Connorsrpg
Adventurer
I am looking at updating my 4e crit charts, but was wondering whether there is a list of 4e conditions somewhere in order of severity.
Given I couldn't find one I will have a go. This list includes conditions, ideas from at-will powers and a few of my own ideas.
At this stage I am looking mostly at melee attacks (will get more ideas from at-wills for energy attacks).
All are considered until save ends (unless marked otherwise); though may have lesser degrees where it only happens for 1 round.
Marked Til end of next turn
Deafened
Ongoing 2 damage 2/tier
Pushed: 1 sq + 1 per 10 points the attacker rolled above target's def.
Prone
Slide: More for magic charts (and possibly piercing wpns).
Slowed
Armor damaged -2 AC (permanent til fixed)
Rattled: From Martial Power, rogue & fighter ability.
Struck: -2 to all d20 rolls using that body part struck (inc -2 speed if leg) (This one is a House Rule and explained more fully in sig link).
-2 to defenses
Pushed & Prone: Combo of 2 above.
Ongoing 5 damage 5/tier
Immobilised: Until escape
Restrained: Until escape
Dazed: Likely 1 rd, with save for more severe.
Struck x2: haven't come up with name yet, but looking at more severe 'struck' where penalty jumps to -4 or 5. (Thoughts)?
Weakened
Blinded
Smash foes weapon; Unless higher magic than attacking wpn?
Increased crit multiplier: We use x2 dam (not max), this would make it x3 for eg.
Helpless/KO
Stunned: Likely 1 rd, with save for more severe.
Dying
Petrified: Obviously this one won't come up too often
(May make an appearance on a mag crit chart)??
Here are some benefits I may also scatter for the successful attacker in the charts:
Gain temp hps: Like 'Invigorating' power in MP.
Grant ally free basic attack vs same foe
Follow through - free basic att vs adjacent enemy
Gain a free basic melee attack vs same foe
Attack only counts as minor action
Gain action point: Must be spent this enc
Reliable: Enc & Dailies aren't treated as spent.
Looking at invigorating it might pay to have more effects be based upon a score (CON in this case)?
PLEASE add comments if you disagree with the order (from 'not so bad' to 'crippling'). (In my old ones I underestimated the 'weakened' condition).
Also add others (even unique ideas) that I may have missed.
Given I couldn't find one I will have a go. This list includes conditions, ideas from at-will powers and a few of my own ideas.
At this stage I am looking mostly at melee attacks (will get more ideas from at-wills for energy attacks).
All are considered until save ends (unless marked otherwise); though may have lesser degrees where it only happens for 1 round.
Marked Til end of next turn
Deafened
Ongoing 2 damage 2/tier
Pushed: 1 sq + 1 per 10 points the attacker rolled above target's def.
Prone
Slide: More for magic charts (and possibly piercing wpns).
Slowed
Armor damaged -2 AC (permanent til fixed)
Rattled: From Martial Power, rogue & fighter ability.
Struck: -2 to all d20 rolls using that body part struck (inc -2 speed if leg) (This one is a House Rule and explained more fully in sig link).
-2 to defenses
Pushed & Prone: Combo of 2 above.
Ongoing 5 damage 5/tier
Immobilised: Until escape
Restrained: Until escape
Dazed: Likely 1 rd, with save for more severe.
Struck x2: haven't come up with name yet, but looking at more severe 'struck' where penalty jumps to -4 or 5. (Thoughts)?
Weakened
Blinded
Smash foes weapon; Unless higher magic than attacking wpn?
Increased crit multiplier: We use x2 dam (not max), this would make it x3 for eg.
Helpless/KO
Stunned: Likely 1 rd, with save for more severe.
Dying
Petrified: Obviously this one won't come up too often

Here are some benefits I may also scatter for the successful attacker in the charts:
Gain temp hps: Like 'Invigorating' power in MP.
Grant ally free basic attack vs same foe
Follow through - free basic att vs adjacent enemy
Gain a free basic melee attack vs same foe
Attack only counts as minor action
Gain action point: Must be spent this enc
Reliable: Enc & Dailies aren't treated as spent.
Looking at invigorating it might pay to have more effects be based upon a score (CON in this case)?
PLEASE add comments if you disagree with the order (from 'not so bad' to 'crippling'). (In my old ones I underestimated the 'weakened' condition).
Also add others (even unique ideas) that I may have missed.
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