Mercurius
Legend
I was thinking of designing a system whereby instead of specific power slots characters would have a "Power Pool" that they could use as they desire, until the Pool was drained. Maybe a character could use powers beyond the Pool, but it would cost actual Hit Points - the idea being that it is draining them physically. This idea would fit with the concept of a wizard who casts so many spells that they pass out from exhaustion.
I was also thinking of integrating a critical hit and fumble system whereby if a natural 20 is rolled, the power doesn't cost anything, whereas a natural 1 costs twice or more the cost. I'm also wondering if I should integrate at-wills so that they aren't "free" but just cost a minimal amount of points, say 1 versus 3 for encounters and 5 for dailies.
This could also well support a spontaneous power system, whereby a player can describe the effect they want to create and the DM assigns whether it is the equivalent of an at-will, encounter, or daily power.
Just brainstorming here as I write. Anyone tried something similar? Thoughts of how this might work? It seems to be the 4E version of "spell points."
I was also thinking of integrating a critical hit and fumble system whereby if a natural 20 is rolled, the power doesn't cost anything, whereas a natural 1 costs twice or more the cost. I'm also wondering if I should integrate at-wills so that they aren't "free" but just cost a minimal amount of points, say 1 versus 3 for encounters and 5 for dailies.
This could also well support a spontaneous power system, whereby a player can describe the effect they want to create and the DM assigns whether it is the equivalent of an at-will, encounter, or daily power.
Just brainstorming here as I write. Anyone tried something similar? Thoughts of how this might work? It seems to be the 4E version of "spell points."