Dr_Ruminahui
First Post
I was looking for monsters to inflict on my players, and when doing so I prefer to choose those that use the "new monster math" - so, basically those that incorporate the design changes introduced with Monster Manual 3.
Which is great if choosing monsters from a book (so, I chose largely from MM3, MV and MV-ToNV), but how about Dungeon monsters? When did they start using the new math (so, higher damage, less solo HPs, tweaked defences, etc. - especially higher damage)?
Now, I do realise that with Dungeon things may be spottier (as in monsters in the same issue may use both the "old" and the "new" math), but if anyone can give me some guidance as of which issue the monsters are more likely than not to use the new math I would be grateful.
Which is great if choosing monsters from a book (so, I chose largely from MM3, MV and MV-ToNV), but how about Dungeon monsters? When did they start using the new math (so, higher damage, less solo HPs, tweaked defences, etc. - especially higher damage)?
Now, I do realise that with Dungeon things may be spottier (as in monsters in the same issue may use both the "old" and the "new" math), but if anyone can give me some guidance as of which issue the monsters are more likely than not to use the new math I would be grateful.