My WoTC Interview

JoeGKushner

Adventurer
It started off with an e-mail, “I wanted to let you know that a group of hoodlums in the form of 4th Edition brand managers and developers are going to be in Chicago on April 14 and 15 giving exclusive previews of the new game and the online applications. I think it would be great if we could get you out there. “ So I figure what’s the worst that could happen right?

So today I was at a meeting with several members of the WoTC Team downtown. They had a nice spread of fruit and pastry with coffee and good old ice cold water. The people were as follows:

Kierin Chase: Brand Manager
James Wyatt: Designer, R&D
Ken Troop: Executive Producer
Katie Page: Account Executive

Note that some told me before I went that I should hammer WoTC for various failings. I wasn’t going there for that so I saw no point in starting with something like, “So what were the five biggest failures WoTC has embraced as successes in the last year?”

It started with James giving a quick run down on the different types of roles in the game. He noted that one thing that the online games did give to them in terms of design appreciation is language on which to hang the game and to a method by which to design their own language.

Ken then moved on to display many different bits from the DDI. It looks there will be many different elements to it. One thing that was fun was character design. This allowed Ken to pick a race, gender, class, and then play with the appearance.

Lots of fiddly bits. You can changes hair, eyes, and so much else that it’s difficult to know exactly what you’re going to wind up looking like. In terms of equipment, you can control the placement, forward, side, upside down and even the placement of it in the character’s hand. In terms of weapons, I saw two-handed as well as two-weapon style images.

You can control how the character looks in terms of their stance, background and other aspects like ‘glow’. The glow is supposed to represent power level in terms of magical auras or something similar.

Of course I couldn’t let Ken leave the character screen without seeing a female dragon born. If they’re not mammals, they are excellent at mimicking them and have developed an appropriate visual defense to fit in.

The online aspect is supposed to have the game material in one massive database. The database should be updated at approximately the same time as new material is released or soon after.

Part of the DDI was creating the maps and having the models loaded up. No mention was made of random distribution of models but no prices were set yet either. Prices for models seemed to be for 3-D figures. Tokens, visual representations of the monsters, similar to those monster tokens found in Dungeon magazine, would be free.

The mapping feature included able to control the plane the map was set on from overhead to three quarters view. Grid was able to become invisible by adjusting its opacity. Lighting effects were present for braziers and energy flowing between them. Traps could be hidden.
Important note here is that the map isn’t actually doing the gaming but providing the players and GM with a ‘common ground’ where dice could be rolled electronically, but that the game wasn’t running itself.

The character generation looks to have some interesting aspects to it. To start, one of the things they pointed out was that it will flag any ‘illegal’ use even if it allows it. This would be perfect for quickly rooting out characters not suitable for RPGA play, but also useful for players who are using house rules. You may be breaking the rules, but if that’s your rule zero, the game will allow it.

Unfortunately, much of the program wasn’t in a finalized state. I didn’t see any 3-D combat, didn’t see any final generation, didn’t see how players and GMs will finally hook up, etc… It all looks impressive and I could tell that there’s going to be a big push on making it as useful and friendly as possible, but it looks like it has a long way to go and that it’ll be a work in progress throughout the life span of the DDI. This to me is a good thing as they’ve not settled on saying DDI is X and it will always be X.

Because I am a dummy, I didn’t actually bring anything to write down the responses. I was a little unsure what form these exclusive previews would take or even what I was doing there. Any errors below are due to my own faulty memory and not the WoTC team.
Note that they had the new adventure there. It’s a folio style book with inner pages to keep the adventure in. This is perfect as it doesn’t involve cutting the many maps with a sharp blade to remove them or having them fall all over the place as in the old stapled adventures where the maps were just used like padding between the cover and the book.

Note two on the adventure is that it has the new d20 logo on the back.

Note three on the adventure is that it’s still printed in the U.S.A.

Note Four: They had mock ups of the three core books and a few packs of sealed miniatures as well as several out on the table. James took great pleasure in playing with them in describing the various roles during his initial speech.

Joe: Can the default art style change?

Ken: What do you mean?

Joe: Art has a style. I’d say that the default D&D style branding if you will, is fairly traditional dark ages fantasy. Can I click a button and make it anime for example?

Kierin: No. While there are many types of styles as you said, the D&D style must maintain its own IP and one way of doing that is through a distinct visual style.

Joe: There appear to be many components to the online game here. Will this all be in one price?

Ken: We’ve yet to finalize what will go where and what will cost what. We’re looking at different pricing programs and different free areas. Things haven’t been finalized yet.

Joe: Has the licensing deal been finalized for third party game developers?

Kierin Chase: No. We wanted to have some news about it but we’re still working on it.

Joe: Do you anticipate two different levels for the license? Something for the big boys and something for casual users?

Kierin Chase: No comment yet.

Joe: Will there be a campaign setting that is built from the ground up using 4th edition rules?

James Wyatt: That would be nice but for now, 2008 is Forgotten Realms, 2009 is Eberron.

Joe: So 2010?

James Wyatt: smiling.

Joe: In terms of the miniatures, why isn’t there an official carrying case.

Kierin: We know there is a need for it and know there is a market for it. We’re looking into it.

Joe: With Whiz Kids doing 3-D models via their various ship combat games, will we see any movement beyond the tiles as flat floors and into things like towers or war machines?

Kierin: We’re looking into it.

Joe: I’ve heard many complaints about the new set in terms of coloring. Some whispering that it’s the machines.

Kierin: Well, I could get into the whole process of how they’re done…

Joe: No thanks. What about how they’re designed. I’ve heard complaints that one of the reasons they’re done so poorly is that they’re designed in CAD.

Kierin: Yes, some of them are. However, I challenge you to tell me which are which.

Joe: No need for that. CAD is one of the waves of the future. Even the non-random GW is using CAD designs for a ton of stuff I understand. Can’t fight the future.
Kierin: Well, we want to make it better, not necessarily different.

Joe: What benefits is WoTC looking for in making Dragon and Dungeon digital?

James Wyatt: Primarily a matter of timeliness. Able to put material on the shelf together with material in the magazines much faster.

Joe: So when are writer’s guidelines going up?

Kierin: Soon.

Joe: So what can we expect from the new online format? It doesn’t seem much different than the old print magazines outside of the humorous interviews with the monsters.

James: What do you mean? We’ve got a new Adventure Path coming for example and…

Joe: Wait, there’s a new AP coming out?

James: Yes. It was a popular feature and we’re glad to be continuing it.

Joe: Fantastic. But what I mean is that outside of say making PDF files that are less color intensive, we’ve yet to see anything done with the format.

Kierin: What do you think people want out of it?

Joe: I don’t know but I think it’s more than just PDF.

Ken: One thing we’ll be adding, at minimum, is links from articles to articles so that they can reference each other and be more useful when doing research or other online activity.

Joe: One thing, and I know it sounds strange, is that people are missing the old ads because Dungeon and Dragon were some of the only places these unusual items were advertised. Will we see ads in Dungeon and Dragon?

James: A huge part of the print magazines was just getting the ads so that the magazines can be profitable. Anything that comes out that fits into the whole “D&D life” will probably be in a column like it was in Dragon but I don’t anticipate any ads in the actual magazine as opposed to the web site itself.

Joe: So when are we going to see some comics?

James: We’re working on it.

Joe: Is part of that problem that everyone who might do a comic in the old print Dragon or Dungeon is pretty much online anyway?

James: That’s part of it.

Joe: In terms of fiction, some have expressed surprise that there are no dragonborn and tielfling main characters.

James: In terms of 4th edition, I have an Eberron book coming out in June and Richard has a Forgbotten Realms one coming out in May. The one coming out in May features a Sword Mage, one of the classes in the upcoming Forgotten Realms new setting. My own book is the second in a trilogy and I’ve had to change my own mind set as to me, the characters were a dusk blade and a sword sage and now in my head I’m changing it around. Hopefully with no effect to the writing itself. And of course RA Salvatore’s books are a prelude of things to come in the Forgotten Realms.

Joe: In terms of the character art and it’s utilities, is there anything like that for monsters? I’d love to be able to take the red beholder for example and make him blue. A simple color change can make a whole new monster.

James: Hastily scribbling.

Joe: In terms of the character art, any chance it will allow users to upload their own skins?

Ken: Not at first but we anticipate working with the community. We want the user content to be safe and to be useful for everyone. The DDI is going to attempt to bridge many gaps and that includes between consumer and producer.

Joe: In terms of character art, any chance of being able to print something like a Steve Jackson Game cardboard standout, one inch, front and back?

James: Hastily scribbling.

Ken: Not at the moment. We do have the token punch thought that you can select and print out.

Joe: You mentioned “D&D life”. Is that like thug life but we’ll have chains of plastic minis instead of gold and what not?

Ken: No, it’s about a shared community.

James: We’ve found that people who play role playing games have similar taste. If you work with someone and discover that they play the same games as you, that’s something right away you have in common.

Joe: So what tools will Gleemax and the DDI have in getting people who’ve fallen out of playing back into the game?

James: Part of it is going to be word of mouth. If people are playing and aren’t excited about the game enough to talk about it…

Ken: Part of it is the forums. Part of it is the fact that you won’t all have to be sitting together. As a family man with two, my time to work, be with my children, and still enjoy the game as much as I’d like to when I’d like to, has been severely compromised. These tools help negate some of that. Part of the lure here will be similar to online games where you can advertise for specifics of what you want in the party in terms of level and role as well as having closed games where you just play with your friends.
Part of what we’re looking into is social ratings for people. This would allow you to know right away if a game master is right for you.

Kierin: Another thing we’re looking at doing is guest of honor games run by people in the industry like James himself.

James: Yeah, I can handle, say 12!

Joe: So how would that be determined? Would that be something of an extra charge?

Kierin: Right now we’re looking at something like a lottery to keep it fair.

Joe: For me, I have a friend in a very similar position. He fills his gaming need with X-Box 360 though. What can I tell him to get him to stop playing Halo 3 and pick up some dice again?

Ken: In many ways, I don’t think it would matter if we had the DDI at full operation twenty years ago. The X-Box 360 and the DDI are completely different fields even though they’re both done on a computer.

Joe: So what do you see as a big push for 4th edition?

James: June 7th is world wide D&D game day.

Joe: Well, how is that going to effect people who ordered online and didn’t go for the rush job of overnight shipping? Due to the various factors in place, I know a lot of people have ordered from say Amazon.com as opposed to buying from the local hobby store.

James: Well, while that may be true, we know people will have opportunities to play thanks to pre-generated characters for the game day as well as those found in the pre-launch adventure.

Joe: What is the rate of production going to be? Similar to 3rd in that it’s two a month or ?

Kierin: In general, expect one a month. We’re not counting tiles on that though and that’s not a hard rule written in stone.

Joe: Will we see any other d20 works? D20 Modern for instance?

James: Not that I’m aware of. We will see more Star Wars support though.

Joe: Will there be an updated Star Wars book that incorporates the 4th edition rules?

James: No. That was Saga edition. Enough of that.

Joe: In terms of bringing in new players, will there be a starter Player’s Handbook?

Kierin: Well, a paperback version, smaller or something?

Joe: Something like that. Lots of people talk about the awesomeness of the “red box”.

Kierin: No. We will have an introduction boxed set coming out thought and that’s what I’ve been touting it as.

Joe: What about younger players or players whose interest may no longer be the RPG aspects like board games? You know, Dungeon.

Kierin: Ever since I first got here, that has been one of my goals. We will have something. I don’t know if it’ll be Dungeon but we’re working on it.

Joe: In terms of races, some of the material seems to be tied into the 4th edition game and well, I don’t want to say pushed, but used as numerous examples like the Shadar-kai.

James: While I didn’t invent them, I did work with them on the Fiend Folio.

Joe: The old 3.25 book?

James: The very same! In such cases, it’s not some corporate mandate but rather what interest a particular author. There’s no PR department person running down saying we need to push this race and do it now.

Joe: What’s up with templates?

James: Scratch down what they do and run with them. No more going through brand new monsters that take three hours to make and take up about ten minutes of game time before being destroyed. They’re also in the DMG.

Joe: Ah yeah, I remember that and wondering, “Why is the lich in the DMG?”

James: Well, actually, they are in the Monster Manual with I believe two samples.

James and Joe discuss the difference between NPCs, characters, history of certain monsters like lich and vampire being only monsters in previous editions, etc…

Edit: Additional Info I remembered in scraps.

Joe: With new core races, some have been wondering where all of the miniature support is?

Kierin: It’s coming. Dragonborn and tielflings are on the way.

Joe: The next set is a Huge one correct? Is that eight and one huge or eight including the huge.

Kierin: Eight including the huge.

Joe: When can purchases of the last of the 3.5 books expect to see the 4e content?

James: Soon.

Ken: Not at least until 4th edition is out and the DDI is up.

Joe: In terms of online mapping, adventuring, etc… will the adventurers being sold in the store like the Keep here be online?

Ken: Eventually.

Joe: Will there be collector's editions of modules with all the miniatures and other goods you need?

Ken: We can see doing that online but not with the physical adventurers.


Now did I ask everything I should have? No. There was just too much. I wasn’t sure what I was getting into in the first place. There was some other talk and discussion and if anyone has specific comments or questions, feel free to ask.
 
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The Red Chord said:
2010: 5E ahahahaahaha

jk ;)

Well, the implication was that there would be a campaign setting in 2010 built around 4e. Not 5th edition. I know you were kidding, but that's how these crazy rumors start. :)
 

Is Kierin Chase an Assistant Brand Manager or is he now the D&D Brand Manager, and if so, what happened to Scot Rouse. Did I miss something?
 

Shroomy said:
Is Kierin Chase an Assistant Brand Manager or is he now the D&D Brand Manager, and if so, what happened to Scot Rouse. Did I miss something?

I can only tell you what the card says.

Kierin Chase
Brand Manager
 

Sounds like a good interview. A lot of the answers though... I stand by my thought from GenCon. 4e has a hellaciously ambitious production schedule and that worries me. :\
 

Shroomy said:
Is Kierin Chase an Assistant Brand Manager or is he now the D&D Brand Manager, and if so, what happened to Scot Rouse. Did I miss something?
The Rouse is, last I heard, a Senior Brand Manager, so Mr. Chase probably reports to him.
 

Thanks for the review, Joe! Some good information in there - things I hadn't heard, at least. Sounds like they're still pretty tongue-tied over the GSL and DDI is still in a Beta (or at least that's all they're showing) but this is about faith, right?

Also, I had never thought about "pickup" games using DDI. That could be nice if a local gaming group falls apart, or if you live out in the boonies.
 

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