marshal minor aura. You can easily keep Bluff, Diplomacy, Intimidate, Perform, and Use Magic Device maxed out and your Charisma bonus applies twice.
Jarring song allows you to completely shut down enemy spellcasters without inhibiting yourself or your allies-- twice your Charisma modifier is guaranteed to be higher than their Constitution modifier. You have an incredible Diplomacy modifier, especially if you have
beguiling influence, and you can use it on any creature that has a language, whether you speak it or not. And with Subsonics, you can attempt to
fascinate and
dominate people without them realizing you're even singing, much less using bardic music. Melodic Casting allows you to replace your Concentration checks with your-- hopefully obscene-- Perform score.