D&D 4E 200 Words or Less: Pitch WotC a New 4e Setting

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So I've been mulling over Menzo as the next setting, and recalling the old contest which eventually spawned Eberron, and I've come to the conclusion if WotC won't call for an open submission for their next setting, I would.


Campaign Setting Open Submission!

In 200 words or less, pitch WotC a new 4e setting for 2013. I'll make a poll afterward and see who the community votes for. Four finalists will then create a few pages of overview and the community can determine the grand winner.

No limit to the number of submissions, but make sure you're putting your best foot forward.
 

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Are we sure Menzoberranzan is seriously the big campaign setting for 2012 and not just a one-shot deal? That would be very disappointing, since last year Wizards explicitly said they were doing something new this year. 4e desperately needs its own campaign setting so it doesn't feel like we're just buying all the same books every ten years. Although, if the rumors of 5e coming soon have any merit, it would make sense that they wouldn't want to commit to something now.

As for the actual contest...I need to work on it. Hopefully I'll get back to you.
 


With the exception that started with Neverwinter and now continues with Menzo, have not all 4e campaign settings so far being one-shot deals?

Forgotten Realms, Eberron, and Dark Sun each got two books, a published adventure, and online content every month. Neverwinter got a bunch of tie-in merchandise. I'm hoping Menzoberranzan is just a stand-alone book like Gloomwrought, and we'll get something original for the big campaign setting.
 



So I've been mulling over Menzo as the next setting, and recalling the old contest which eventually spawned Eberron, and I've come to the conclusion if WotC won't call for an open submission for their next setting, I would.
Sure I'll give it a whirl...

CORSAIRS OF CASCADENE is inspired by the film Pirates of the Carribean, the game Monkey Island, the cartoon Pirates of Darkwater, the works of H.P. Lovecraft, Herman Melville’s Moby Dick, Jack London’s Sea Wolf, and of course The Three Musketeers.

It is a time of crumbling colonialism, of a seafaring empire stretched too far to control its far-flung outposts. As the fires of independence burn in the hearts of rebels, state-sponsored pirates attain gold and glory for the crown, while independent corsairs are reviled as traitors. Ancient ritual magic spanning oceans is the greatest weapon and defense, but it requires great amounts of residuum and ritual practitioners to sustain society’s needs, giving rise to a magical slave and smuggling trade. With fewer naval ships to patrol dangerous waters, merchants have less security, and adventurous scoundrels more opportunity. At every port of call there are whispers of things man was not meant to know: ghost ships appearing in the light of the full moon, the kraken devouring entire fleets, an eternal maelstrom sucking entire islands to the Abyss. Some are tales of a fevered mind, but gradually a sailor begins to hear similar tales, and a picture emerges of something profanely evil stirring in the waters.
 


You think WotC will accept the winner? o.O

Sadly, the one campaign setting I can think of (and think would be awesome) was posted by someone else.

Hehe that'd be awesome if I had that kind of sway, but this is really just for fun, curiosity, and creativity's sake. To be honest, that setting you linked to has already inspired me. I think this thread could be beneficial for a number of reasons.

I have to throw my hat in this, as well. Hm...
 

The homebrew setting I've been working on pilfers liberally from the work of others, so it wouldn't qualify, but I'll share it anyway. :) The Allabar entry in MM3 inspired me initially, so I took that concept and applied it to the premise of the 3.5 setting Midnight, which is like Middle-Earth if Sauron won the War of the Ring. In place of Ringwraiths, I have Myth-style Fallen Lords / Dark Sun Sorcerer-Kings who nominally serve Allabar, but mostly scheme against each other. Then I added One Bad Egg's Shroud concept, a mysterious fog from the far north that is gradually reshaping the world.

Here's the blurb:

DESOLATION

From its seat among the stars, the hundred-eyed Shroudbringer watches, its designs unknowable. The lands below, splintered into the squabbling fiefdoms of the Shroudbringer's Warlock Kings, can only wait and hope that the Shroudbringer plans no further destruction. The cloying, deathly fog known as the Shroud spreads ever southward... but for now, it is still far away, its purpose unknown.

The gods are long dead. Entire generations have lived out their lives under the Warlock Kings' yoke, with the Shroudbringer hanging in the sky above. Between cities, dark servitors walk the lands, furthering their masters' convoluted schemes. Few small, isolated enclaves of relative freedom remain, deemed too inconsequential or remote by the Warlock Kings to conquer. Could this freedom be spread? Perhaps. Entombed powers could be awoken to battle the Shroudbringer's forces. But the cure could very well be worse than the disease...

This is Desolation.
I adapted Shadows of Mirahan, the Death Dealer adventure, for Desolation. Here's how I introduced it to my players:

Generations ago, Oro was ruled by the Tyrant. The Usurper was his vizier, master of the bureaucrats who ran the city-state. Oro was tightly controlled, with strict curfews and harsh punishments, but it was efficient and stable. And the Tyrant was a master of war, leading from the army's vanguard, hewing about with his headsman's axe, felling ten or a hundred times more enemies than the next man. On the battlefield, the Tyrant was the Lion, death incarnate.

It's said that the Usurper saw the plight of the people and slew his master, but history has a well-known victor bias. And yet... the people of Oro still call their ruler the Usurper. His vassals call him the Usurper. His soldiers call him the Usurper. And the Usurper himself doesn't seem to care. Some openly pine for the Tyrant, but others claim that the safety and stability of Oro in those days was not worth the price.

Whether the Purifier saw an opening after the Tyrant's death, or whether war had been planned all along... no one can say for certain. What is certain is that the war was far bloodier than any fought under the Tyrant. The Usurper led from far enough back that he could barely be said to have taken the field at all. The Purifier watched from high above the field, reveling in the destruction, seemingly satisfied with a war that ground to a standstill and left the Cascada range littered with the corpses of the fallen. Many in Oro think her mad. Her title seems at travesty, her nation, Edani, barely controlled and rife with corruption. When the whispers of insurrection in Edani began to spread, those old enough to remember the end of the last war only shook their heads. The Purifier, they said, would lose Edani. It was only a matter of time.

But the Usurper seems bent on maintaining this fragile -- if long-standing -- peace. If this is part of some greater design, none on the streets have any inkling what it might be. Rumours abound: he's seeking true immortality, goodhood; he intends to attack the Watcher to the south; he has uncovered the true purpose of the Shroud, and waits for it to envelop his land so he can put it to use.

Marshal Grey is a Shroudborn, master of Oro's mercenary companies. It's from him who you received your commission and to him who you'll report at its conclusion. Rumours say he was born eladrin, but it's also known that birth in the Shroud has the greatest effect on eladrin, rendering them barely recognizable to members of their own race. Rumours also say that he served under the Tyrant, in the great war between the Tyrant and the Deceiver in the north. Skin impossibly pale, eyes blank as slate, none can gauge his age or the truth of these rumours. What is unquestioned is his prowess. When challenged to single combat in a great hall among soldiers and mercenaries, he waited with open arms for his opponent to charge... and then the Shroud erupted from him, and both vanished into a howling abyss. A few moments later, Marshal Grey reappeared in the centre of the arena, alone, blood on his blade.

No one ever challenged him again.

Marshal Grey always personally approves the Cascada Pass garrison. He offered you little advice, saying only: "Get acquainted with the keep." When you asked others about the keep, you were greeted with shrugs.

"Marshal Grey always tells them that."
 

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